Game Development: I Built a Game Empire

Chapter 78



On the other hand, Chen Xu was not idle during this period of time in Fengyun Games.

Even though he really wanted to take a break himself.

But time is tight.

Although there are still nearly three months before the game committee's Three Kingdoms game call-up event.

But the game "The Shore of the Land" takes a certain amount of time to ferment, not because it has no ability to publicize, but because of the characteristics of its own game.

At the same time, this SLG-type strategy game actually needs a lot of publicity.

Because the charm of the whole game requires a huge player to show.

So this is one of the reasons why Chen Xu developed "Three Kingdoms" first.

At that time, it will be necessary to use "Three Kingdoms" to carry out a drainage for the follow-up game.

In his hand, Chen Xu was holding a market analysis book written by Qin Yi.

SLG is a strategy game, especially a national war game, although it is not a popular classification such as MMORPG and FPS.

But there is also a large market.

For different games, Qin Yi selected several old SLG games on the market, as well as some recent rising stars for analysis.

It also includes a number of forums where players comment a lot.

"Is there a new national war game?"

'Interactive Entertainment Agency's Crusades is pretty good. ’

'The quality of the game is really good, but the forcing is too serious. ’

"No way.,This kind of game is all this way.,But there seem to be some three-kingdom national war games recently.,I hope there are a few fun.。 ’

How many fun games can there be? It is estimated that the ones who will survive to the end are not interactive entertainment, Tenghua or Yilong, and that's it. ’

"I still like the Three Kingdoms theme, and if there are good Three Kingdoms games, I'm ready to switch." ’

"Three Kingdoms Killing", isn't it very popular recently?"

'After playing for a while, it's fun to play, but it's a little less of that Three Kingdoms feeling, it's just a simple Three Kingdoms military commander playing cards. ’

That's true, but what kind of game do you say Chen Xu's "The Shore of the Land" is, I heard that it is still the theme of the Three Kingdoms. ’

Then who knows. ’

............

The source data excerpts several well-known game media forums in China.

In addition, there is a situation after the launch of each game.

In fact, Chen Xu also asked Han Yue to collect some information before, including that he himself had personally downloaded a few games of this kind, plus the analysis book that Qin Yi had handed over to him, he had a number in his heart.

SLG is not a type of game that attracts volume, and its high turnover is often backed by high promotion costs, and the operation strategy and product characteristics of this type of game have some common characteristics.

In other words, they all have a large number of operational interventions and strong overdraft operations, and each new server needs to wash out at least multiple super-R users to complete the cost recovery.

And the result of this is that other small and medium-sized R players are regarded as benefits, accompanying Super R to participate in the game, and their recharge is basically a drizzle, which will not have any impact on revenue.

In the early stage, it is mainly based on urban construction and development, and the cycle is repeated by consuming resources to upgrade buildings along with the quest line, waiting for time or using acceleration cards to complete the construction.

In the middle of the game, urban construction requires a lot of resources, either paying or going to the big map to grab other players, and in the complex server ecological environment, it stimulates the user's desire to pay.

These are the characteristics of ordinary SLG games, and it is precisely because of these characteristics that basically only big game manufacturers can play them.

And the main source of income for this type of game is Super R in the game, because the idea of game payment itself is the bottomless depth of payment.

10,000 splashes are invisible, 100,000 are a ring, hundreds of thousands are a bit effective, and the revenue brought to the game by a super R player is lower than that of thousands of small R players.

But the rate is different, with the season as the model, even if the recharge of tens of thousands of yuan in a season can be called a big R, and a larger part of the players are the monthly card party, or thousands of medium R.

This is also related to one of the modes of the game.

Compared with other similar SLG games, most players on a server are playing games with several Super R, and finally make other players become Super R players.

In the rate of the soil, collective cooperation is more respected, and the number of people must be the most important condition for victory, because on such a huge sand table, no matter how powerful Super R is, the impact on the battle situation is also limited.

Therefore, the content of the game system is to serve this kind of player-to-player interaction as much as possible, and all functions are oriented to support the activity and growth of the war as much as possible.

Let ordinary players feel that they are actually participating in the game, and everyone is working towards a unified goal.

This is the core competitive advantage of "The Shore of the Land".

So this is also the main reason why the follow-up "The Shore of the Land" launched the so-called treasure system, and the reputation of the entire game immediately plummeted.

Because of the launch of the treasure system, it has directly increased the gap between big R and small R and civilian players.

And this in itself is completely contrary to the game framework of "The Shore of the Land".

Therefore, the latecomers have an opportunity.

The overall framework content of "The Shore of the Land" has basically been very clear and perfect.

The only complication is that there are rules that involve fighting in the game.

After all, the same battle in "The Shore of the Land" supports dozens, hundreds of players to act together.

In addition, there is also a strategy system in the game, and the reason why "The Shore of the Land" is different from other SLGs is that the strategy system is also the main core point.

Hundreds of different tactics, a variety of collocations, to defeat the strong with the weak.

These are the places where players can get a feel for the strategy involved.

"Take a closer look and ask me if there's anything I don't understand. Chen Xu put the information that Qin Yi handed over to him aside, then turned on the computer, entered the background of the game editor, opened a document, and sent it to Qin Yi.

This is the design concept draft of "The Shore of the Land", and during the period after the launch of "Three Kingdoms", Chen Xu also took the time to cooperate with the memory potion and gave it out to the liver.

Although "The Shore of the Land" is a mobile game, the complexity of the system configuration of the entire game is even more complex than the average blockbuster.

This point does not contain any moisture.

After receiving the document, Qin Yi sat there and began to read it seriously.

The design concept draft is like this, it's confusing just by saying it, but if you really put it in front of you, it's a touch of it.

It took about half an hour for Qin Yi to finish reading the whole article, his eyes widening.

Now he understands why Chen Xu told him before that this game doesn't need a plot of the Three Kingdoms.


Tip: You can use left, right, A and D keyboard keys to browse between chapters.