Chapter 79
"Mr. Chen, this is a free sandbox strategy mobile game, where 10,000 people are fighting on the same continent, allowing players to interpret the real battlefield of the Three Kingdoms!?" Qin Yi looked at Chen Xu with a surprised expression and said.
The design concept of the whole game is in front of you, so you can basically take a look at it and know what kind of game "The Shore of the Land" is.
"That's right. Chen Xu nodded lightly.
"But...... But Mr. Chen, wouldn't this be too risky?" Qin Yi couldn't hold back, and still said to Chen Xu.
Although it must be reasonable for Bai Chen Xu to do this, Qin Yi really has a little bit of a score in his heart.
There are actually not many national war games in the Three Kingdoms category, and it can even be said that there are the second most.
The Spring and Autumn Period and the Warring States Period and the Three Kingdoms at the end of the Han Dynasty, these two turbulent periods, are the two most selected themes in the national war game.
And the names of the three kingdoms are bigger, after all, compared to the Spring and Autumn Warring States, most players are obviously more familiar with the various generals and ministers of the Three Kingdoms period.
Whether it is the official history or the influence of the Romance of the Three Kingdoms, this period of the Three Kingdoms has a strong legendary color.
Countless good ministers and fierce generals, and strategists with wisdom similar to demons, were born in this period.
The second is the classic story that is widely circulated in the Three Kingdoms.
A series of historical allusions such as burning the company camp, borrowing arrows from grass boats, empty city plans, seven captures and seven columns, the Battle of Guandu, the Battle of Chibi, the Yellow Turban Rebellion, and so on, it can be said that these things are things that have to be talked about in any Three Kingdoms game.
After all, I chose to do a game of the Three Kingdoms category, because I took a fancy to the public version of the IP of the Three Kingdoms.
If you do a game of the Three Kingdoms, don't do these events, and just set up a military general and strategist, it will be a waste of an advantage of its IP.
But Qin Yi couldn't see these contents at all from the design concept draft given to him by Chen Xu in "The Shore of the Land".
If it weren't for the fact that the design of the military generals was a character in the Three Kingdoms, Qin Yi might even think that "The Shore of the Land" was an alternate historical background.
The only thing that is clear is that the player or the alliance should play the corresponding role of the princes of the Three Kingdoms.
Hearing Qin Yi's words, Chen Xu couldn't help but smile.
Including in the previous life, in fact, a design like "The Shore of the Land" does make people feel very confused.
Because of the various designs in this, it is equivalent to putting aside a very important event IP in the Three Kingdoms.
Even if you replace the names of the states and counties and military generals in the Three Kingdoms period in the whole game, it can be said that this is not a Three Kingdoms game.
After other games apply a certain IP, they all try their best to highlight the existence of this IP, but in "The Shore of the Land", it is really difficult to put aside the names of card generals, and it is really difficult to link the other three kingdoms together.
But at the same time, the game also makes a complete distinction between a geography of the Three Kingdoms period, such as mountains and rivers, thirteen states, including the march of troops.
And this is the biggest feature of "The Shore of the Land".
Including the creation of a follow-up game for community culture, recording the player's history in the game, all revolve around the purpose of the player's experience of alternate history.
This unique kind of construction design also made this type of game called the rate like class later.
"It's different, other Three Kingdoms games of this kind, although there are these classic story pieces, but if you take a closer look at other Three Kingdoms games of the same category on the market, you will find that these events are more like a copy of a resource output in the game, or an activity as a krypton gold point. Chen Xu looked at Qin Yi and said.
Not to mention this world, including games in previous lives, are facing such a problem.
That's a sense of player engagement.
What kind of role does the player play in these events, and what does the player do in these events, plus the operation and rules of the overall game.
All these reasons lead to this kind of three-country incident, which is difficult to play.
After roughly explaining to Qin Yi why "The Shore of the Land" did this, Chen Xu also handed over the data related to the tactics to Qin Yi for statistics.
Although "The Shore of the Land" is an SLG game in the national war genre, it does not mean that its combat system is simple.
For the alliance leader and the big R super R, it is an interpersonal relationship to play the rate.
For thousands of monthly card players, as well as Xiao R and Zhong R, the combination of strategic generals in the game is what they fall for.
The combat system in "The Shore of the Land" is very complex, with hundreds of different tactics, divided into 4 categories, but classified according to the effect, each tactic has offensive and defensive and auxiliary effects, which belongs to a one-to-many relationship, which brings a variety of space for the design of the tactics with a combination of generals and tactics.
For newbies who are new to it, it may not be possible to say that they will be able to play with it after a few months of study.
The second is that it has a higher strategic gameplay than other similar games, even if it is the top Governor team, it is possible to be cut down by the kitchen knife team that is a lower grade but has a stronger restraint relationship.
This dynamic balance allows players to find a sense of fairness and IQ superiority in the game, rather than being suppressed by pure kryptonite players to the point that there is no chance of turning over.
It can be said that in the early days, "The Shore of the Land" was even as a free + in-app purchase SLG mobile game.
It's perfect in terms of balance, and at the same time it's very restrained in terms of payment.
This, combined with a fantastic seasonal rotation of the game, keeps the game at a very high level of balance.
This led to the fact that "The Shore of the Land" was able to kill in a large number of SLG games.
Even a series of LIK mobile games that appeared later could not affect "The Shore of the Land" in the slightest.
Because its success is not only in terms of gameplay, but also in the early operation, a restraint on the balance and payment of the game's values.
It's just that later, it is also a game that has been online for five years, and the shortening of the life of the challenge game of competing products has brought about a decline in revenue, which directly makes it chaotic and begins to chase higher turnover payments, which directly affects the balance of the entire game.
Chen Xu is very clear about these key points of "The Shore of the Land", and he will naturally learn one of the lessons.
Sometimes for a game, operation is as important as its quality.