Chapter 103
By the afternoon of the second day, I had used a Memory Potion to refine the framework of a concept concept for Warcraft.
Chen Xu came out of the office.
At this time, Qin Yi, Zhao Shan and Chen Qingzhu were sitting in front of the computer, each playing RTS games.
At the same time, there are some things written down in the notebook next to it.
Chen Xu stepped forward to take a look.
Several people also recorded in different directions.
Qin Yi's side focuses on the worldview structure of the game, as well as the strength of the different forces, and the balance value of the game.
Zhao Shan's focus is on the art in the game.
As for Chen Qingzhu's words, the focus is on the operation in the game.
"Well written. Chen Xu looked at some of the characteristics analyzed by several people and nodded lightly.
Although there are still some hard injuries, it is harmless, and it takes a day to be able to summarize these things, which is almost beyond Chen Xu's expectations.
"Mr. Chen, what kind of RTS game are we going to do?" Seeing Chen Xu, Qin Yi couldn't help but feel a curiosity in his heart.
"You'll find out right away. Chen Xu didn't say it directly, just smiled.
"Okay, let's have a meeting on the second floor, and you can learn about the development of new games. Chen Xu asked a few people to turn off the computers, bring the analysis book they had written, and come to a conference room on the second floor.
After a few people sat down, Chen Xu connected the computer to the projector, then pulled down the curtain, and put a design concept draft written on the computer onto the curtain.
"Warcraft Western fantasy type game!" Qin Yi blinked.
"It feels so complicated and huge!" Zhao Shan muttered.
"It seems to be very different from the RTS on the market today!" Chen Qingzhu also nodded.
The concept draft of the entire game does not involve the content of the entire game, mainly because it is too huge, even if there is a memory potion in just one or two days, Chen Xu has no way to write it.
The current design concept is basically based on a prototype of the game, as well as the core framework and pattern.
It's like the introduction of a book.
But even so, several people still have a general idea of the game.
"Mr. Chen, according to the design concept draft, the game seems to have a huge world view and plot!" Qin Yi took the lead in expressing the doubts in his heart.
"Yes, the story is a big part of the game, and it's probably going to be a great game that will go down in the history of gaming. Chen Xu smiled and said.
Hearing Chen Xu's words, several people smacked their lips in their hearts, obviously not believing Chen Xu's words too much.
Great game?
That's an exaggeration, right?
You must know that although RTS is not a big category, there are many well-known products.
"It looks like you don't believe me. Chen Xu looked at the expressions of several people, and guessed something in his heart.
"Okay, I'll take time to prove it, you take a closer look at the overall framework, and then I'll tell you where each is responsible. Chen Xu looked at a few people and didn't make too many excuses.
There aren't many concept drafts for the game, but they mainly introduce some of the content on the framework.
After a few people finished reading it, Chen Xu began to divide their labor.
"Just like the previous development of "The Shore of the Land", the level map in the game, as well as the related values, all have to be responsible for you, including the corresponding model, you build it yourself, and I will take you with you later. Chen Xu looked at Qin Yi and said.
Despite being an RTS-type game, Warcraft's numerical framework can be described as quite complex, even more complex than the average stat-driven RPG.
If Qin Yi is alone, this piece will definitely not be completed, so Chen Xu will do a follow-up numerical model with him.
Including the plot of the game, Chen Xu will also be responsible for a major content by himself.
"The concept of the original art, Zhao Shan will still hand it over to you, a style of game art, and the character, I will provide a line draft later, and then I will discuss it, and then outsource the model. Chen Xu turned his head and said to Zhao Shan.
The art of the game, the core of the inside must be carried out by them.
However, if you really want to do it all yourself, it will be a waste of time.
Of course, it is mainly because it is still in its infancy, and in the later stage, Chen Xu also plans to build an art department within Fengyun Games.
"Chen Qingzhu, if you are in this part, you are responsible for the interaction of the system and the plot background, and you also need to have a certain understanding of the foundation of some Western fantasy themes. Chen Xu looked at Chen Qingzhu and said.
It's also a must.
For example, "Warcraft" was originally born, in fact, because Blizzard couldn't get the copyright of Warhammer, and then its team patted their heads, it's a big deal that we can make our own background.
So there are some exclusive easter eggs in the game, which correspond to some content in Warhammer.
In this case, Chen Xu has to make some corrections according to a realistic situation.
Or to make it clearer for players to understand what these things mean.
Listening to Chen Xu's words, everyone nodded.
At the same time, he began to carry out his own work.
Chen Xu's words are also to pack up his things, return to the office, and use a memory potion to improve the game design draft.
Unlike the rest of the RTS genres, the races, classes, and building attributes in Warcraft are all different.
There is also a corresponding detailed value, which is still more complicated.
And these contents are the core of "Warcraft".
Different races have their own characteristics, and they also have their own positioning.
For example, buildings such as Night Elves and War Trees can not only produce troops, but also stand up to move and attack.
Normally, the Night Elves will place the building next to a neutral creep, and then work with the War Tree for a quick level up of 2.
The same is true for the Terrans, the main city of the Terrans can turn the peasants into militias, and the Terrans can use the militia to quickly develop and level up with the help of the militia.
Racial characteristics and architectural characteristics are the core points that distinguish Warcraft from other RTS-like games.
The setting of the hero units in the back makes "Warcraft" to a higher level.