Game Development: I Built a Game Empire

Chapter 102



Regarding the game industry in this world, Chen Xu has also conducted a detailed experience and research during this time.

In the case of the VR platform, the sense of immersion is quite strong.

Including the human-computer interaction faced in the previous life, as well as the feeling of vertigo, they have all been well solved.

But it is also more restrictive, the first is that the game editor corresponding to the game development cost is too high.

The cost is then passed on to the consumer.

For example, games on the PC platform are basically one or two hundred, but the price on the VR platform is basically three or four times higher.

The second is the type of game, and the better experience on the VR platform is role-playing (RPG), shooter (FPS) and adventure game (AVG).

These games are characterized by a strong sense of immersion.

Therefore, the experience of the VR platform is far better than that of the PC platform.

However, because of the cost, there are still a small number of VR that can really be made into VR.

For example, in the art scene, the cost of the PC platform may be 10 million, and the cost of VR will be 100 million.

Therefore, although the VR platform is quite mature, there is still a way to go, but he has personally experienced the VR effects of this world, and Chen Xu feels that he can look forward to it in the future.

But again, PC and mobile platforms aren't going away completely.

Because there are still many types of games, one of the fun that can only be experienced on the PC platform.

Among them, real-time strategy (RTS) is a symbol, including the MOBA games derived from it in the previous life, all of which must rely on the PC platform to get a better experience.

Because of these games, there is a very important factor, and that is comprehensive information gathering.

Whether it's an RTS or a MOBA game, there's one word that often comes to players' mouths: the big picture.

And that's where the game's information gathers.

In addition, like other game genres, Chen Xu also found that the RTS games in this world are still in a developing mode.

For example, a framework for RTS games, although there is already a rough model.

And the graphics of the game are better and more refined.

There are also some notable mechanics, such as the in-game War Terrain Mist.

In the previous life, the setting of the fog of war appeared according to a function of the game.

It first took shape in Dune, where the concept was perfected with PattonVersus Rommel, but it was Warcraft 2: Kuroshio that really took it over.

But in this world, the fog of war is already very perfect, mainly because of stronger technology.

However, one of the design concepts of RTS is obviously not very deep.

So in terms of new game selection, Chen Xu planned to make MOBA games at the beginning.

Because in terms of production difficulty, there is not much of a problem with the game editor.

And the most difficult part of MOBA games is the value of the game and the shaping of each hero.

But according to a realistic situation, after careful consideration, Chen Xu decided to suspend a MOBA strategy first.

There are two main points.

The first point is that there have never been MOBA games in this world, and even RTS is actually a process of development, and it may be difficult for most players to understand one of the gameplay modes when they rashly launch MOBA games.

This requires Chen Xu to spend a certain amount of time to promote, and Chen Xu is also worried that other game manufacturers will notice this.

After all, he is not a nobody who developed "Three Kingdoms Killing" and "The Shore of the Land".

Another point, in fact, the MOBA gameplay itself is derived from RTS games, originated from "StarCraft", flourished in "Warcraft", and finally formed a unique gameplay, including the basic content of MOBA games, such as three small skills with one ultimate, six levels of learning, and 6 equipment grids, all of which are derived from the hero settings in "Warcraft".

So after careful thinking, Chen Xu finally decided to make "Warcraft" first, so that there would be a better foreshadowing when RTS games transitioned to MOBA.

..................

After conducting a market research and deciding on the production of the next Warcraft.

Chen Xu also used memory potions to construct a framework for "Warcraft".

It can be said that in the previous life, I wanted to say that excellent RTS games.

There are many.

"Age of Empires", an enlightenment in the early days of RTS, "Red Alert", which symbolizes the entertainment gameplay experience, and "StarCraft", which has become a benchmark for competition, can be said to be one of the most far-reaching RTS games.

Then any player who has played RTS, nine out of ten will say Warcraft, or his third installment.

Because it's so classic.

Aside from the plot content of the game, only from the perspective of game mechanics, "Warcraft" can really be said to be the masterpiece of the series, and it has truly formed a style of its own.

The population, as well as each creep, have different technology trees, skills, and form combinations, especially the introduction of hero settings, which can be said to subvert the entire RTS game.

To a certain extent, it is precisely because of the introduction of heroes that it has led to the rise of MOBA games in the future, which has led to the loneliness of RTS.

Especially when it reached the last version of 'The Frozen Throne', it made "Warcraft" ascend to the throne of the gods.

Many players may not be clear about the previous plot of Warcraft, but they must know the two major characters in the plot of The Frozen Throne.

Illidan and Alsace.

Even when the follow-up "World of Warcraft" was born, many players fell into the pit based on these two characters.

However, as far as Chen Xu is concerned, he is currently only preparing to make the plots of "Rule of Chaos" and "Frozen Throne" in "Warcraft 3" into the content of the game.

It's not that he doesn't plan to do the plots of 'Humans and Orcs', 'Tide of Darkness' and 'Dark Gate', but Chen Xu is going to promote the map editor as one of the plot promotion maps in the future.

You must know that the reason why "Warcraft" in the previous life was able to have such a huge vitality, in addition to its own excellent quality, the biggest hero should be the setting of the map editor.

However, in the early stage, Chen Xu did not plan to throw everything out in one go.

However, in the development process, because it is necessary to take into account the subsequent updates of this part, it is still necessary to do a good job in advance in the planning.


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