Chapter 95: The Poisoned Port of Veridia
The port city of Veridia was the jewel of Midgar's southern coast, a bustling hub of trade and prosperity. Its white-washed buildings, adorned with vibrant blue tiles, cascaded down a series of hills to a wide, crescent-shaped harbor perpetually filled with ships from across the known world. The air smelled of salt, fish, exotic spices, and wealth. Veridia was a symbol of the kingdom's strength and stability, a testament to the peace that King Olric's reign had, for the most part, maintained.
It was the perfect target.
The first signs were small, easily dismissed. A fisherman pulling up nets filled with strangely discolored, dead fish. A baker whose dough refused to rise, turning into a strange, grey paste. A few scattered cases of a mild but persistent fever among the dockworkers. Civic authorities noted the incidents but deemed them unrelated, minor anomalies in the life of a busy port.
But the anomalies began to multiply, to coalesce. The strange blight that killed the fish began to spread to the coastal farmlands, withering crops in the fields, turning them black and slimy overnight. The fever among the dockworkers became a virulent plague, spreading like wildfire through the crowded lower districts, its victims suffering from racking coughs, debilitating weakness, and a strange, creeping despair that seemed to sap their will to live. Wells that had provided clean water for generations began to yield a brackish, foul-smelling liquid that shimmered with an oily, unnatural sheen.
Within a week, Veridia was a city in the grip of a quiet, creeping horror. Trade ground to a halt as ships refused to dock. The vibrant marketplaces grew silent, the stalls empty. The scent of prosperity was replaced by the stench of sickness and decay. Panic began to take root, a cold, insidious weed growing in the cracks of the city's crumbling foundations.
The Cult of Diablos's agents moved through this rising tide of despair like ghosts. They were not clad in menacing dark robes; they were disguised as healers, as merchants, as concerned citizens. They did not preach of dark gods or coming ages of shadow. They whispered. They planted seeds of doubt and fear.
"The King's magic," they would murmur to a grieving mother whose child had succumbed to the plague. "He held that grand tournament, flaunted his power, angered the ancient spirits of the land."
"The Royal Granaries are full," they would tell a starving farmer whose crops had failed. "But the King hoards the grain for his knights and nobles in the capital, while we in the south are left to rot."
"This 'Tempest' they speak of," a disguised agent would say in a hushed tavern. "This monster the King keeps as a pet in his palace. They say he shattered a mountain. Such power… it has consequences. It has broken the balance of the world. He is the cause of this blight. He is a curse upon us all."
The whispers spread faster than the plague itself, a poison of the mind that turned fear into resentment, and resentment into a simmering, dangerous anger. The people of Veridia, sick, starving, and terrified, needed someone to blame. And the quiet, insidious voices in the shadows were more than happy to provide them with targets: the King, his mages, and his mysterious new champion.
The news of the crisis in Veridia reached the Royal Palace with the speed of a thunderclap. King Olric was in the middle of a strategic meeting, reviewing Kristoph's intelligence on the Cult's movements, when an exhausted, dust-covered messenger burst into the Small Council Chamber.
The report was dire. A fast-spreading plague with no known magical or natural origin. A crop blight that defied all attempts at purification. And, most worryingly, a rising tide of civil unrest, with the populace beginning to openly blame the Crown and the "Tempest" for their suffering.
"It's a trap," Lord Valerius said instantly, his hand clenching into a fist. "A deliberate, coordinated attack. Not on our armies, but on our people. On our stability."
Archmagus Theron, who was scrying a sample of the blighted soil rushed to the capital, looked grave. "The magical signature is… insidious. It is not a grand curse. It is a thousand tiny, interwoven hexes. A slow-acting poison woven into the very land and water. It is designed to be difficult to trace, difficult to cleanse. This is the work of a master of alchemical and necrotic corruption."
"It's a dilemma," Princess Alexia stated, her voice cold and analytical, cutting through the rising panic. "A perfect one. If we do nothing, Veridia falls, and the kingdom's faith in the Crown shatters. If we send the army, they can do nothing against a plague and a famine; they will only find a hostile, resentful populace. And if we send… him…" She looked at her father. "What can he do? He can't punch a plague. He can't headbutt a famine. And if he shows up, the people, who have been told he is the cause, might turn on him. How does a hero save people who hate him?"
This was the true, insidious nature of the Cult's new gambit. They had created a problem that could not be solved with a fist. They had created a tragedy with no simple villain to defeat.
King Olric knew he had no choice. He had to act. But how? He looked at Lyraelle, who had been listening in silence, her silver eyes dark with ancient sorrow.
"This tactic… it is familiar," Lyraelle whispered. "The True Enemy did not conquer the Elder Races with armies alone. He conquered them with whispers. With doubt. He turned their own people against them, made them see saviors as curses, hope as a lie. This is his signature."
The King made his decision. "We will not be cowed. Archmagus, assemble your finest healers and purification mages. You will lead a relief effort to Veridia. Lord Valerius, you will escort them with the First Legion, not as an occupying force, but as peacekeepers and distributors of aid. We will send grain from the royal reserves. We will fight this not just with swords and spells, but with food and medicine."
"And what of Saitama, Father?" Iris asked, her voice filled with concern.
The King looked towards the door of the council chamber. He knew this was the true test. He had promised honesty. He had promised to treat Saitama as an ally.
"I will… tell him the truth," the King said, the words tasting like ash in his mouth. "I will show him the situation. And I will… ask for his help. Though what help he can possibly offer, I do not know."
Saitama was in the palace training yard, "supervising" Gregor's combat drills. This mostly involved him sitting on a bench, eating a meat bun, and offering unhelpful advice. "No, no, your stance is all wrong, Big Beard Guy. You're putting too much weight on your back foot. You gotta be more… bouncy."
Gregor, who was sparring with two of the toughest knights in the Royal Guard, just grunted and parried another blow.
It was here that the King, accompanied by Iris and Lyraelle, found him.
"Saitama," the King began, his voice grave. "There is a… situation. A problem that needs a hero."
Saitama's eyes lit up. He swallowed his meat bun in one go. "A problem? A real one? A big monster? A villain with a cool name? Is it 'Dr. Carnage'? I've always wanted to fight a Dr. Carnage."
"It is… more complicated than that," the King said. He laid out the situation in Veridia, using a scrying orb to show Saitama the images of the sick, the starving, the whispers of the crowd blaming him for their suffering. He explained the nature of the plague, the blight, the insidious campaign of misinformation.
Saitama watched, his usual cheerful or bored expression slowly fading, replaced by a quiet, thoughtful frown. He saw the sick children. He saw the desperate faces of the fishermen. He heard the angry, fearful voices blaming the "Bald Cape" for their woes. He saw a problem. A big, messy, complicated problem. And for the first time, he didn't see a clear, punchable villain at its center. Just… suffering.
"So," he said when the King was finished, his voice unusually subdued. "The food is poisoned, the water is poisoned, and everyone thinks I did it."
"That is the essence of it, yes," the King confirmed, watching him closely.
"And you want me to… what? Go there? And do what? Punch the sickness? It doesn't have a face." Saitama looked genuinely troubled. This wasn't a monster he could obliterate. This was people. Scared, angry, sick people. Hitting them was not an option.
"I do not know what you can do, Saitama," the King admitted, with a startling, painful honesty. "Perhaps… nothing. But the people of Oakhaven… they did not see you as a monster. They saw you as a hero. Perhaps… if the people of Veridia could see you, see that you are not the curse the whispers claim…" He trailed off, knowing how flimsy it sounded.
Saitama was quiet for a long time, staring at the ground. He thought of the Regenerator, of the joy of an endless fight. This… this was the opposite of that. This was a fight with no clear opponent, no satisfying conclusion. It was just… a mess. A sad, complicated mess.
And he hated messes.
"Okay," he said finally, looking up, his expression not heroic, not angry, but simply… resigned. "I'll go." He looked at the King. "But I'm not gonna fight any of the villagers. Even if they throw rocks at me. Or, you know, rotten vegetables."
"Of course not," the King said, a wave of relief washing over him.
"But," Saitama added, a flicker of his old self returning, "if I find the guy who's actually responsible for all this… the head poisoner-guy… he and I are going to have a very serious conversation. And it's probably going to end with a punch."
He turned and started walking towards the palace gates, a lone figure in a bright yellow suit, heading towards a city that hated him, to fight a battle he didn't know how to win. It was a new kind of test. A test not of strength, but of heart. A test to see what a "hero for fun" does when the situation stops being fun, and starts being a tragedy.