Chapter 94: The Uncomfortable Truth (and the Lack of a Simple Villain)
The return of the Royal Pilgrimage to Midgar was a subdued and solemn affair. There were no parades, no triumphant announcements. The party, led by a weary Knight-Commander Kristoph who had met them on the road, slipped back into the capital under the cover of dusk. The official story disseminated to the public was that the expedition had successfully scouted the northern territories and quelled a minor beast-kin uprising. The truth, as always, was far more complex and terrifying.
Saitama, Lyraelle, and the others were immediately escorted back to their respective quarters in the Royal Palace. The atmosphere was heavy with unspoken things. Saitama, having fulfilled his heroic duty at Oakhaven, was now faced with the grim reality that his "fun adventure" had resulted in a wounded old man, a terrified village, and the unpleasant memory of having to actually, seriously, kill someone. The usual post-victory satisfaction was absent, replaced by a quiet, unfamiliar disquiet. He found that even his mountain of noodles held less appeal than usual.
The King's new policy of "respectful honesty" was put into practice the very next morning. Saitama was summoned not to the grand council chamber, but to the King's private study – a smaller, more intimate room lined with bookshelves, maps, and the faint scent of old parchment and beeswax. King Olric was there, along with Archmagus Theron, Princess Iris, and Lyraelle. There were no guards, no advisors. It was an attempt at a genuine conversation.
Saitama, expecting another lecture about property damage or a new list of cheese smugglers to investigate, was surprised by the somber mood.
"Saitama," the King began, his voice devoid of its usual strained formality, "we owe you an apology."
Saitama blinked. "An apology? For what? The pancakes yesterday were a little dry, but I'm not gonna hold a grudge."
"Not for the pancakes," the King said, a faint, weary smile touching his lips. "We apologize for not being truthful with you. We have treated you as a… force to be managed, a problem to be contained. We have not treated you as the hero you have proven yourself to be."
He then proceeded to explain everything. The true nature of the Cult of Diablos. The ancient threat of the "True Enemy" that Lyraelle had revealed. The secret war that had been raging in the shadows for centuries. He laid bare the kingdom's fears, its weaknesses, its desperate gambits. He explained that the "noodle-hoarding cult" had been a pretext, a manipulation to guide him. He hid nothing.
Saitama listened, his usual bored expression slowly being replaced by a look of deep, profound concentration. He wasn't interrupting with questions about snacks or laundry. He was just… listening.
When the King had finished, a long silence filled the room.
"So," Saitama said finally, breaking the quiet. "Let me get this straight." He pointed a finger, ticking off the points. "There's a big, super-evil secret bad guy who's been hiding for a long time. These cult guys in the spooky robes work for him. They're trying to do some big, evil magic thing to bring him back or make him stronger. And to do that, they're trying to mess up a bunch of old, important places and hurt people, like that Princess's family and the folks in Oakhaven."
"That is… a remarkably succinct and accurate summary, yes," Archmagus Theron admitted, looking slightly impressed.
"And you guys," Saitama continued, his gaze moving from the King to Iris, "have been trying to stop them, but they're sneaky and have lots of monsters. And you wanted my help, but you were scared I'd just break everything, so you made up a story about them stealing noodles." He paused, a thoughtful frown on his face. "The noodle story was a lie?"
"It was… a flawed and regrettable strategy," the King conceded, bracing himself for Saitama's reaction. Would he be angry? Offended at the manipulation?
Saitama just nodded slowly. "Huh. Okay."
"…'Okay'?" the King echoed, confused by the lack of outrage.
"Yeah, okay," Saitama repeated. "I mean, it was a pretty dumb lie. The goat cheese thing was way more believable. But I get it." He looked at them, his expression surprisingly serious, almost empathetic. "You guys were scared. You've got a whole kingdom to worry about. And I… well, I do tend to break stuff. A lot." He shrugged. "So you tried to handle it the way you know how. With… you know… sneaky plans and stuff."
He then looked at the King. "But you're telling me the truth now. Right? No more fake quests for legendary sandwiches?"
"No more," the King affirmed, his voice filled with a new, genuine respect. "We face a threat that concerns us all. We ask for your help, Saitama. As an ally. As a hero."
Saitama was quiet for another long moment. He looked at Iris, who was clutching the hilt of Anathema, her expression one of fierce determination. He looked at Lyraelle, whose ancient eyes held the weight of a forgotten war. He looked at the King, a man trying to hold his world together against an encroaching darkness.
This was… different. It wasn't just a monster showing up and needing to be punched. It was a… problem. A real, complicated problem, with history, and stakes, and people who were genuinely trying their best to solve it. It was… almost interesting.
"Alright," Saitama said finally. "I'll help." A collective, silent sigh of relief went through the room. "But," he added, holding up a finger, "on one condition."
"Anything," the King said immediately.
"You guys have to handle all the boring parts," Saitama declared. "The talking, the plans, the looking at maps, the figuring out who the bad guys are and where they're hiding. That stuff makes my head hurt." He cracked his knuckles. "You just point me at the really strong bad guy who needs punching, and I'll take care of it. Deal?"
It was the most Saitama had ever defined his own terms of engagement. It was a simple, direct, and perfectly in-character proposition.
King Olric actually smiled, a true, genuine smile this time. "Deal, Saitama. An eminently… reasonable… arrangement."
The alliance was forged. Not through manipulation or appeasement, but through a simple, uncomfortable truth, and a hero's desire to skip the boring parts and get straight to the action.
The new strategy was put into motion immediately. While Saitama resumed his "routine" at the palace (now with the added "duty" of being on standby for "imminent punching situations"), the kingdom's resources were mobilized for a shadow war. Kristoph and the Royal Knights, now working with intelligence provided by Lyraelle, began to track the Cult's movements with a new clarity. Archmagus Theron and his Magi worked to devise wards and countermeasures against the 'True Enemy's' ancient magic. Iris and Lyraelle continued their own quest for knowledge and power, now as a formal, royally sanctioned expedition. The kingdom of Midgar was finally, truly, fighting back.
But their enemy was not idle.
In the Cult's hidden sanctum, the cowled leader listened to the reports of Saitama's return to the palace, of his new, quiet routine. The hero had not pursued the fleeing Reapers from the mountain. He had not launched a one-man war on the Cult. He had simply… gone home.
"He has been pacified," the porcelain-skinned Finger reported, a note of disbelief in her voice. "The King has apparently… bought his loyalty with food and comfort."
"Do not mistake a short leash for a tame beast," the leader cautioned, their voice a low murmur. "The King's new strategy is… predictable. They will seek to find us, to fight us on their own terms, while keeping their pet monster in reserve for the 'main event'." A chilling, humorless chuckle echoed from beneath the cowl. "They are playing chess. A noble, but foolish, endeavor."
The leader looked at an image of a bustling, prosperous port city on Midgar's southern coast, a city named Veridia. "They believe the next battle will be for the final sacred site. They believe they can control the flow of this war. They are wrong."
A new plan, the one they had spoken of before, was set in motion. A plan not of direct confrontation, but of insidious, soul-crushing tragedy.
"The King and his hero want a simple villain to punch," the leader whispered, their voice dripping with a cold, patient poison. "We will not give them one. We will give them a plague. We will give them a famine. We will give them a city that begs them for salvation, and then we will show them that salvation is impossible. We will turn the people against their own saviors."
The leader issued a series of quiet, complex orders. Agents were dispatched. Alchemical poisons, engineered plagues, and subtle, mind-influencing artifacts were moved into position. They would not attack Midgar with monsters and magic. They would infect it from within, with whispers, with sickness, with despair.
"Let the hero enjoy his peace," the leader of the Cult of Diablos murmured, as they watched their own, far more terrible, pieces move into place on the board. "The true battle is about to begin. And it is a battle he cannot win with his fists."
The uncomfortable truth had brought a fragile alliance to the light. But in the shadows, a far more uncomfortable truth was being prepared – the truth that some evils are not monsters to be punched, but poisons that infect the very heart of a kingdom, turning its own people into the instruments of its destruction. The real test for the hero for fun was not a battle of strength, but a battle of hope. And it was a test he was utterly, completely, unprepared for.