Reincarnated Maid is About To Be Captured by All Players

Volume 2 Chapter 24



About thirty people.

“No torches… I think it might be a guild organization.”

The direction Higdelytha pointed to did not have any light from fires. Humans, in order to acquire night vision akin to that of moon elves, cannot rely solely on their own abilities, but can achieve this through external means. For instance…

“Owl Potion?”

The experienced Trafalgar speculated the cause.

“What’s that?”

“It’s a potion that allows the consumer’s vision to become like that of nocturnal animals… You know some animals are nocturnal, right? They have special visual systems that enable them to function normally in low-light environments. With the Owl Potion, night-time activities won’t be hindered by poor vision.”

The Owl Potion is quite commonly used among humans, and it’s not costly. Leaving aside small guilds, medium-sized guilds generally cultivate one or two Alchemists whose duty isn’t combat but to provide sufficient potions for the guild to use during missions. For instance, the Owl Potion, while its effect doesn’t last the entire night, continuous consumption is another matter, and it has no side effects.

Over thirty adventurers using the Owl Potion at the same time was definitely not a coincidence. Using torches at night would increase their visibility.

They must be trying to avoid detection, but they seriously underestimated Higdelytha.

“What should we do, Miss Anna? Should we take a detour?”

“Their position is exactly on our path…”

After Carol Cat’s question, Higdelytha added her observation.

Considering the existence of the “Scout” skill, it’s imprudent to assume that an adventurer’s capture range is limited to what they can see. Higdelytha and I might be fine, but Carol Cat and Lily’s “Stealth” skills are not outstanding, especially Lily’s, which is only at a novice level. Adventurers with a little expertise in scouting can easily detect Lily.

I can’t perform stealth with anyone other than my master, which is why our escape has been so elusive.

…But we can’t keep going like this.

I made up my mind and made a request to Trafalgar.

“Lord Trafalgar, may I ask how many people your mount can carry?”

“I have a bit of status, so my mount looks ordinary, but it’s a steed capable of traveling great distances without tiring. Carrying two people won’t affect its speed.”

After speaking, Trafalgar perhaps guessed my intention and added.

“Plus a child, I think it won’t be a big deal.”

“So, could you please take Lifa and Lily with you?”

“Anna! You’re going to…”

Higdelytha grabbed my wrist, misunderstanding my intention.

“I will catch up with you, rest assured, Lifa.”

“Are you planning to… break through head-on?! But Anna, you alone…”

“Stop talking nonsense, get on the horse.”

Trafalgar acted swiftly, not asking the reason, and directly lifted Lily onto the steed.

Higdelytha bit her lip, choosing to trust me, and sat behind Lily, also preventing her from falling off.

I gave Baron Trafalgar a direction, and he immediately spurred his horse, charging straight towards the adventurers’ group.

I took a deep breath and then applied wind element magic to my feet.

Like when I had escaped from the Rothschild, I propelled myself into the sky.

Carol Cat had once explained that orcs who climb the steep Mount Olympus without using magic are honored as heroes. Climbing peaks in the game carries the same dangers as in the real world, including altitude sickness and harsh environments, and always being mindful of…

Not falling to your death.

Occasionally, players would stand at high places, using the adventurers’ ability to resurrect at will, to indulge in what’s called a “Leap of Faith.”

Allegedly, the Leap of Faith originated from a game in the last century, where players would elegantly jump from high places, using soft materials like haystacks as a cushion for a safe landing. Eventually, the requirement for a safe landing was lost, and any high-altitude leap became known as a Leap of Faith.

“The Eternal Pacificus” was no exception. Whether players or adventurers, jumping from great heights meant facing consequences, and since adventurers could be resurrected, they were slightly more prone to dying from falls than NPCs.

Once I reached a height that ensured a 100% chance of killing adventurers upon falling, I scattered chains from the sky like a celestial maiden spreading flowers.

“Huh?!”

The adventurers simultaneously looked up, and due to the Owl Potion, they could see it was me.

“Anna?”

“Where’s Amaris then…?”

“Hook Chains!”

I used the Hook Chain skill on over thirty adventurers. Although I intended to use gravity to eliminate the group of adventurers, upon further thought, the physics in the game were indeed strange. I wouldn’t fall due to the adventurers’ weight; instead

, I could use the skill to pull them all up into the air at once. I wonder what Sir Newton would think of this scene.

To prevent any adventurers from using partial transmutation to escape, I wrapped more than one chain around each person.

“Isn’t that too many chains?!”

“Unrealistic! How can you carry so many chains?”

“Forget about that, we’re going to fall to our deaths! Quickly, use Wind Wall!”

I retracted the chains, and the adventurers began to fall one by one. Some tried to use wind magic like I did to stay in the air longer, but unfortunately, this required a high level of skill and precise operation. A few adventurers flapped about, but ultimately they had to resign themselves to falling.

However, they would use Wind Wall as a barrier to avoid a deadly fall.

But actually… I can perform a finishing blow.


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