Reincarnated as incubus: I didn't mean to seduce you!

Chapter 220 Flandre: In all senses, it's out of control now (10.2k)



The path to becoming a Mechanical Mage had few obstacles.

Frankly speaking, Kael far exceeded all the various requirements for becoming a Mechanical Mage.

The power usage of Mechanical Mages and Mages was quite similar, only that the two had evolved in two different directions.

One focused more on concentrating the power of spells within oneself.

The other focused more on bestowing the power of spells onto objects and others.

Theoretically, the two could complement each other.

But in reality, even Kael couldn't learn the relevant knowledge infinitely quickly. It had taken him nearly four years since arriving in the Otherworld to build his incredibly solid magical foundation.

As for something like becoming a Mechanical Mage, do you want to play with mechanisms, golems, Rose Maidens?

Come on, first look at this book (thud).

A tome comparable to an encyclopedia is thrown in front of you.

Yes, it's the index of technological development theories relevant to Mechanical Mages.

On the cover, it could even write you a "From Novice to Grave".

All I can say is, if you're simply looking to change jobs to gain a decent fighting power, you'd better off becoming a Curse Swordsman than a Mage.

At least in terms of growth, the progression curve would be very sparse.

With his experience as a player, Kael was well aware that the Mage profession had a wide gap between its upper and lower limits, especially for the natives without the "Certification for Life" feature on their panel; it was like a hellish torture.

Five years as a Mage, three years of apprenticeship, the knowledge learned could indeed span from novice to grave.

Just when you think you've reached a new height, you find you've only taken the first step on the painful path of torment.

Three years of apprenticeship, and afterwards you might only be fit to be a cheap Magic Farm Worker or even join a more high-end alchemy assembly line, only to be scorned for being clumsy.

Want to thrive on this path?

Two choices, pick the most practical earthwork spells, working at the forefront of basic construction for territories in need of development. Even by slacking a little, you could get by with warm meals and clothes.

If you aim a bit higher, learn "Position Fortification" techniques and become an indispensable logistics talent among professionals venturing into new Dungeons. Pick up the Earth Spike Skill, Water Prison Skill, and you could mix well among the lower-rung adventurers.

After accumulating enough resources, use that brain that's not much different from that of warriors, stubbornly clutch a Magic Book and nibble on it for a year and a half to practice the few spells you most need until proficient, so you can be somewhat useful.

The rest is to go with the flow and see how far you can get with either fast progress if you're capable or consolidating your foundation and looking for breakthroughs in details if you're less so.

If you develop far enough, perhaps there's a slim chance to touch the edges of the Holy Land.

Of course, if you're willing to gamble, you could spend even more time to see if you could achieve enough in the academic field.

Considering the average level of students emerging from the Mage Academy, even if you can't go far academically, working outside under the academy's name would guarantee you can live comfortably.

At most, when you look back on your academy days, you would sigh and say, "It's a pity that this era is not ideal for the survival of academic Mages. It's hard to keep the research going," and other such talk.

It was precisely because he had already learned too many spells that Kael deeply realized how difficult it would be to succeed on this path without sufficient talent in magic.

If it were not for the effects of Dark Knowledge + Excellent Memory + extreme enhancement of Intelligence Attributes, in conjunction with the System's "Certification for Life" capability being too bug-like, he might not have chosen this path at all.

The path of Curse Swordsman + Armored Knight + War Mage could also be viable, playing the game with brute force over finesse.

This is why Kael felt that any rational person would not choose the option of Mage + Mechanical Mage, fearing they might turn into some weird creature 'with a person grown on their liver'?

When Dr. Osborne expressed his hope for him to become a Mechanical Mage, Kael didn't immediately agree because of this very concern.

It wasn't that he couldn't become a Mechanical Mage, but directing more effort into learning spells now would maximize his interests.

He could always wait until he reached a bottleneck in the field of spellcasters and then switch directions, diving into researching Golem Legions, giant humanoid robots, and humanoid puppets...

That's what he had initially thought.

But he never expected that the Transference Core would turn out to be a product of the Bartlett Monarch.

In his past world, the Bartlett Monarch was rather mysterious, with few players having the chance to speak with him directly.

It seemed that after the Bartlett Monarch returned to the Bell Federation, he seldom interacted with the outside world, so much so that even the players who specialized in collecting information had little understanding of this Magic Monarch.

For those players who liked unraveling the mysteries of the game, this was naturally quite surprising.

Mr. Luxius confirmed with his personal experience that "Magic Monarch equals a treasure trove of quests." Now that the Bartlett Monarch had little interaction with players, there was an unavoidable sense of anticipation among everyone—


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