Chapter 41: Game Chamber II
When everyone gathered near the game chamber, they noticed the sci-fi design.
They all saw that the door was made of transparent glass, allowing them to see inside. It looked very comfortable. On the side, there was a screen with buttons.
Everyone was nervous and waiting for the next step.
[Alright, sir!]
Ana responded when Alex gave her the task of explaining.
[The game chamber has several functions. The main ones are: neural synchronization, climate control, and monitoring.]
[Neural synchronization uses a special frequency to transmit your consciousness into a virtual world.]
Sheldon and Tam were very surprised, while the others just found it interesting.
[Climate control is responsible for keeping the chamber's temperature at the most perfect level.]
[The last function, monitoring, keeps track of your physical conditions at all times to avoid any issues.]
[In serious situations, the game chamber can autonomously respond appropriately.]
"That sounds pretty good," Tam said.
"Of course, when I created this game chamber, I considered many things. She hasn't even mentioned life support," Alex added.
"Life support?" everyone repeated in confusion.
"Simply put, the chamber has basic medical functions, among other features," Alex explained.
"This isn't dangerous, is it?" Missy asked, worried.
"Of course not. The life support system is designed to keep you safe in all kinds of situations."
Alex paused as if thinking of something and continued: "Think of it like this: if your house catches fire while you're inside the game chamber, what do you think might happen?"
"We'll burn inside!" Mia shouted.
Alex shook his head and explained: "That would be the case, and that's why I built this chamber with many safety features. In case of fire, it will protect you from heat, smoke, and other threats."
"Life support is meant to keep the user alive until rescue arrives."
Alex patiently answered all the group's questions, and he noticed they were starting to relax.
"What if the power goes out? Or if a thief breaks in while we're playing?" Billy asked.
Alex looked at him and replied: "Both situations are covered. The game chamber has a super battery that lasts up to 24 hours—plenty of time for the power to come back!"
"As for burglars, every game chamber has hidden sensors and cameras that monitor everything inside—for your safety."
"If it detects intruders in the house, it will notify you so you'll know what's happening outside."
"Cool," Billy said.
"What game are we going to play?" Missy asked, and everyone perked up.
They were curious to know what kind of game they'd play with such advanced technology.
"It's a multiplayer virtual game—we'll all play together. I named it Terra 2," Alex said.
"Multiplayer? What kind of game is Terra 2?" Tam asked curiously.
"I'm not sure you'll like it. It's a world where humans can use magic through a technology called CAD."
"It's a world where magic and technology go hand in hand. There are two ways to obtain new spells."
Alex paused and looked at everyone's expressions. He saw excitement and curiosity in their eyes.
"And what are those two ways?" Missy asked.
"You can either buy them or create them yourself," Alex replied.
"How do we create new spells?" Mia asked.
"That's impossible! Magic doesn't exist—how could it be used alongside technology?" Sheldon said.
"You'll learn how to create magic at the in-game school. As for Sheldon's comment, all I'll say is: wait until you enter the virtual world," Alex said, resigned.
"I don't believe this is possible. I'm only doing this for the sake of science," Sheldon muttered, irritated.
Alex shrugged and walked over to Billy to help with another part.
"Ana, continue," Alex said.
[Yes, sir.]
"Wait, I still have lots of questions," Missy said.
"We don't have much time. Our parents will soon come looking for us. You don't want to leave without trying the game world, right?" Alex teased.
"Alex is right. How do these game chambers work?" Tam asked enthusiastically, eyes shining.
[On the right side, you'll see the control terminal with a touchscreen, keyboard, and two buttons—one to open the game chamber, and another for communication.]
Everyone noticed the terminal Ana pointed out—it was easy to see. Some started swiping the screen, while others pressed the buttons.
[There are two ways to open the game chamber: via touchscreen or the side button with an open symbol.]
Since nobody knew how to use the screen, they simply pressed the side button—and the door opened.