Global Awakening: Apocalypse Ender's Chronicle

Chapter 672: System Rewards



The calculations of the rewards didn't end as the system notifications started calculating them…

[ Additional Rewards have been calculated… ]

[ You have earned: 500 Reputation Points. ]

[ You have earned: 2,000 Zombie Cores. ]

[ You have earned: 1500 Power Cores. ]

[ You have obtained: a Random Master Gift Pack x10. ]

[ You have obtained: Rare Evolution Blueprint – Tier III Training Hall Construction Unlocked ]

[ You have obtained: Superior Enhancement Crystal – Permanently increases one piece of Legendary Equipment into a Mythic Equipment. ]

"Whoa~" Shane couldn't help but pause after seeing these additional rewards.

At this point, he was no longer that excited about Reputation Points and Zombie Cores, as he had a lot of them right now.

However, the 1,500 Power Cores that were rewarded could literally power a hundred layers of Barriers that could protect their shelter!

It was such an incredible reward he could get.

On the other hand, the Master Gift Packs were no longer that useful unless he got the Energy Gift Pack or the Medical Gift Pack for obvious reasons.

Then, Shane turned his attention to the Rare Evolution Blueprint and the Superior Enhancement Crystal.

The Crystal was quite straightforward; it could upgrade any of his Legendary Equipment to the Mythic Grade. It was certainly a great item since it could guarantee the upgrade, and there was no need to take chances.

On the other hand, the Rare Evolution Blueprint contained a third-tier Training Hall that was quite unusual. Still, with his experience with 2 other apocalypses, he already had a guess on what it could do.

After a few moments, Shane checked it inside his inventory.

[ Rare Evolution Blueprint – Tier III Training Hall Construction: A preserved architectural plan recovered from a long-lost Fortress City. This design integrates mystical rituals, martial disciplines, and mysterious conditioning chambers, allowing survivors and soldiers to undergo high-tier class advancement.

Effect:

Unlocks the ability to construct the Tier III Training Hall in any Allied Shelter.

Once built, the Training Hall enables the evolution of Survivors, Recruits, or any Human into Advanced Class Units, unlocking powerful skills and exclusive Talent Trees.

Class Paths Available at Launch:

Spellcaster – Turns anyone with at least 600 Spirit Points into a Magic Caster with offensive and support skills. Gains access to spirit-based passives and skill fusion potential.

Warrior – A frontline melee specialization. Gains increased physical resistance, new weapon techniques, and a chance to learn Aura Fundamentals.

Ranger – A swift ranged specialist with terrain adaptability, stealth skills, and high-precision marksmanship. Can eventually become Sharpshooters.

Acolyte – A support class trained in healing, alchemy, and curse removal. Can later become a Light Alchemist.

Adept – A rogue-style advancement path. Trained in traps, poisons, and critical ambushes. Can later become Assassins.

Sentinel – A heavy-armored unit that focuses on mechanical or weapon enhancements. Ideal for tanking roles or fortress defense.

Building's Bonus Effect:

Reduces Class Advancement Training Time by 50%.

Grants 3 free Tier III Class Advancements to immediately upgrade chosen units.

Integrates with the Shelter's Command Interface, allowing the Shelter Owner to remotely monitor the promotions anywhere.

Requirement: Shelter Crystal must be at the Intermediate Level or higher.

Construction consumes resources: 20,000 Wood Units, 12,000 Iron Units, 5,000 Power Cores, and 1 Basic Shelter Crystal. ]

"What in the world is this?" Shane was shocked at the large amount of information that had just appeared before him.

He didn't expect that he'd actually get such a Training Hall. He thought that it would appear in the Clan Hall based on the information he got from the previous Apocalypses. It seemed that he could also obtain these blueprints from a different event.

Shane liked it this way, of course.

'Warriors, Rangers, Acolytes, Adepts, and Sentinels…' Shane repeated in his mind. These roles were definitely helpful for his new recruits or any scavengers who wanted to stay in his shelter instead.

To be honest, among these five possible class advancements, he liked the Adepts and Acolytes the most.

He really needed more people with Trap Mastery.

Currently, he only had himself and a couple of others with the Trap Mastery Skill.

There was no way the three of them could fully arm all the shelters themselves especially after this Zombie Wave event. This was especially true for Shane since he couldn't waste his time building traps.

Because of that, he wanted many of his current residents or even new recruits to become Adepts or Acolytes to help the rear lines with their ability to heal people.

Anyway, Shane stopped looking at this.

After all the notifications of the rewards were still going on.

[ Hidden Missions Cleared ]

As soon as Shane saw this, he felt quite excited. After all, the previous Hidden Mission Rewards were truly helpful to him and his shelter.

Needless to say, he was also expecting something better this time.

Soon, he confirmed that he had cleared a total of seven Hidden Quests!

"Awesome…" Shane muttered as he looked at the quests and the rewards.

[ Storm Slayer: Eliminated a Flying Zombie Lord without flight abilities.

Reward: Wind Glider Skill - allowing temporary gliding and 20% fall damage reduction. Adds Wind Resistance +30%. ]

[ Immovable Line: Held 100% Shelter Core Integrity in two or more shelters throughout the entire Zombie Wave.

Reward: Defensive Node Core – Can be installed in one shelter to grant 20% passive shield regeneration and auto-repair to fortifications. ]

"Ahh…" Shane stopped for a moment after seeing these two rewards.

The Wind Glider Skill wasn't impressive since he already obtained the new title, the 'Sky's Strongest.' This title granted him the Flight Skill despite having a limited duration.

As for the Defensive Node Core, it was definitely something he'd need…

However, the location of the Defensive Node Core will still be decided at a later date.

'It's a pity I don't have more.' Shane muttered to himself. He had a total of four Shelters, and all of them had Barriers that needed passive regeneration.

'I guess I'll have to consider the Silver Mine Camp or the Springriver Manor.' Shane mused. After all, these two shelters don't have that advanced fortification.

Anyway, he continued checking the other cleared quests and their rewards.

[ No Rest for the Ruthless: Defeated over 1,000 High-Tier Zombies and 300 Special-Tier Zombies during a single Zombie Wave Event.

Reward: Slayer Medal – Once activated, it permanently increases Vitality, Strength, and Agility by 30 each. ]

[ Bastion Never Broken: Defended all inner shelter zones without letting a single zombie breach the Shelter Crystal Hall

Reward: Sanctified Fortress Keystone – An enchanted shelter upgrade material that permanently increases all defensive structures' durability by 60%. It also enables building 'Blessed Walls', resistant to both physical and corruption-based damage. ]

[ Slayer of Nightmare Cores: Eliminated at least five Zombie Lords.

Reward: Cursed Core Dagger – A dagger forged from corruption. Deals bonus damage to corrupted and mutated zombies ( +40% ). There's also a 20% chance that the dagger seals the target's Skills or Abilities for 6 seconds once hit. ]

Shane liked the Slayer Medal and the Sanctified Fortress Keystone. They could provide him with benefits that could improve him or his shelter.

However, the Cursed Core Dagger was something different. It could be said to be the nemesis of many survivors. After all, the 20% chance was huge.

If a Survivor, or maybe even Zombie Lords, couldn't use their Skills for six seconds, it could quickly change the tide of battle.

Then, the next hidden quest clearly seemed to be something many of the Survivors achieved as well.

[ One Versus Legion: Eliminated over 500 zombies solo without backup or support skills from allies.

Reward: Slayer Crystal – A unique crystal that could enhance up to 2 pieces of equipment and give them one Passive Skill each. ]

[ The Unseen Path: Protect all Shelter owned from reaching 80% Damage.

Reward: Phantom Step Treads – Legendary footwear bound to Shane. It had skills:

Terrain Mastery ( Passive ) – movement speed +25% and evasion +15%.

Shadow Trail ( Active ) – leaves behind an illusion that can bait enemy aggro. Cost: 300 Spirit Points ]

Shane liked all of these rewards… As expected, the fourth Zombie Wave was generous! He would probably just gift the Slayer Crystal to someone else since he had plenty of high-level items already. He would consider giving this to Anna or anyone who needed some upgrade from the rear lines.

Still, Shane knew that the rewards hadn't ended just yet…

He then continued to check the system notifications.

[ Your Clan achieved Top 1 in the Zombie Wave Clan Ranking! ]

[ Clan Level has increased to Level 20!

All facilities and functions have been upgraded. A new Mega Structure Blueprint is now available: Omega Stronghold. ]

[ Clan Banner Effect: Unlocked Full Tier – Grants all members +5% All Stats and 10% Boost to Morale-based Effects during events. ]

[ Clan Member Limit increased to 150. ]

[ All members of the Clan have earned:

– 150 Reputation Points each

– 1,500 Zombie Cores each

– 80 Item Upgrade Crystals each ]

[ All members Level 40 and below have received:

– 5 Rare Gift Packs

– 2 Double Experience Potions

– 1 Epic Talent Crystal ]

[ All members Level 30 and below have received:

– 50 Medium-Grade Spirit Stones

– 1 Advanced Combat Manual ]

[ All members Level 40 and above have received:

– 250 Medium-Grade Spirit Stones

– 2 Epic Talent Crystal ]


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