Game Development: I Built a Game Empire

Chapter 86



It is different from the situation where Qin Yi and others were relieved when they knew the relevant data.

In Tenghua's studio, the more you experience, the more frightened you become.

Unlike Qin Yi, they were relieved to know a game data of "The Shore of the Land".

You Zifang is more with the experience of the game, and slowly feel the difference of this game.

At the beginning, he was also a little confused about the gameplay of "The Shore of the Land".

After the initial end of a beginner's guide, it was pretty much the way to the general strategy game.

Construct buildings, upgrade buildings, slowly unlock new ones, and accumulate resources.

The main thing is to let the player have something to do in the early stage.

And in the process of experience, the gameplay of some games naturally allows players to come into contact.

For example, each player's place of birth is not far apart, and the plots are limited.

Therefore, everyone has to start grabbing land in the early stage.

Because the plot is quite important in the game "The Shore of the Land", it is similar to the gameplay of a battle flag, one grid at a time.

If the plot is not yours, you cannot move it.

However, all players will start out in a war-free state, including an hour of war-free status after occupying the territory.

At the same time, at the beginning, there is also a 'fledgling' buff on each player, which is obviously a buff setting that allows players to better adapt to the game and learn the game in the early stage of the game.

Judging from the experience of these games in the early stage, there is actually not much difference between them.

But when he joined an alliance in the game, he instantly found that the experience of the whole game was completely different.

The group he joined is called 'Dominating the World', and although the name is a little bit second, the group itself is specialized in SLG games.

Most of the players inside are also fans of SLG games.

You Zifang himself has not been exposed to too many games of this kind.

But in the league, when chatting with these players, he found a feature.

That is, most of the players in this alliance have very high expectations for "The Shore of the Land".

After pretending to be Xiaobai and making a simple inquiry, You Zifang also got an answer from the other party.

These players who have played some SLG strategy games, as well as national war games.

The views of "The Shore of the Land" are completely different from those of ordinary players and game designers.

Ordinary players who have not been in contact with it will actually feel that they have nothing to do in the early stage and don't know what to do.

It seems that there is no other content except for grabbing land and upgrading buildings.

But for players who have played SLG strategy war games, the goal is very clear.

Grab land, and then use each plot as a springboard to be able to attack other people's plots and cities.

First carry out a reunification in the big state, then compete for the qualification of Luoyang, and finally dominate the world.

For players of this type of enthusiast, the core selling point of "The Shore of the Land" has been clearly displayed.

At the same time, there are various details in the game that hint at how many people play this game.

When you spawn, you will be able to spot other players in adjacent tiles.

In the chat system, the World Channel, the Alliance Channel, and the Honshu Channel all the time hint that players have a lot of people playing this game.

When the time comes, the battle must be exciting and spectacular.

At the same time, if a player draws a five-star god general, a full-server loudspeaker announcement will be made.

In addition, there is also a 'general trend of the world' gameplay that belongs to the progress of the whole server.

Divide the process of the game server into different stages, such as the Yellow Sky Reign, the Decline of the Han Dynasty, the Great Chaos in the World, the Fierce Soldiers, and finally the Sweeping World, Three Points into One.

Each stage has different mission objectives, and after achieving these phases, there will be some special rewards for all players or allied players, such as top-up currency for everyone, exclusive card packs for a limited time, and so on.

These gameplay methods are very clear expressions of a gameplay mode of the game.

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In addition, what really frightens Youzifang is the behavior of the players in this game.

The alliance he joined, 'Dominating the World', also required its members to enter a special group.

And the players in the group also have their own division of labor.

Those who are responsible for studying the gameplay, who are responsible for studying the combat system, and even have a special diplomatic team, which conducts an initial diplomacy with other allies, saying that they will develop steadily first, and then whether they are friends or foes are talking about it.

Local tyrants and ordinary players have their own division of labor, which is very clear.

As an SLG game, "The Shore of the Land" is similar to other games, and it is very boring to play alone.

But if there are more people and there are a group of players who also like the game, the game experience will be completely different.

And unlike other SLG games, Youzifang obviously felt the difference of "The Shore of the Land".

In the early stage, it was mainly based on land grabbing, and in the middle stage, they developed to a certain extent, that is, to fight the city and unify the forces in the state.

and then in the later stage of the decisive battle with other states, it can be said that the three kingdoms in "The Shore of the Land" are not simply approved for a skin, but let players create a three kingdoms that belong to them.

As a national war game, the most interesting part is definitely the follow-up development of everyone and the start of the war.

However, "The Shore of the Land" also provides a gameplay mode in the early stage, that is, land grabbing.

In "The Shore of the Land", there is no ordinary concept of SLG combat power, but instead it is the so-called power value.

The so-called power value is how much land you occupy, and the more land you have and the higher the level, the higher the power value.

However, high-level resources are limited, so battles are bound to occur, and "The Shore of the Land" itself is also a battle-oriented game.

This can be said to be a standard zero-sum game.

Of course, it is also possible to play as a farming party that has no quarrel with the world and conforms to the general trend.

But if there is ambition, then in the game there will inevitably be a conflict due to resources, and under this conflict, players will choose to constantly adjust their tactics, improve the strength of their troops, and upgrade their buildings, so as to achieve a perfect cycle.


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