Game Development: I Built a Game Empire

Chapter 85



For the mode of "The Shore of the Land", it is not only the wanderer who has doubts.

Some game designers in the industry have downloaded and tried "The Shore of the Land" for the first time.

There are a lot of question marks in my heart.

Because this SLG type game is really too different from other similar competing games.

"How does Chen Xu's SLG class feel a little different!"

"yes, putting the player on top of a giant sandbox? and then a simple beginner's guide, I'm still a little confused. "

"I don't understand a little, is the gameplay a land grab?"

"There is no dungeon, no main plot, no player level, including that power value, it seems to be linked to the plot, but is this still a Three Kingdoms game?"

"Yes, in addition to the generals, I feel that it has little to do with the Three Kingdoms, there is no Wei Shu Wu, although there are thirteen states, but the player should be more familiar with Wei Shu Wu, right?"

"It's a little confusing. "

"I feel that Chen Xu may be a little floating, after all, from "Under the Legend", and then to "Genki Knight" and "Three Kingdoms", Chen Xu has been smooth. "

"It's not that it's not possible, aren't there a lot of game designers like that?"

"I feel that this time the first prize of the Three Kingdoms Tour should be one of the "Three Kingdoms Killing" and "Three Kingdoms: The Legend of Shu Han". "

"It's still a bit early to talk about this, there are still nearly two months, and how "The Shore of the Land" is, it still depends on its statistics. "

Many game designers are engaged in a heated discussion on "The Shore of the Land" online.

However, most of the game designers who have experienced it are a little less optimistic about Chen Xu's new work.

Because it's so different from some of the usual games.

While it's said that games need innovation, sometimes innovation doesn't always mean success.

More often than not, innovation is a sign of failure.

After all, half a step ahead is a genius, and one step ahead is a madman.

And in "The Shore of the Land", it can be said that there is too much difference from some other similar SLG games of the Three Kingdoms.

The first is a mode in the overall gameplay, in which the entire game world is divided into small squares, and it is foreseeable that all players' experiences revolve around this small grid.

Secondly, there is too little element of the Three Kingdoms involved in the game.

It is indeed a point for generals to collect this piece, but the impact of a share occupied is still too small.

As for the division of the thirteen states, it does correspond to a period of the Three Kingdoms, but why do the vast majority of game manufacturers not do this, but prefer to use the general Wei Shu Wu to distinguish it.

Mainly because Wei Shu and Wu's are more popular for most Three Kingdoms players.

Just like Jingzhou, Yanzhou, and Yangzhou, these places may ask the tenth player who plays the Three Kingdoms game, and only three or four can answer who the lord of these states was during the Three Kingdoms period.

But if Wei Shuwu is spoken, then the player immediately has an impression of the Three Kingdoms in his mind.

The second is a city building system and combat system of "The Shore of the Land", which is more complex than other SLG games.

And the vast majority of SLG games are basically simplified in this area.

To put it simply, you don't have to think about it so much, just follow one of the game's tutorials, and then charge up and you're done.

The more you charge, the more awesome you are, as long as you charge enough, one person can play the whole server.

But "The Shore of the Land" is different.

The complex combat system and the setting of a plot make this game a bit out of place with similar SLG games.

Because of these characteristics, the vast majority of game designers.

For Chen Xu's game, they are actually reserved.

Because I really can't figure out a situation in "The Shore of the Land".

After all, there is really no one type of comparison on the market.

..................

Regarding a situation in the outside world, Chen Xu said that he was not panicked at all, and even wanted to laugh a little.

In the game of Fengyun, during the lunch break.

Chen Xu behaved very relaxed, leaning on the recliner in the rest area, basking in the sun while swiping some interesting news on his mobile phone.

At this time, Qin Yi and Chen Qingzhu walked over.

"Mr. Chen, why aren't you in a hurry at all!" Qin Yi looked a little anxious, obviously affected by some information.

Chen Qingzhu also followed up and said: "Yes, Mr. Chen, do we want to optimize the game for beginners? There are also many players on the Internet who say that they don't understand how to play. "

Zhao Shan also nodded.

Hearing the words of several people, Chen Xu put down his mobile phone and spread his hands, feeling a little happy and a little helpless.

Happily, a few people are very interested in the new game.

It's a pity that these people really don't pay attention to themselves at all?

"Haven't you experienced it yourself?

Hearing Chen Xu's words, Qin Yi touched his head: "Mr. Chen, although I think this game is quite interesting, many players in the experience area also say that they can't play it, and there are also many game designers in the industry forum who are ...... declining."

"It's impossible for any game to be 100% liked by everyone, and you don't think I'm really not paying attention to it, right? Chen Xu put down the mobile phone in his hand, got up from his chair and said with a smile.

"Han Yue, send the relevant data to the work group. Chen Xu shouted to Han Yue over there.

"Okay, Mr. Chen!" was listening to Chen Xu's previous advice, Han Yue, who was watching a historical record program, responded, and then sent the record sheet to the work group.

"Oh my God!

"it!Mr. Chen, this data!?"

After Qin Yi and the others opened the work group, their eyes couldn't help but widen.

A simple form.

Several key data are recorded in it.

Among them, the active users of the players are naturally incomparable with "Three Kingdoms".

As an SLG type of game, it is impossible for the player group to compare with a board game like "Three Kingdoms".

The main thing to look at is the value of one of the retention rates.

The next-day retention rate of "The Shore of the Land" is 51.5%.

This is a mid-to-high retention data.

But the key is the three-day retention, which is as high as 48.5%, which is simply against the sky.

Even the average user payment rate has reached 10%.

Compared with the declining remarks on the Internet, Qin Yi and others finally understood why Chen Xu was not nervous at all.

What a nervous fart!

This data fully illustrates a trend of "The Shore of the Land".


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