Chapter 1: Chapter 1: Character Creation
Nice to meet you all, everyone!
Let's get started with this Humanity Salvation RTA, beginning with the death game Humanity Incineration—so brutal it'd make even FromSoftware blush!
(*RTA is meaning speedrun game in japan*)
(There won't be any Inmu quotes here.) Don't worry, it's all good—relax and trust me~.
Well the goal of this RTA is to complete Part 1 of the FGO RPG in the fastest time possible while ensuring the survival of all main characters and obtaining the trophy "Snowdrop."
There may be some of you who are unfamiliar with Fate, so I'll provide explanations along the way.
In this FGO RPG, if you play normally, one year will always pass in game time. No matter how fast you complete the story singularity, an event singularity will occur in order to match the date of the final battle (24 losses).
The worst case I've experienced was when, by the time I reached the final chapter, nearly 50 Singularities had occurred in total. In other words, at least one Singularity would appear every week. You're crazy…
So, if you're aiming for the fastest completion time, you're in a contradictory situation where solving the singularities as slowly as possible will result in a faster time.
So, in this RTA, I'll be spending at least one in-game month on each story Singularity. With the addition of things like the Prison Tower, it'll take about 9 months in total. However, since I also want to complete Event Singularities for materials, it can't be helped. After all, FGO is a grinding game, isn't it...(Impermanence of all things.)
Well, as long as we stick to the chart, we should be able to achieve the fastest time, so there shouldn't be any problems.
Now, let's get started with character creation. As expected, the appearance will be random. If this weren't an RTA, I'd take my time with it, but since it's an RTA, I'll be skipping that part. The gender will, of course, be male. That's obvious, right? And of course, there's a reason for choosing male. In this game, the protagonist has hidden stats, and if you choose male, you get boosts to strength and endurance. If you choose a female, you get boosts to magic and agility.
If the goal was solely to achieve the fastest time, choosing a female character would be better. However, since we're also aiming for the "Snowdrop" trophy, the male character is more advantageous due to the boosts to strength and endurance, which will be more beneficial in the long run.
The name will be Hoshizaki Mochiyuki let call him Homo-kun for short.
(*Some people in the story call him Nozomi because of the way Japanese names are often shortened or nicknamed. There's no way a sensible person will call you Homo.*)
(*In Japanese, the surname comes before the name so that's it.*)
(*There's some weird cultural traditions in RTA Fanfic community in Japan that they like to name characters Homo (gay) as a joke like Calling the characters gay men or gay women*)
Alright, we'll start the timer as soon as we hit "Game Start." Let's begin.
Ready, set, go!
With the game starting, it's time for everyone's favorite part— gacha!
In this game, at the start, either a Magus family or a Normal family is randomly chosen. The aim is of course to get the Magus family. If I don't get it, it's a reset. This time, there's an additional step—I'll need to snipe a specific type of Magecraft from there.
The specific type of magic I'm referring to is Displacement Magecraft.
In the original work, *Displacement Magecraft* is classified as a lower-tier magic, and in this game, if used normally, it's a terrible skill—completely useless. However, if you specialize in *Displacement Magecraft* and aim for mutations, it can become a top-tier skill on par with the Ainsworth family's version of Displacement Magecraft. With that in mind, it's time for the gacha!
Please, give me the mage family and Displacement Magecraft specialization! Essential!
(> You woke up to the morning sunlight spilling through the curtains.)
(> After getting up from your normal bed, you head to the living room on the first floor, where your father is likely to be.)
Is this... a reset case?
(> When you arrive in the living room on the first floor, you find your father, stroking his Kaiser mustache, staring at you with sharp eyes.)
"Nozomi, as of Yesterday I taught you all the Displacement Magecraft passed down through our ancestors. You did well."
I did it!
I did it! I got the Magus family and the Displacement Magecraft specialization. Now, all that's left is to mutate the Magecraft through the protagonist's training, and it'll be perfect. I honestly thought from the second sentence where it mentioned "normal" that you were born into a Normal family, but it looks like it's actually a *Normal Magus family*. If I could be picky, a Top-Tier Magus family would have been better for the quality and quantity of mana, but at this point, I can't complain anymore (*1596 losses*).
Now, I'll explain the difference between the Magus family and the Normal family.
First, let's go over the pros and cons of the Normal family. The biggest pro is that you are almost guaranteed to become childhood friends with *Fujimaru Ritsuka*, the original protagonist.
If you become childhood friends with the original protagonist, you will receive a large adjustment to various stats such as increased favorability from allies and luck value, and various other stats.
In this game, favorability from Servants is particularly important, so if you become childhood friends, it will be easier to clear the game.
In addition, if you are born into a Normal family, your strength, agility, and luck will be adjusted. I wonder if the reason for the adjustment to luck is because you are selected from the Normal family.
The drawbacks are that learning magic becomes more difficult, and another downside is that becoming childhood friends with the original protagonist can create certain complications.
Becoming childhood friends with the original protagonist isn't solely a benefit. To be precise, in the context of an RTA, there are considerations to keep in mind that might make it less advantageous.
One of the drawbacks of becoming childhood friends with the original protagonist, as mentioned earlier as a benefit, is that the increase in ally favorability can lead to a surge of various flags being triggered.
You might want to shout, "Are you the protagonist of a dating sim or something?!" because the flags really pile up that much.
The biggest problem arises when the childhood friend is of the opposite sex.
If they are of the same sex, it's still manageable, but if they're of the opposite sex, building the wrong kind of flags will lead to the original protagonist becoming overly dependent. And I mean seriously dependent (25 losses).
Well, if you think about it logically, it makes sense. The original protagonist, born into a Normal family, is forced to carry the heavy burden of saving humanity. In such a situation, having a childhood friend would naturally make them want to lean on someone, so it's understandable that they'd become dependent.
Since I'm playing as a male character this time, the dependency becomes even more likely. Once the protagonist becomes dependent, it's almost guaranteed to cause a significant time loss. I've heard that some hardcore runners intentionally let the dependency happen to manipulate the situation, though…
Next, let's talk about the Magus family. The main benefit here is the significant boosts to Magecraft skills, mana quantity, and quality. The higher the social class, the more prominent the adjustment.
Additionally, there's a boost to endurance as well. Why, you ask? (Looking at the average Mage in Type-Moon) Well, who knows? (playing dumb)
Frankly speaking, from the perspective of servants, modern Magus are trash, but having more cards in your hand is a good thing, so I personally recommend the Mage route. However, being a Mage means your survival rate drops significantly. I'll never forgive that damn Lev… (8 losses)
Next, the disadvantages. As I mentioned earlier, the survival rate significantly decreases. (68 losses) The reason for this is that in the early stages, Lev is a major threat, and after that, there are various other antagonists. Additionally, as you approach the endgame, the *little piss king* becomes more likely to target you.
Indeed, A Mage with both Master aptitude and Ray Shift aptitude is essentially a source of uncertainty, a ticking time bomb in terms of potential threats, so it's a matter of picking them off, they're prime candidates for elimination or confinement, which is why they are inevitably sent to the prison tower.
Secondly, the probability of becoming childhood friends with the original protagonist is extremely low. According to my research, even for Ordinary Magus families, it seems to be around 1%. For the Upper class family, it's about 0.5%. Therefore, it is almost impossible to become childhood friends with the original protagonist, which means that the affection increase bonus does not apply.
Therefore, if you make any clumsy moves, you'll be killed by your allies. Is this FromSoftware? I mean, once doubts arise, you'll end up feeding the Beast of comparisons, and then leading to total annihilation and you'll be wiped out. This is definitely FromSoftware (28 losses).
Additionally, in this RTA, the goal is to ensure the survival of all the main characters, so once something ugly is shown, it is certain that Nasubi-chan will not be saved (24 losses). I am sad... (lol).
(*Nasubi is Eggplant, it seems to be Mash nicknames?*)
At first glance, the Magus family might seem like a landmine, but the fact that you gain more playable cards is significant. Especially, even if the supply from Chaldea is cut off, being able to maintain at least some of the Servants is huge.
Moreover, since they can learn healing magecraft, they can gain a significant advantage in Servant battles. It's like wearing two Craft Essences at once. Therefore, it can be said that this is a build well suited for RTA.
Now, after a long explanation, I've successfully managed the sniping, so let's quickly mutate it. The mutation conditions have already been figured out, so let's do it quickly and finish!
By the time we get to Chaldea, the build should be finished.
Now then, let's get started on the training—
(> As soon as the conversation with your father ended, the doorbell rang.)
Huh?
(> You head to the entrance and open the door to find a girl standing there. She has brown eyes, orange, slightly messy semi-short hair, a cowlick, and has tied a small section of hair on her left side with a scrunchie.)
ヌゥン! ヘッ! ヘッ! Nuun! Heh! Heh! (Intro sounds)
"Ehhehe, I came to play!"
(> The girl, making a cute and playful expression, is your childhood friend, Fujimaru Ritsuka.)
WAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHH!!!!!! (大迫真)