Fallout 4: Rebirth At Vault 81

Chapter 449: 415. The Commonwealth Situation



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Looking out at the glowing lights of Sanctuary, Sico felt a surge of hope. Together, they were building something greater than any one of them could achieve alone—a future worth fighting for.

As the soft glow of Sanctuary's streetlights filled the evening air, Sico stretched his arms, feeling the ache of a long but productive day. His mind was still whirring with the faces of the new recruits, the plans for the Science Department, and the growing demands of leadership. But he wasn't done yet. The next piece of the puzzle lay with Hancock and the scavenging teams.

The scavenging department, led by Hancock, was the lifeline of Sanctuary. Without them, none of the advancements Mel and Albert dreamed up would be possible. They provided the raw materials—fusion cores, circuitry, polymers, and more—that fueled the Minutemen's ambitions. But scavenging in the Commonwealth was no easy task. Every trip beyond Sanctuary's walls came with the threat of raiders, mutants, or worse, and Sico needed Hancock to understand the stakes.

As he made his way to the scavenging department, located in a sturdy building near the settlement's entrance, the sounds of preparation filled the air. Scavengers were busy repairing armor, sharpening weapons, and organizing their findings. Lanterns flickered against the walls, casting long shadows over the organized chaos.

Hancock stood near the center of it all, leaning casually against a stack of crates, his trademark tricorn hat perched at a jaunty angle. He was chatting with a young scavenger, his easy grin making the other man laugh despite the clear fatigue etched on his face. Hancock's ability to keep morale high was one of the many reasons Sico had entrusted him with such a vital role.

"Hancock," Sico called out as he approached.

The ghoul turned, his grin widening. "General! Always a pleasure. What brings you down to my little slice of heaven? Don't tell me you're here to put in a request for more sugar bombs or something."

Sico chuckled, shaking his head. "Not this time. I need your help. Big time."

Hancock straightened, the playful glint in his eye replaced by a more serious look. "Alright, boss. What's the story?"

Sico leaned against the nearest crate, speaking with deliberate calm. "I just came from the Science Department. Mel and Albert are making incredible progress, but they're hitting a wall with resources. Fusion cores, advanced circuitry, polymers—they're in short supply, and without them, we're stuck."

Hancock nodded, his expression thoughtful. "Yeah, those kinds of goodies don't grow on trees. What do you need from me?"

"I need your team to prioritize these materials," Sico said. "But there's more to it than that. We need this stuff urgently, but I don't want anyone taking unnecessary risks. No rushing into traps, no going deeper into dangerous territories without backup. I'd rather wait an extra week than lose anyone out there."

Hancock's grin returned, though it was softer this time. "You've got a good head on your shoulders, General. I've been around long enough to know that rushing usually ends with somebody not coming back. I'll make sure my crew knows to keep their eyes open and their wits about them."

Sico relaxed slightly, relieved by Hancock's response. "Thanks. I trust you, Hancock. You're one of the best at reading people and situations. If anyone can make sure the scavengers stay safe while still getting what we need, it's you."

Hancock tipped his hat in mock salutation. "Flattery'll get you everywhere, my friend. But seriously, I've got some ideas. We've been hearing chatter about a pre-war military base a few clicks south of here. Could be risky, but it might have some of the advanced tech you're looking for. I'll send a small team to scope it out first, see if it's worth the effort."

"Good call," Sico said. "And make sure they're equipped with the best gear we've got. I don't want them going in blind."

"You got it," Hancock replied, his tone serious now. "I'll get my people briefed tonight. Oh, and speaking of gear—any chance Mel and Albert have cooked up something we could use? Always nice to have a little edge out there."

Sico smiled, thinking of the Arc Launcher and the stealth field. "Funny you mention that. They've got some new toys in the works. I'll talk to them about prioritizing a few pieces for the scavenging teams. Could make all the difference."

Hancock clapped him on the shoulder. "Now you're talking. Alright, boss, leave it with me. We'll get what you need, and we'll do it the right way. No risks, no shortcuts."

Sico nodded, his confidence in Hancock unwavering. "Thanks, Hancock. Keep me updated."

"Always, General. Now go get some rest, huh? You've been running around all day."

Sico gave a small laugh. "I'll try. You take care too."

As he left the scavenging department, the weight on Sico's shoulders felt a little lighter. Hancock had a way of inspiring trust, and Sico knew the scavengers were in good hands. But there was still so much to do.

The night air was cool as he walked back to his quarters, the faint hum of generators and the distant sound of laughter from a campfire filling the silence.

The first rays of dawn spilled over the horizon, bathing Sanctuary in a warm golden light. Sico awoke with a start, his mind already racing through the tasks ahead. The previous evening's discussions with Hancock had been productive, but today's agenda was no less important. The Commonwealth remained a powder keg of tension following the climactic battle at the Mass Fusion building. The Minutemen had held their own against the Brotherhood of Steel and the Institute, but the conflict had left scars on the region—and there was an unshakable sense that this was only the beginning.

After a quick breakfast of preserved rations and a strong cup of coffee, Sico set out to meet with Nick Valentine, the synth detective who now headed the newly formed scouting department. Previously operating under Piper's watchful eye in a broader intelligence role, Valentine's expertise in tracking and gathering intel had made him the natural choice to lead this more specialized division.

The department, unofficially referred to as "The Shadows" among its members, operated out of a secluded building on the edge of Sanctuary. Its purpose was twofold: scouting for threats and resources, and engaging in discreet operations—spying, reconnaissance, and locating key individuals. It was a necessary addition to the Minutemen's evolving structure, especially given the Commonwealth's volatile state.

As Sico approached the modest structure, he noted the lack of obvious activity outside—a deliberate choice to maintain the department's low profile. The interior, however, was a different story. The hum of terminals filled the air, and agents moved quietly between desks cluttered with maps, reports, and communication devices. A large corkboard dominated one wall, pinned with photographs, notes, and strings of yarn connecting various points. The Commonwealth's web of alliances, rivalries, and threats was laid bare before him.

Nick Valentine was seated at a desk in the far corner, his fedora tipped slightly as he studied a file. Even in the dim light, his glowing yellow eyes reflected a keen intelligence. He glanced up as Sico entered, offering a small, welcoming smile.

"Morning, General," Valentine said, rising to shake his hand. "Can't say I'm surprised to see you here so early. You've got a knack for keeping your plate full."

Sico chuckled. "Occupational hazard, I guess. Got a lot on my mind, Nick. Figured it was time to get a clearer picture of what we're dealing with out there."

Valentine gestured to the chair across from him. "Pull up a seat. I've been waiting for this chat."

Sico sat, folding his arms on the desk. "How's the scouting department holding up?"

"Better than expected, all things considered," Valentine replied. "The folks you handpicked for this gig? They're sharp. Dedicated. We've already mapped out a few key locations that could be useful—old vaults, military depots, that kind of thing. But I'm guessing you're more interested in the bigger picture."

Sico nodded. "Exactly. The Commonwealth's been through hell after the Mass Fusion fight. We might've come out on top, but the Brotherhood and the Institute aren't done. That was just the first phase. I need to know where things stand—how the people are coping, what our enemies are up to, and what we can expect moving forward."

Valentine leaned back, his expression thoughtful. "Alright. Let's start with the Commonwealth itself. The Minutemen's victory at Mass Fusion earned us a lot of goodwill. People see us as the only faction actually looking out for their interests. Settlements are reaching out for protection, and recruitment numbers are up. That's the good news."

"And the bad?" Sico asked, though he already suspected the answer.

"The Brotherhood's licking their wounds, but they're not broken," Valentine said. "Elder Maxson's the type to double down when he's backed into a corner. They're consolidating their forces at the airport and Fort Strong. Our scouts have spotted increased activity—patrols, Vertibird flights, the works. I wouldn't be surprised if they're gearing up for a counterattack."

Sico frowned. "What about the Institute?"

"They've gone quiet," Valentine said grimly. "Too quiet. We know they took heavy losses, but they're not the kind of organization to just fade away. If I had to guess, they're regrouping underground, maybe working on something new. That's the thing about the Institute—they're always thinking five steps ahead."

Sico exhaled, running a hand through his hair. "And the settlers? How are they holding up?"

"It's a mixed bag," Valentine admitted. "Some are rallying behind us, ready to fight for a better future. Others are scared—worried the Brotherhood or the Institute will retaliate and they'll be caught in the crossfire. It's up to us to keep them safe and prove that we're the better option."

Sico nodded, absorbing the information. "What about potential allies? Any word from the Railroad?"

Valentine shrugged. "They've gone dark, as usual. Deacon's sent a few cryptic messages, but nothing concrete. They're probably focusing on relocating synths after the chaos. Might be worth reaching out, though—I've always found they work best when they've got a clear reason to."

Sico leaned back, staring at the corkboard on the wall. "So, we've got an enemy that's regrouping, an ally that's hiding, and a populace that's divided. Sounds about right."

Valentine's eyes narrowed slightly. "There's one more thing. Something I've been hesitant to bring up."

Sico's gaze snapped back to him. "What is it?"

"Raiders," Valentine said, his voice low. "With the major factions busy tearing each other apart, they've started moving into the gaps. We're seeing new gangs springing up—better organized, better armed. Someone's backing them, but we don't know who."

Sico cursed under his breath. "As if we didn't have enough to deal with."

"Tell me about it," Valentine said, his tone dry. "But that's the Commonwealth for you—always full of surprises."

Sico sat in silence for a moment, piecing together the puzzle. The Minutemen had come a long way, but their work was far from over. If they wanted to secure a lasting peace, they'd need to outmaneuver not just the Brotherhood and the Institute, but also the rising tide of lawlessness threatening the region.

"Nick," Sico said finally, his voice firm. "I need you to double down on scouting. Keep an eye on the Brotherhood, the Institute, and these raider gangs. I want to know their movements before they make them. And if you find out who's backing the raiders, bring me that information as soon as possible."

Valentine nodded, his synthetic features set in determination. "You got it, General. I'll put my best people on it."

"Good," Sico said, standing. "And Nick? Thanks. I know I'm asking a lot, but you're the best man for the job."

Valentine tipped his hat. "Appreciate the vote of confidence. Now, you'd better get back to running this place. Something tells me we're in for a long fight."

As Sico stepped out into the sunlight, his mind was already racing with plans. The road ahead was uncertain, but one thing was clear: the Minutemen would need every advantage they could get. And with people like Hancock and Valentine by his side, Sico felt ready to face whatever the Commonwealth threw at them next.

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• Name: Sico

• Stats :

S: 8,44

P: 7,44

E: 8,44

C: 8,44

I: 9,44

A: 7,45

L: 7

• Skills: advance Mechanic, Science, and Shooting skills, intermediate Medical, Hand to Hand Combat, Lockpicking, Hacking, Persuasion, and Drawing Skills

• Inventory: 53.280 caps, 10mm Pistol, 1500 10mm rounds, 22 mole rats meat, 17 mole rats teeth, 1 fragmentation grenade, 6 stimpak, 1 rad x, 6 fusion core, computer blueprint, modern TV blueprint, camera recorder blueprint, 1 set of combat armor, Automatic Assault Rifle, 1.500 5.56mm rounds, power armor T51 blueprint, Electric Motorcycle blueprint, T-45 power armor, Minigun, 1.000 5mm rounds, Cryolator, 200 cryo cell, Machine Gun Turret Mk1 blueprint, electric car blueprint, Kellogg gun, Righteous Authority, Ashmaker, Furious Power Fist, Full set combat armor blueprint, M240 7.62mm machine guns blueprint, Automatic Assault Rifle blueprint, and Humvee blueprint

• Active Quest:-


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