Character Powers/Fighting Guide (Updated)
Deon
Country: None
Type: Imaginer(+)
Style: Like many Imaginers, Deon creates objects to shoot as projectiles or animate to help fight his opponents. He can also create floating wooden planks to ride on for transportation, or to combine into aerial routes for himself and others to follow. His primary technique, Twitchy, is a squirrel monster of varying sizes and numbers. Depending on the size he can control them to charge a target, fight in close combat, or counter large-scale attacks.
Specials: Uniquely, when Deon becomes enraged, his Imagining abilities heighten to near-impossible levels. In his teammate Skrili's presence, he is able to take ownership over it and keep from losing control. In this state, he can imagine Giant Twitchy to overwhelm his foes.
Team Specials: Skrili and Deon Ultimate Team Attack (name subject to change): Deon creates a series of bouncy rubber pads and sets them up at intricate angles. Skrili bounces between these in a predetermined pattern that appears random to their enemies. As she darts around their opponent, Deon places objects around her path for Skrili to redirect at their target. When victory is near, Deon repositions the pads to send Skrili right at their target for the finishing kick.
- Mega-Strong Skrili and Deon Ultimate Team Attack (name also subject to change): When Deon is in his heightened state and Skrili has unlocked Concussion, the duo can unleash a version of their Team Special even faster and more punishing than the original.
- Retribution: a group attack designed for use against Wei that included Phillip, Hiroko, Kotono, Deon, and Skrili. Phillip created an illusionary beast with long, translucent limbs. The other fighters remained within the ends of each limb as Phillip used the monster's motions to direct the whole team, taking hand-signal hints from Hiroko's power-induced predictions of their enemy's next move. As one body, the team moved together to attack and defend against Wei.
- Retribution II: a group attack Lammy spearheaded to defeat Wei, involving Deon, Lammy, Zayza, and Skrili's power-ups all at once. Deon's Giant Twitchy and Lammy's Loozooloozeux pinned Wei from both sides, jamming him in place. Then, Zayza fired the last of her Nightmare-fueled energy as a beam of light straight towards his chest. Skrili plowed her knee into the same area of Wei's barrier, pushing with the remainder of her Power Rebound energy. Through the sheer joint force, they broke through and Zayza's blast reached Wei to finish him off.
Lammy
Country: None
Type: Imaginer(+)
Style: A natural strategist, Lammy uses his wit to help those around him utilize their strengths (especially Deon). While his imagining is usually weak, he can imagine objects that don't affect reality and use them to throw off or affect another Imaginer's creations. But as he eventually discovers, his abilities far exceed that...
Specials: When Lammy becomes overwhelmingly stressed, somehow, his abilities heighten. Not only does he become able to imagine with minimal effort, but he can also enter the Dream World as a bodiless presence by touching a Dreamer. Since the Dream World exists solely in the mind, Lammy's imagining capabilities are essentially limitless within it.
- Loozooloozeux: a furry rainbow-colored dragon Lammy can imagine while in his heightened state of stress. Named by Queen Layla of Azvaylen.
Team Specials: Retribution II (see Deon's profile)
Skrili
Country: Fiction
Type: Power Rebound
Style: Skrili relies primarily on her impressive speed and the force of her kicks. As a Power Rebound, any damage she takes feeds into an energy boost that allows her to fight even faster and stronger. Though it's not her preference, she can take damage on purpose in a real bind to bounce back against an opponent.
Specials: Concussion: when a Power Rebound takes enough damage to the head, it triggers a short-term ascended form. With Deon's help, Skrili has mastered control over this power-up and can use it to devastating effects. When Concussion wears off, she becomes incapacitated but can recover fully after rest and healing.
Team Specials: Sneak Bounce: a surprise team attack comprising of Skrili and Pang, which went on to inspire the Skrili and Deon Ultimate Team Attack. In the split first second of a fight against an Imaginer, Pang manipulates the Imaginer's powers to create springs that launch Skrili at their enemies with lightning-speed, catching them off-guard and possibly even ending the fight immediately.
- Skrili and Deon Ultimate Team Attack (see Deon's profile)
- Mega-Strong Deon and Skrili Ultimate Team Attack (see Deon's profile)
- Retribution (see Deon's profile)
- Retribution II (see Deon's profile)
Zayza:
Country: Fantasy
Type: Dreamer
Style: As all Dreamers, Zayza can enter the Dream World whenever she is asleep. If needed, she can enter or exit manually through a special meditation she learned in her home kingdom of Azvaylen. Zayza has secretly mastered the Dreamer Combat Arts, surpassing even her teachers. She can create light beams and shields, fly throughout the realm, teleport around her enemies, and much more.
Specials: Nightmare: a highly forbidden Dreamer technique. By awakening her deepest traumas, Zayza can summon a realm that temporarily reshapes the Dream World into a manifestation of her pain. This also converts into power, making her practically invincible to almost all adversaries. However, if a Dreamer allows Nightmare to last for too long, or uses too much of its energy, they will permanently trap themselves and their opponent in their dark world forever.
Team Specials: Retribution II (see Deon's profile)
Pang
Country: Fiction
Type: Manipulator
Style: Pang's Manipulator abilities allow her to use the Consciousness powers of those around her, either to assist or hinder them. She prefers powers that allow her more flexibility and control, such as Imaginers. Her keen sense for the power types around her allow her to act swiftly in claiming their effects. But even without her powers, Pang is a formidable fighter. Like Skrili, she utilizes sharp speed and precision, but her punches deal a more substantial blow.
Specials: Yet to be seen...
Team Specials: Sneak Bounce (see Skrili's profile)
Phillip
Country: Horror
Type: Illusionist
Style: Phillip creates primarily dark, haunting illusions in his opponents' minds to throw off their focus. He can obscure his own motions, making himself appear to move in a direction opposite to his true displacement. His self-copy illusion techniques allow him to even further confuse his opponents about his next move. Then when necessary, he holds his own in hand-to-hand fighting.
Specials: Disambiguation: Phillip's finishing move, though he is incredibly reluctant to use it. He bombards his opponent's mind with flashing images and horrific sounds so intense, it eventually implodes their thoughts. The technique takes time to prepare, but Phillip has trained his mind to automate the process so he can use basic illusions to distract his opponent until it's ready. (Author fun-fact: the name is a reference to the band Underoath's 7th album.)
Team Specials: Retribution (See Deon's profile)
Kotono
Country: Fantasy
Type: Emovert
Style: Emoverts are born with a phenomenon that manifests all of their emotions into physical energy. As someone with severe anxiety, Kotono's Emovert energy is always astoundingly strong. Each specific emotion causes a different color energy with its own nature:
- Red: caused by anxiety, fear, and anger. This energy is fiery and explosive, serving primarily for offensive use.
- Gold: the most powerful color. While it can be caused by feelings like passion, love, resolve, and courage, it also appears when her anxiety spikes even higher than red. Her golden energy can be offensive and defensive, and is one of the most devastating forces in all of consciousness fighting--enough to decimate entire buildings.
- Green: a fairly new form that appears when Kotono feels remorse and/or empathy for another person. The energy allows her to heal anyone she's in contact with, to degrees even more effective than the TeamTrack healing feature.
- Blue: an energy close to green, which appears when Kotono is sad or worried. Its soft nature allows her to envelop a friend and protect them inside it. When blended with other intense feelings, it can turn purple and grows stronger.
- White: a new, unnerving energy that appeared after Hiroko sacrificed herself for Kotono and Layla. Reflecting Kotono's emptiness, it removes color from everything around and within it. Not much is known about its form, but it was enough to ward of Aoi's abilities...
Specials: Yet to be seen...
Team Specials: Emotional Support: a team technique that involved Kotono and Hiroko. Relying on trust and concern for her loved one, Kotono transfered some of her energy to envelop Hiroko. This allowed them both to use its power to fly and fire beams, while Hiroko relied on her Predictor abilities to forsee their opponents' options and guide them accordingly.
- Retribution (see Deon's profile)
Layla
Country: Fantasy
Type: Dreamer
Style: While not a particularly strong Dreamer, Layla makes up for it in the real world with her wit and strategizing skills well beyond her age. An expert in Azvaylen enchantments, the Queen uses her knowledge of the ancient magic to turn the tide in her party's favor, even when all odds weigh against them.
Specials: Yet to be seen...
Team Specials: Yet to be seen...
Fewpar
Country: Fantasy
Type: Dreamer
Style: Fewpar is a loyal student to the Dreamer arts, making him one of the more skilled Dreamers in the Kingdom's personnel. He specializes in energy orbs and can even influence the Dreamer sky to rain down his energy onto his opponents.
Specials: Nightmare: Fewpar's Nightmare powerup manifests in the form of his own traumatic memories. Large blue orbs appear within his domain and attack his enemy, forcing them to live out his memories from his perspective.
Team Specials: Yet to be seen...
Irma
Country: ???
Type: Illusionist, Thoughtfeeder, Substitutor, Dampener
Style: Somehow, Irma has four consciousness types that she can switch between one at a time, and she is a master of all of them. Her eyes change color combinations based on which powers she's using, and she occasionally wears sunglasses to hide this. As a Thoughtfeeder she can gain a power boost based on the thought activity of those around her. As a Substitutor, she can trade perspectives and senses with another person. Her Dampener powers allow her to cancel out or weaken other consciousness powers. Her Illusionist skills compare to the best in the craft. To add to her extensive options, Irma is a fast, hard-hitting fighter.
Specials: ???: As seen against Phillip, when Irma is an Illusionist she can reshape her opponent's environment into a false realm of tennis and money, completely masking her enemy from their true displacement as well as hers.
Team Specials: Yet to be seen...
Benton
Country: ???
Type: Withstander, Hypnotizer, Dampener
Style: Built like a fortress, Benton relies on his nearly unshakeable stature for a rock-hard defense. While his size causes him to move slow, his close-range offensive moves pack an inhuman punch. Similar to Irma, Benton somehow has three consciousness types he can switch between. As a Withstander he can turn off his ability to feel pain. As a Hypnotizer, he can temporarily reshape his opponent's goals or, when weakening them enough, lull them to sleep. He can also cancel out consciousness powers when in Dampener mode.
Specials: ???: For a short time, Benton can use two of his consciousness types at once. Activation requires a period of strenuous powering up and takes a physical toll, creating red markings on his body. It also carries great risk: Proscious has "tried it on" others as well, but they all perished in the process.
Team Specials: Yet to be seen...
Aoi
Country: ???
Type: Unknown
Style: So far, it seems Aoi's abilities are unclassifyable. She has been seen reading minds, flying, healing, influencing the environment around others to levitate them, and summoning an invisible force. She only participates when explicitly commanded to, and performs nothing more or less than exactly what she's told to do.
Specials: Yet to be seen...
Team Specials: Yet to be seen...