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The winning point for the church camp is the part about whether the assassins would confess so easily if they were from the church.
Among the many people who belong to some organization, those in the "dark side" develop a tolerance for torture and drugs because they have a lot of information that should not be revealed.
The larger the organization behind it, the stronger the resistance.
"I am sorry for Count Dicaman, whose own territory was set on fire, but we, the Church, can only assume that the assassins were imposters prepared by Count Dicaman and that this was a farce to drive the Church out of its own territory."
Yes, the Church is so offensive.
If people live in this city, some of them may remember the past disagreements between the Dicaman family and the Church.
Those who remember it will consider the Church's claim as not impossible.
"Count Dickerman, if this is a farce, as we believe it is, then the church will formally protest to the kingdom.
That is all."
The eyes of those present gathered on me.
"Huh, the Church's claim is just a delusion and an accusation.
We have come to a compromise, if not to a good relationship, and compared to the past, we have reached a level where we are not at a disadvantage to each other, so what is the point of going to the trouble of making things worse?
Frankly, I was disappointed when I heard these assassins belonged to the Church."
"That's not the only reason..."
"But I was also convinced.
I thought I was the only one who had been accommodating the people living in the territory of the Dicaman house, who were suffering from the fire, by stubbornly refusing to use recovery magic."
One of my victory conditions: to taint the popular will of the people living in the city with hatred for the church.
As for the reason, even the Dicaman family, whose financial problems in the territory were getting better, would suffer various disadvantages if the church were to withdraw completely from the territory at this stage.
For example, the runaway of devoted believers in the territory, the withdrawal of merchants trying to avoid risk as much as possible, and the relationship with the suppliers of magic potions trying to avoid conflict with the church, just to name a few.
In order to avoid even a few, if not all, of these problems, it is necessary to unify the people's will.
People's strong emotions basically don't last long, so we settle them as quickly as possible.
'Why don't you use your restorative magic on me?"
'The lord has provided us with magic potions.'
'I never liked the church that would look at my feet!"
The people start to gossip about the good and the bad.
The spark is already there, give it fuel and the fire will spread quickly.
It is similar to the method used by certain fallen Duke, but since the church is the cause, there is no problem.
"As I have explained many times, it takes a miracle of God to use restorative magic..."
"There are many who have lost their property, and they do not deserve a miracle from God?"
"No, it's just that it's not in our power..."
Slam!
I was about to make a further move on the struggling excuse of the churchman, but Edran, who had probably given the actual instructions to the assassin, stood up noisily and began to speak expressionlessly.
"We have not changed our position on restorative magic, and this is about the assassin in front of us, isn't it? We are off topic.
If the Adventurers' Guild is neutral, then please use your best judgment."
"You're right, I'm sorry."
I see, Edoran is the head of the divine power faction.
Edran listened to the guild leader's apology and continued speaking.
"Even if we continue this fruitless argument, we will never know the identity of the assassins, and since there is a possibility that they are fakes, we cannot rely on the testimonies of the assassins.
Unless, of course, Count Dicaman has developed a magic potion that makes it impossible to lie, but that doesn't exist, does it?
I have acquired knowledge of this world, but the recipes for new magic potions that I can make are limited to those that restore strength, magic, and abnormalities.
In the game, there is no chance to make a magic potion that would make a person confess, and in the novel, it is described as existing, but the method of making it is unknown.
"I have not been able to create such a dreamlike magic potion."
"How about this, then?"
"Then how about this: the assassins committed a crime, they should be punished now, and this assassination case should be closed?"
Well, I understand that suspicion will remain, but I'm here to end this matter.
Well, I won't let that happen.
"It is impossible..."
"Count Dicaman is one of the highest-ranking counts in the kingdom, and there must be many nobles who have a grudge against him."
Just like me a few minutes ago, he is talking in a way that cuts off his argument in mid-sentence and does not allow the other party to speak.
"Besides, don't the nobility have many enemies among the common folk?"
I still had a card to play with the assassins, and I was thinking of letting them say what they wanted to say,
"There are many nobles in the kingdom who look down on the people, maybe it was nobles like Count Dicaman who were responsible for the arson attack on the orphanage and the unusually large fire that burned down the favela?"
"......?"
I was distracted, not expecting him to self-destruct.
He is getting carried away and saying unnecessary things because he decides I won't talk to him. The people of the city will be more angry if he destroys himself than if I attack him and make him confess.
That is the difference between being debunked by others and confessing.
In the case of a confession, there is no such thing as a confession.
'Wait a minute, Father, what do you mean by the fire from the orphanage?"
I've already won without having to do anything else.