Chapter 6: Chapter 6. Mage's Notebook [2]
Page 05
Equipment Grade-
Approx Durable Life -
[Grade I] - 1 Years (300 Normal Hunting)
[Grade II] - 2-5 Years (600- 1500 Normal Hunting)
[Grade III] - 5-10 Years (1500 - 3000 Normal Hunting)
[Grade IV] - 10-20 Years (3000-6000 Normal Hunting)
[Un-Named I] - 5-10 Years (1500 - 3000 Normal Hunting) [Host Bond Function]
[Un-Named II] - 5-10 Years (1500 - 3000 Normal Hunting) [Host Bond Function] [Skill Slot 01/01]
[Un-Named III] - 5-10 Years (1500 - 3000 Normal Hunting) [Host Bond Function] [Skill Slot 02/02]
[Un-Named IV] - 10-20 Years (3000 - 6000 Normal Hunting) [Host Bond Function] [Skill Slot 02/02]
[Un-Named V] - 10-20 Years (3000 - 6000 Normal Hunting) [Host Bond Function] [Skill Slot 03/03]
Grade I - Equipment can be made by Level. 10 - Above Magic Blacksmith.
Grade II - Equipment can be made by Level. 25 - Above Magic Blacksmith.
Grade III-IV - Equipment can be made by Level. 40 - Above Magic Blacksmith.
Grade V - Equipment can be made by Level. 50 - Above Magic Blacksmith.
Un-Named I - Equipment can be made by Level. 60 - Above Magic Blacksmith.
Un-Named II - Equipment can be made by Level. 75 - Above Magic Blacksmith.
Un-Named III - Equipment can be made by Level. 100 - Above Magic Blacksmith.
Un-Named IV-V - Equipment can be made by Magic Blacksmith. But, can be brougth
in System Store.
Note - [Grade I] - [Un-Named V] Equipment can be brought in system store which is very costly and host have very limited options.
[Un-named] Equipment needs to be name for Host Bonding. Bonded Weapon automatically get stored in Inventory after getting lost or missing.
Page 07
Potions
Grade of Potion depends upon Level of Alchemist.
Mana Potion - Recovers Mana [ Color - Blue ]
Health Potion - Recovers Health [ Color - Green ]
Note - Darker the color, Higher the Grade, Higher Effectiveness.
Note - There are other potions but I am unknown to them.
Noah," Mom, Do you know other potions?"
Anna,"Yes, Luck, Transformation Potion "
"I never used them, but some of my friends used them"
"Effective time or usefulness depends upon grade"
Noah, "Okay!"
Page 08
[Inventory] - It can store 20 Item at Level.1 with each level-up 2 slots are added.
[Bank] - As name suggest. It is a Bank. It has following functions
1. [System Store Point Storage ]
2. [Point to Money Exchange] - Level Requirement - 10 - Exchange Rate - 1 Point - 100$
3. [Point to Stat/Skill Point Exchange] - Level Requirement - 50 -
100 Points -10 Stat/Skill Points
Note - Currency to Point Conversion is not Possible.
[Inventory] and [Bank] are Common for Both Combat and LS System.
LSS Profession Selection -
Profession Selection is simple. Host gets one or more option from
Example, Student, Engineer, Lawyer, Actor, Chef etc.
First Profession - Level 01
Second Profession - Level 10
Third Profession - Level 30
Fourth Profession - Level 50
Fifth Profession - Level 75 ..... so on
Professional Skills are restricted to Professions. Other LSS Skills can be learned.
Learning Skills others than profession requires consistency and Hard work.
Note - LSS Skills are Limited in Number and may not help in Combat.
11:30 PM
Anna, "Noah, Go to Sleep"
"Today and Tomorrow you need Good Sleep"
Noah, "It is not exam, so why sleep and good food etc etc"
"Its not like Awakening fails ?"
"Does it, Dad?"
Chris,"Proper Physical and Mental Health is Important for Awakening"
"or do you want to get hospitalized for month or two "
Anna,"Noah, if you have good awakening I and Dad will give you a Gift"
Noah,"REALLY?"
Anna,"Why not?"
Noah smiled and gone to sleep.