Chapter : Void Requiem Codex
> "In a realm where gods fall and mortals rise, only one truth remains: sacrifice carves destiny."
Welcome to Void Requiem: Rise of the Godborn, a dark epic fantasy saga of divine betrayal, cursed power, and the rise of a forgotten god. This Codex serves as your guide through the mythos, systems, realms, and key characters of the war-torn universe where Matt Salurga walks the edge of salvation and destruction.
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CHARACTERS
MATT SALURGA – "THE VOIDBORN"
> "Even the gods fear a soul that remembers."
Age: 20
Personality: Quiet, calculating, guarded — but deep down, compassionate. Slow to trust but fiercely loyal.
Core Traits:
-Trauma-burdened (carries survivor's guilt from Nyuga)
-Seeker of truth and justice
-Struggles between wrath (Void) and purpose (Hope)
Combat Style:
Tactical and reactive
Hybrid sword & VOID burst combat
Uses environment as extension of weapon
Big Arcs:
-Memory recovery
-Control vs. corruption
-Romance slow-burn with Mailane
-Final moral test: kill the gods or remake the world
Relationships:
-Amiya: mother figure / moral compass
-Grey/Sam: human anchors to peace
-Mailane: emotional balance, fate-changer
Foreshadowed Fate:
-Either Void Ascension (apocalypse) or -Divine Awakening (salvation)
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MAILANE MINARI – "THE HEART OF SHADOWS"
> "I'll walk with you into the dark. Even if you lose yourself."
Age: 20
Personality: Kind, emotionally intelligent, loyal, a fighter when cornered
Combat Style:
-Relies on the Shadowsidian Sword
-Agile, defensive duelist — shadow slashes and light-counters
Core Traits:
-Hidden pain (orphaned by minor god conflict)
-Deep empathy — she sees Matt's brokenness
-Strong will, can stand up even to gods if needed
Big Arcs:
-Unlocks ancient bloodline connection to Nitine
-Weapon "soul-bonding" with Shadowsidian
-May be targeted by Paladins to get to Matt
Romantic Arc:
-Starts with tension, grows through battles and losses
-May have to choose between saving Matt or stopping his corruption
Foreshadowed Fate:
-Possibly dies once, is later revived by Void… but changed
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GREY SAIMON – "THE UNBREAKABLE IDIOT"
> "I'm not dying until I punch a god in the face!"
Age: 20
Personality: Loud, impulsive, comic relief with a golden heart
Combat Style:
-Brawler-type
-Self-taught close-combat with elemental boosts
Core Traits:
-Secretly hides trauma through jokes
-Acts as big brother to Sam
-Unshakable loyalty to Matt
Big Arcs:
-Unlocks latent VITRA talent during Earth War
-May lose an arm saving Matt
Foreshadowed Fate:
-Mid-series death twist… but it's heroic and game-changing
-His final joke might be what saves Matt from full Void control
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SAM SHENON – "THE SILENT WATCHER"
> "You don't need to hear me speak to feel I'm still here."
Age: 20
Personality: Quiet, deadpan humor, extremely perceptive
Combat Style:
-Precision style, ranged weapons & traps
-Think sniper + assassin
Core Traits:
-The "observer" of the group
-Has visions/dreams that later tie to Enternal blood
Big Arcs:
-Secret heritage — descendant of a fallen Enternal?
-Might be Matt's unknowing backup if Matt falls
Foreshadowed Fate:
-Stays alive the longest
-Might be final narrator of the war if Matt dies
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AMIYA – "THE LIGHT SPIDER"
> "Kindness… isn't weakness. It's rebellion against cruelty."
Age: Infinite
Personality: Compassionate, nurturing, tragic
Role: Matt's second mother; one of the Enternals
Combat Style:
Light webs that bind magic and mend wounds
Celestial silk traps that catch even divine blades
Core Traits:
Advocates for peace between gods and mortals
Opposed Matt's execution
Her soul guards the Shadowsidian sword
Big Arcs:
Dies early (physically), becomes Matt's guardian spirit
May guide him from within the Void later
Foreshadowed Fate:
She is Matt's tether to sanity — if she disappears fully, he might fall
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3 NAYRON KINGS – THE LOST TYRANTS
MYUTHOR – "THE KING OF THUNDER"
-Ex-Nitine war general turned thunder revenant
-Brutal but bound by honor
-May kneel to Matt when defeated
-Could die willingly to redeem the Nitine race
NAMGARI – "THE FLAME DESPISER"
-Consumed by rage, seeks rebirth of Sun Demon
-Strategic but unstable
-Will betray the Paladins if promised power
-Might sacrifice himself to save his hybrid army from extinction
ONDHARO – "THE SAVAGE MERCY"
-The quietest and most dangerous
-Fights for grief, not glory
-Possible rival-turned-brother arc with Matt
-May fall in a one-on-one duel that earns Matt his army
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IMPERIAL PALADINS – THE FINAL GOD-KILL ZONE
MONSHIN – "THE SILVER TYRANT"
-Tactical, calm, manipulative
-The one who ordered Matt's execution
-Plans to betray all Paladins in the end
-Final boss of the series — destroys entire cities with words alone
ANALICE – "THE DESIRE INCARNATE"
-Plays gods like chess pieces
-Obsessed with Monshin, but secretly loves power more
-Will attempt to turn Matt to her side with seduction + twisted pity
-Might kill Monshin herself out of obsession and betrayal
THERMUZ – "THE FIRE THAT BURNS REASON"
-Pure brute force, hates weaklings
-First Paladin to face Matt on Earth
-His defeat starts the public war
-Dies in front of a crowd, sparking rebellion
NIMISTRAN – "THE CRAWLER OF DECEIT"
-Spider-like mind, master manipulator
-Plans to erase the entire concept of godhood
-Will split from the Paladins mid-series
-Possible secret ally of Matt — for his own ends
ARSHIMEST – "THE OBLITERATOR"
-Speaks only in destruction
-Uses dimensional hammer — every hit breaks the realm
-May awaken a lost Void fragment inside Matt during battle
-Only killable by Shadowsidian Sword
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Core System:
> Void Synchronization Protocol (VSP)
A combat evolution system that feeds off Matt's pain, trauma, and memory triggers. Every battle, emotional decision, or divine exposure unlocks new stages of his power.
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POWER TIERS (VOID LEVEL)
Tier: 1
Power Name: Void Pulse Basic shadow bursts.
Description: Short-range mobility and offense.
Tier: 2
Power Name: Rift Arts
Description: Dimensional slashes and shadow-based counters.
Tier: 3
Power Name: Void Surge
Description: Supercharged state: reflexes, senses, and power amplified x3.
Tier: 4
Power Name: Corruption Phase
Description: Power grows, but sanity begins to erode. Hallucinations begin.
Tier: 5
Power Name: Void Fusion
Description: Combines Void with elemental sigils (Thunder, Fire, etc.).
Tier: 6
Power Name: Godsplit Form (Locked)
Description: Final battle state: fragments the boundary between man and god. Requires all Sigils.
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CORRUPTION SYSTEM
Matt's power is tied to a double-edged sword: the Void grows stronger as his pain and willpower deepen—but at a cost.
Corruption Level: 0-30%
Effects: Stable Controlled access to Void abilities.
Corruption Level: 31–60%
Effects: Enhanced Void bursts. Start of passive hallucinations.
Corruption Level: 61–80%
Effects: Risk of power spikes. May trigger Fracture Events.
Corruption Level: 81–99%
Effects: Possession Threshold. The Void speaks and manipulates Matt.
Corruption Level: 100%
Effects: Void Incarnate —Matt becomes a god-level berserker… but may lose himself.
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COMBAT STYLES UNLOCKED
Name: Shadowsidian Style
Type: Sword
Description: Balanced offense/defense. Base weapon style.
Name: Stormpulse Edge
Type: Passive/Thunder Sigil
Description: Shock-based mobility strikes. Allows airwalking, lightning grapples.
Name: Ember Rift Style
Type: Fire + Void Fusion
Description: Anti-flame berserker mode. Increased power, reduced stamina.
Name: Mindscar Flare
Type: Psychic
Description: Shatters enemy memory patterns. Used in Echo battles like vs. Analice.
Name: Starfall Execution
Type: Ultimate
Description: Matt becomes a living meteor of Rift + Flame + Thunder. Pierces god-armor.
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SIGIL SYSTEM
Each King Matt defeats grants a Divine Sigil, which fuses with his spirit and weapon, unlocking new hybrid forms.
Sigil Effect
Stormpulse (Myuthor) — Enhances reflexes, unlocks Thunder Form.
Flare Sigil (Namgari) — Unlocks Ember Rift Fusion, adds flame to blade strikes.
Orc Sigil (Ondharo) — (Pending) Expected to enhance endurance, beast control, primal combat.
Void Sigil (Sealed) — This is the final form of the curse—and potential salvation.
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WORLD BIBLE
Term and Meaning
Nyuga — Home world of Nitine people, destroyed in war
Moniyan Palace — Celestial palace of gods and goddesses
Void — Forbidden energy that corrupts and empowers
Eternals (Enternals) — Immortal council of gods – neutral in divine conflict
Nitine — Matt's race, can kill gods due to unique soul pattern
Feraxis Flame — Elemental beast power that mutates users
Veins of Existence — Source of all magical power
Shadowsidian Sword — God-killing blade made from crystallized shadow essence
Celestial Form — Ultimate state of divine beings (Matt's final transformation)
Void Ascension — When Matt fully unlocks Void and faces godhood
Paladin's Curse — God-forged curse that turns Matt into the Voidborn
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There are 9 Major Realms, each ruled or influenced by different divine factions.
[1] Nyuga (Realm of the Nitine)
-Realm Type: Mortal World (Elemental-based)
-Status: Ravaged in war
-Terrain: Floating isles, scorched cities, buried relics underground
-Key Regions: Verdar Plains – once-lush forest, now haunted battlefield
-Umbriel Hollow – underground bunker where Matt was hidden
-Ashwind Valley – crater site where Myuthor's thunder army landed
-Lore: The birthplace of Matt and the Nitine. Now hunted ruins.
[2] Earth (Terra Nyos)
-Realm Type: Modern Mortal Realm
-Terrain: Modern cities, oceans, hidden ley-lines
-Relevance: Where Matt's powers reawaken and the war spills into
-Secret Sites:
-Leywell Ruins – entrance to Veins of Existence beneath Manila
-Eclipse Cavern – where Shadowsidian Sword is found
-Void-Touched Zone – a future war site corrupted by Matt's rage
[3] Moniyan Palace
-Realm Type: Divine Central Realm
-Terrain: Crystal towers, floating bridges, light-forged temples
-Inhabitants: God & Goddesses, Enternals, Paladins
-Subzones: Hall of Judgment – where Matt was condemned
-Celestial Garden – where Amiya once lived
-Vault of Time – holds sealed god relics
[4] The Void Core (Abyssborn Cradle)
-Realm Type: Collapsed dimension — antimatter zone
-Terrain: Fragmented black rock, floating blood spheres, whispering echoes
-Description: Home of the original Void God. Matt's soul is tethered here.
-Rules: Time moves erratically. Reality is unstable.
The Realms of the Nayron Kings
-Each King rules their own war realm — corrupted, violent, brutal.
[5] Thundergorge (Myuthor's Domain)
-Endless storms, skeleton armies rise from lightning fissures
[6] Furnacelands (Namgari's Domain)
-Volcano cities, rivers of molten rock, burning undead workers
[7] Orcenholt (Ondharo's Domain)
-Savage jungle fortress, thunderfire beasts roam free
[8] The Shadow Gate (Imperial Paladins' Fortress)
-A realm outside time, built by the Paladins
-Terrain: Iron mountains, black rivers, eternal eclipse
-Each Paladin has a Citadel here, surrounded by their army's dominion
-Darkheart Spire – Monshin's fortress
-Bloodmirror Tower – Analice's lair
-Ash Throne – Thermuz's molten arena
-Oblivion Hollow – Nimistran's trap dimension
-Endcrush Bastion – Arshimest's war factory
[9] Etherhalis (Eternals' Watchtower Realm)
-High above all other realms
-Serene floating plains, white and gold skies
-Eternals reside here — only intervene when cosmic balance is broken
-Only reachable through Aether Chains (soul-passage trials)