Chapter : Terms & Tiers
Curse Master: It refers to an individual who possesses the ability to manipulate curse energy, a powerful force derived from negative and malevolent emotions. These individuals are humanity's only hope against Curselings. They combat these malevolent entities that threaten humanity using various curse arts, spells, and tools. Curse Masters play a crucial role in defending the world from Curselings.
Curse masters, based on their control over curse energy, could be categorized into seven tiers,
i) Mortal Tier: In this tier, Curse masters can control their curse energy to cause change to their mortal body.
Ex: Curse reinforcement-I, augmenting physical prowess with curse energy.
ii) Knight Tier: In this tier, Curse masters can control their curse energy to cause changes outside their mortal body to their surroundings.
Ex: Curse reinforcement-II, augmenting the prowess of an object with curse energy.
iii) Hero Tier: In this tier, Curse masters can control their curse energy to cause changes in their dynamic surroundings.
Ex: Curse reinforcement-III, augmenting the prowess of a projectile with curse energy or shooting curse energy as projectiles.
iv) Earth Tier: In this tier, Curse masters can control their curse energy to cause changes to Earth in their surroundings.
Ex: Wall steps, using curse energy to walk on walls.
v) Ocean Tier: In this tier, Curse masters can control their curse energy to cause changes to water in their surroundings.
Ex: Water steps, using curse energy to walk on water.
vi) Sky Tier: In this tier, Curse masters can control their curse energy to cause changes to the wind in their surroundings.
Ex: Wind steps, using curse energy to walk on the wind.
vii) Void Tier: In this tier, Curse masters can control their curse energy to cause changes to the space in their surroundings.
Ex: Void steps, using curse energy to walk in the void.
Note: These tiers are only for human reference and are not official rankings agreed upon by all entities.
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Curse Core Initiation Ceremony: A ritual to help individuals with an aptitude for curse energy to refine their negative and malevolent emotions into their curse core and awaken as Curse masters.
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Innate Curse Tool: Curse master forge their innate curse tool by merging their curse core and a curse item. It serves as a conduit for the curse master to manipulate their curse energy. A well-forged curse tool gains unique curse abilities to aid its Curse master.
Manipulating curse energy without an innate curse tool would harm a new curse master as their mortal body has yet to adapt to the curse energy. So, only when one forges their innate curse tool are they considered a curse master.
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Curse Tool: A curse master can forge a curse tool by merging a curse core with a curse item. The abilities it awakens will depend on the forging efficiency of the curse master and the affinity of the curse core and curse item used.
Curse tools have seven tiers based on the curse energy control required to display their abilities. The tiers are as follows: Mortal Tier, Knight Tier, Hero Tier, Earth Tier, Ocean Tier, Sky Tier, and Void Tier.
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Curse Arts: These are arts developed to aid curse masters in manipulating curse energy to perform a wide range of supernatural skills.
There are two types of Curse Arts,
Innate Curse Arts: Only the most talented curse master awaken their innate curse arts during the curse core initiation ceremony.
Acquired Curse Arts: The curse arts mastered externally by the curse master fall under this category. Curse arts have seven tiers based on the curse energy control required to master them. The tiers are as follows: Mortal Tier, Knight Tier, Hero Tier, Earth Tier, Ocean Tier, Sky Tier, and Void Tier.
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Curselings: Malevolent creatures born from the amalgamation of negative emotions accumulated over years, decades, or even centuries. Visible only to those with an aptitude for curse energy. They typically congregate in areas filled with negative emotions to feed on them. However, curse energy is their preferred diet.
Curselings have seven tiers based on the curse energy control and abilities displayed by them. The tiers are as follows: Mortal Tier, Knight Tier, Hero Tier, Earth Tier, Ocean Tier, Sky Tier, and Void Tier.
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Toy Summons Stats,
> Durability: A gauge to determine if the toy summons can serve the Toymancer or needs repair.
> Enchantment: A counter to record the number of times the cursed toybox has used a curse core or cursed item to enchant the toy summons.
> Individuality: A gauge to determine if the toy summons the sentience to execute the Toymancer's orders. If there are identical toy summons in the cursed toybox, then the individuality will be equally divided between all the identical toy summons. Toy summons with low sentience will have a tough time following the Toymancer's orders.
> Curse energy consumption: A gauge to determine the amount of curse energy the Toymancer has to spend to summon his toy summons for an hour.
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