Tactical Annihilation: Commanding The Apocalypse

Chapter 22: Dealing With The Beasts & Preparing For Winter



Operation remove the undead was a success!

We managed to cleanout almost all the undead within our borders and following that we created a Yuri style Citadel wall on the border between Trent, and Inverness effectively sealing off the land borders of our nation and setting up an automated defense network.

No humans or beasts should be travelling great distances, and well without diplomatic ties there should be no need to intrude upon our lands, and well they abandoned the lands we've since lain claim to those abandoned lands meaning they had no right to them any longer.

The automated defenses were in the form of sentry guns, and Tesla towers.

Which meant anyone who got with a certain range would be fired upon be they friendly or otherwise.

We did of course setup signs warning to that affect and another specifying that one steps futher would mean certain death.

If they were friendly well they'd understand and retreat but if they crossed the line we presumed hostility against the Scarlet Dominion.

Course they could try their luck at using a boat to go around the wall to infiltrate but from what I'd been hearing from our new recently produced navies the lakes were rife with oceanic mutant beasts.

As it stands now while we can safely say our navies rule the lakes we have access to, we also don't have complete control of the waters.

Many of the water based Mutant beasts reside deep under the water and well they're too agile for the submarines to deal with them.

Depth charges are one thing but it's not like we can just blow up the entire lake's expanse.

We'll do what we can for now, and wait till I can unlock the RA2 naval units which will give access to more underwater units increasing our efficiency at hunting the water beasts and securing the waters and by doing so securing our coasts without needing to spend the hundreds of thousands of credits it would require to build up a nation spanning sea wall.

Are their aquatic mutant beasts that can also survive on land?

Like a mutant turtle or something?

Well not that it matters, for now we started fishing the aquatic beasts and getting a handle on what tier types resided within the waters.

Thankfully the naval units were just like the tanks and even if a ship went down there was no soldiers on board whose lives would be lost in the process.

Which sounds odd since regular units even tanks could be mind controlled in the game, but here summoning a vehicle of any type allowed it to move autonomously even without a driver, however it could also be operated manually covering the illusion for the natives but when our army operated the tanks just did their own thing independent of the infantry.

This helps since we didn't need to double spend, hiring soldiers just to then man the tanks we purchased.

With the massive amount of soul gems coming in from the millions of zombies we'd hunted it wouldn't hurt to bad to create a real army visible to the natives but, for now only when we actually need to.

Since we'd completed the Zombie purge our next move would be to act against the remaining beast domains to fully secure the nation and as a result the safety of the citizenry within our borders.

However from what we learned the 11 total 5th and above beast domains within our lands could pose a problem, since Mutant beasts starting from 5th tier are capable of Human levels of intelligence and the reports from Trent also stated these beast can speak the human tongue.

But even if these are 5th and 6th rank beast domains that does not mean ever beast within is at those ranks.

Typically there would only be a handful at this rank per domain, while the rest are the regular spread of lower tiers populating the domain.

The beasts tended to avoid cities and human habitats such as plains and open areas, choosing to hole up in hills, mountains, forests, and caves.

Honestly if an agreement can be reached with these intelligent beasts I was prepared to leave them be.

But that being said Humanity and the beasts had been at war since time immemorial, the beasts gaining a method to fight back at the turn of the Millenium 2,000 years ago held to stop the bleeding and then 100 years ago at the onset of the apocalypse with humanity losing their advantage of numbers and the power brought on by their spread of technology but with the loss of so many humans the ability to continue creating these technologies faded with time, while other newer ones were created to deal with the new state the world found itself in.

However this still raises the question on how to deal with the beasts.

If we send in an entire army this might scare them into hostility before negotiations can even happen, but conversely if we only send in a small squad we might get underestimated and the diplomat team could get wiped out.

My worries continued until my first ultra pull happened.

These are my own ranking by the way since regular units are common, while yet to be unlocked ones would be Rare, unlocking commanders and leaders from the games would be Super Rares, and well Super Soldiers would be Ultra Rares, and lastly Superpower's being Ultimate Rares.

But while puzzling over how to deal with the beasts, I drew my gacha and to the sound of heavenly trumpets (at least in my head) I gazed upon my first Super Unit.

While the first game only had Tanya Adams, the 2nd had Tanya, along with Yuri, Yuri Prime, and Boris.

With even more joining the Super Soldier ranks later on in RA3.

This time around we, were lucky enough to get ourselves Boris.

Kinda disappointed I must say about not getting Tanya in any of her three iterations but Zofia made sure to pinch my sides for even having such thoughts.

Boris is a true badass.

Super Solider Elite for the Soviet Armed Forces, armed with his trusty AK-47 which even on full-auto he can fire with deadly accuracy, and with the ability to call in airstrikes against buildings or other targets through testing this ability it was found that the MIG appears out of no where to bomb the target rather than using any of the produced MIG currently resting on our only air strip back at Axiom.

His other advantages were that he was immune to mind control like all other super solider units, and could not be crushed by tanks or other moving armor.

Well except for one but who honestly would want to stand infront of a mobile moving battle fortress like that guy in Tienimen Square?

Thanks to drawing Boris we had a way to send in a small force but also deal with the beasts should they try to make a move.

But first up.

Elevate Boris to Tier 5 Peak

[ 11.2 Million Credits Deducted]

Gah!!!

This hurt so much I swear I was about to have a stoke from hearing the system response to my request.

Thankfully the cost came with a perk.

The system stated that even as only a Peak fifth rank, Boris could go toe-to-toe with up to mid 7th ranks assuming they didn't have support.

Addin into his entourage a complement of 5th rank Elites from my Black Guard.

Along with that the group of around 20 Soldiers would take with them, 3 Rangers and 2 APC. While this doesn't give them a great amount of firepower they can use, the troopers contained within being 5th ranks are generally stronger than my armored units and while I could rank up the tanks and other forces their upgrade cost was exponentially greater than infantry, and well infantry could raise their rank through cultivation, while tanks and other vehicles could not.

So the only high cost upgrades I'd be doing would be super soldiers and if I reach the next Commander rank to upgrade my Armor and Naval units, along with later on upgrading the air force to the next rank.

Our desired outcome is a treaty with the beasts to allow their continued existence within their domains but in exchange for taxes and cooperation to not attack the general citizens and from that we can offer up food from our beast farms, or even crops if they'd prefer that instead.

Boris loaded up his unit and they set off from Axiom.

Meanwhile reports were coming in that the human outposts scattered around had taken up our call to once more colonize the fallen cities.

While the outposts themselves remained standing but with reduced numbers, not surprisingly it was the young who made the move, while the more mature crowd remained behind.

With this our population density was spreading out which mean even if one location fell overall we had plenty more people still within.

That being said however we'd need to consider our future plans for additional sub-bases' as it stands now my commander level allows me to see all of Britain with a total radial range of 500km, which also allows me to see a bit of the adjoining countries such as Iceland, Greenland, Germany, the low countries and France. Then to the north across the lake we could also see the Nordic landmasses of Norway and Sweden.

I could freely build any where on the map so long as I had a unit present so it wouldn't take much to create an 'outpost' across the lake in any of these places by using my support system of airdrop to land some basic units and use them to open the map for the outposts deployment.

But even with that said we don't yet have a good grasp on the location and territory of the rest of the world, if we wantonly drop an outpost there we could upset the powers of that land, best to just keep things as they are now, and develop our own nation, maybe do a quick run down across the waters to check on Ireland and Iceland if there is no claim by Humanity we could setup a branch there, but that also depends on what level the beasts are there, we still no so little about the beasts perhaps without human intervention they've attained great power and could repel out attempts to settle in the area.

But for now our goals would be to try out hand with the beasts in our own backyard first.

All the while doing our best to produce as many crops as we can before winter hits and getting the outposts and cities themselves ready to brave the long winters here as well.


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