Chapter • 2: My New Safe Haven
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A Key.
Use it? Hell yeah! This is the only thing keeping me from Death! As much as beautiful She is, I am not ready to leave the living World. I still have so much to do here. Most importantly, I have so many people to piss off and troll. I can't leave.
Taking the key in my hand, I glanced at my Shop around and went upstairs.
Upon getting to my room where the Raven is still sleeping without a care in the world, I immediately looked towards a door that wasn't there before.
Humming, I went to and opened it. What greeted me was a small walk-in closet. It could fit me in there and that's about it. Considering my 6'2 height, I was satisfied with the storage space.
Walking out and closing it, my vision was drawn to the keyhole that seems to be calling to me.
' Well, a moment of truth. Hopefully... Yeah, never mind, let's not test Murphy this early.'
After a quick thank you to my conscious, I held my breath as the key made a total of seven audible clicks. Upon hearing the seventh click I somehow knew that the key was fully inserted and that all off the seven top pins had been raised to the shear line of the lock’s core. Following my instincts, I slowly turned the key clockwise and the brass core made a slight sound similar to a fingernail dragging on a countertop as the lock tailpiece dragged in its housing and engaged the deadbolt. As the deadbolt moved to the end of its travel, I heard a subdued ker-chunk sound as the deadbolt was automatically spring-assisted to the totally unlocked position.
' It's unlocked.' I dumbly thought to myself, as I opened the door. Rather than opening into clean walk-in closest, the door revealed a blank white cube of a room exactly five meters on each side. Safe and mobile access to an extradimensional space wasn’t a terrible power and could probably have any number of applications, I ideally thought to myself as information flooded my mind.
Right now the cube contained a duffle bag, mattress, work desk, small bookcase, two storage trunks, and an old office chair. There was also a battery lantern on the desk since the lighting level in this area left something to be desired. At least it was dark enough that it was possible to sleep here, and the place had less temperature and odor issues than my own room.
' At least that Dreamer guy left me a little parting gift.' I chuckled, finding a smiley face sticky on the table with His name.
Looking around, I hummed to myself. A thing I do when I'm either thinking or bored out of my mind. My small group of friends hated when I did that. On the other hand, my Mom loved it, calling it cute.
Tsk! It's not my fault I humm the Halo Theme Song! Totally not because I played Halo so much, that the theme song got stuck in my head and I humm it sometimes! No Siree!
' Eh?' My thoughts came to a halt as I felt something reach out to me.
I closed my eyes and felt out the potential extent of what seemed to be my Power. Over three hundred flares of lightning burned in my mind, all but one completely beyond my reach. The only mote I could touch was the single piece representing my Workshop. The embers were arranged into twelve general constellations each along a different theme, but I could barely glean what it was at the moment.
Every one of them represented some level of crafting ability, power, knowledge, or resource. I could just barely feel them now, but I knew how strong they were. Even the weakest among them was significant and the highest tiers were world-shaking. These were Hero powers. More than that these were Hero powers, powers on the level of the first, legendary, and unlimited Tinker from the Wormverse. Powers that would let a person be the kind of technology superhero that used to appear in comic books, not the stripped-down nonsense like most Tinkers.
Furthermore, as time passed, my reach will increase. And If what my mind is telling me is right, my next Power will appear Tomorrow morning.
' Oh fuck. This is so overpowered. Maybe I'm not as fucked as I thought...'
From what I can remember, Danmachi isn't as bad as the Wormverse or SPCverse, or let's say DC or 40k.
Now that I think about it, this world is on the rather weak side.
The most troublesome thing would be the Gods that can notice that I'm foreign to the place.
Second, The Dungeon.
This is damn obvious why, but also easy to avoid... sorta. Just not over-extending and be being careful should cover most if not all the danger here... While avoidable by just staying at the surface, for the sake of making money or getting stronger I'll have to enter at some point.
After all; a Tinker without Money is just another Human, a slightly smarter Human, yes - but still a Human. And that's sadly the case with me too.
Third, Adventurers take this spot, considering how the vast majority are rather weak nubs... they are only a threat at the beginning for the most part. Most if not all stronger ones won't be an issue if I don't give them a reason to be. They're not Young Masters after all. They're not that dumb.
' Well, hopefully, they're not that dumb.'
...Lady Luck, don't fail me now!
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[Powers Gained This Chapter]
Workshop (Personal Reality) 100:
Each purchase of this adds to your Personal Reality Workshop needed to perform specific type of craft, which is to be specified when purchase is made. It comes with a basic set of tools and supplies. Good for fixing or creating all sorts of things, although any complex parts or nonstandard supplies will have to be brought in from outside. Additional purchases can add different types of Workshops to your Personal Reality or expand existing ones. Anything built in one of those workshops is fiat backed to be restored to its original condition within 48 hours if damaged or destroyed.
Access Key (Personal Reality) Free:
This is a special key which lets you access your Personal Reality and its contents. When inserted into any lock on any door, the door opens to reveal a gateway into your Reality at a predetermined location within it. You are the only person who can take the key from the lock, the gateway remains open as long as the key is in the lock, and if key is ever lost or stolen you will find it in your pocket a few minutes later. You cannot close the door as long as you are inside the Personal Reality.
Entrance Hall (Personal Reality) Free:
This is the room your Access Key opens a door to. It starts off as a 5 meter cube with blank white walls, floor, and ceiling, as some doors, one leading to the current Host Reality, the other into your Cosmic Warehouse, with additional doors leading to other extensions as these get added to your Personal Reality. Feel free to customize this Entrance Hall as you see fit. Additional Halls can, at your discretion, be linked only to certain keys or only to certain extensions. This allows you to have an entry hall just for skiing if you want.
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