Reincarnated Maid is About To Be Captured by All Players

Volume 2 Chapter 27



Pressed for time, I didn’t have the luxury to explain the details.

Carol Cat, looking puzzled, still followed my instructions and launched the Starfall. As the arrows burst in the air, I activated my time-stopping magic.

“Verweile doch (Time, halt your flow)!”

The time stop lasted only 0.9 seconds, but it was enough for me to act.

To apply negative statuses, one must enchant physical weapons. I was certain no adventurer would consider the possibility of enchanting every arrow in Starfall; the scale of such an undertaking seemed impossible.

But it wasn’t absolutely zero.

In the game, the strength of skills and magic correlates with the number of combined formulas. For instance, the synthesis for ​​ involves nearly twenty skills, including unrelated combat branches like coordinate positioning. Adventurers, unless focusing on a specific area, tend to learn a variety of skills but lack the depth in any particular field.

So, from an adventurer’s perspective, a mage simultaneously specializing in support (Buff) and offensive magic is practically non-existent.

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Some skills have random probabilities. Lucky Pendulum enhances the success rate of effects, ensuring that my master doesn’t have to worry about their ‘African heritage’ in luck. Unfortunately, this skill doesn’t affect monster grinding, treasure chest opening, or card draws; it only increases the success rate.

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Using my skills, I embodied characteristics of multiple professions. Dual Existence, typically a warrior skill, allows stacking of beneficial magic from allies. Magic Loop, leaning towards mages, is vital for high-cost spells. Notably, Spatial Transfer is among the few spells that can’t reduce its cost, probably a balancing act by the game developers. Our game is quite balanced.

Multicast is learnable by any spellcaster but is the most challenging to master among these skills. Copy Casting, on the other hand, is more a wizard’s skill. Having Lucky Pendulum, Dual Existence, Magic Loop, and Multicast allowed me to function almost like a perpetual magic machine.

In the game, unless explicitly stated as no-cost or cooldown-free, or able to refresh cooldowns, other means to reduce costs can only bring it infinitely close to zero, never entirely free.

Due to these skills requiring different focuses and all being advanced magic, especially Multicast, it’s unlikely any adventurer could master them all.

Next, I used Copy Casting to stack Debuffs crazily.

Under the max-level Lucky Pendulum, I was guaranteed to trigger Copy Casting’s multi-targeting, and with Dual Existence, I could add multiple Lucky Pendulums, ensuring immediate subsequent use of Multicast at a 100% triggering rate. The Debuffs targeted by Copy Casting, when repeated by Multicast, also affected multiple targets. Magic Loop was used to reduce costs, occasionally hitting the jackpot with a zero-cost loop.

Without Dual Existence, intervening with Lucky Pendulum would disrupt the rhythm, as Multicast is active, not passive, and repeats the last used skill. As long as I had multiple Lucky Pendulums without disrupting skill continuity, Multicast could connect to Debuffs like Blindness.

Under these circumstances, even applying Debuffs to every arrow in the massive Starfall was achievable.

The only concern was the priests in the adventurer team. Although I applied a max-level Funeral Rites Debuff to disrupt the priests’ dispel magic, the max-level Funeral Rites Debuff only lasted for three spells, which could be overcome by spamming keys thrice.

In the brief window of three spells—this was the time to eliminate the priests.

“Lifa! Can you distinguish the priests among the adventurers?”

“Those dressed like priests, right?”

Clerical attire often boosts healing properties and other attributes, so priests typically wear outfits that fit their role.

I nodded. Only Higdelytha, capable of moving freely at night and infiltrating enemy ranks to take out key targets, could accomplish this.


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