Reborn in Blood: The Trials of a Leech. Book 2 - Bloody War

Chapter 19. Quest Results.



Congratulations You have completed another quest, the timer kept increasing which was not my fault. You were attacked by the lesser god of shadows blessed during this quest and the system saw the chair protecting you as outside interference, which kept increasing the amount of time inside the quest. Though you know you could have set a new safe word before starting the chair. It was a stupid thing a kid would do by rushing into things glad I had the protection enchantment installed otherwise you would be dead. I see you managed to last 38 days and ended at Stage 3 Level 8. Well, shit kid, I didn't think you would go past stage 2 level 6.

Seeing as you managed to reach such a high stage and have a rare ranked fire resistance skill you are more than qualified to get more rewards. Instead of only getting two skills, you may now have four, and the chair will also be given to you to train with just call me by saying my name and I will send it to you. Oh yeah, don't worry I can give you more rewards now since the system kept you in the chair longer than needed.

Crimson Tether Lv1/10: Creates a thin, flexible tendril of blood that can be extended to grasp and manipulate small objects or press distant switches.

Lesser Blood Steps Lv1/10: Temporarily enhances Leon's agility and speed by infusing his muscles with blood energy, allowing for quick dodges and swift movements.

Lesser Hemokinetic Shield LV1/10: Forms a barrier of swirling blood energy around a targeted area, providing temporary protection against projectiles and minor magical effects.

Bloodthirst Lv1/10: Heightens Leon's combat focus and aggression in the presence of spilled blood, granting temporary boosts to damage output and combat prowess.

Broken Blood Mask LV1/10: This skill allows Leon to temporarily alter his appearance by manipulating the blood flow in his face, enabling him to disguise himself or intimidate enemies with a menacing visage.

Blood Echo Lv1/10: Leon can create an illusory duplicate of himself using his blood, which can distract enemies or serve as a decoy while he maneuvers into a more advantageous position.

Blood Constriction Lv1/10: By manipulating the flow of blood within a target's body, Leon can induce temporary paralysis or incapacitation, rendering them immobile and vulnerable to attack.

Blood Whisper Lv1/10: Leon can communicate telepathically with other individuals who share his bloodline or have been marked by his blood, enabling covert communication over short distances.

Lesser Blood Sacrifice: In dire circumstances, Leon can offer his own blood as a sacrifice to summon weak lesser infernal entities or invoke dark powers, trading his vitality for increased magical potency or assistance from otherworldly forces.

Crude Blood Weaponry Lv1/10: Leon can solidify his blood into crude melee weapons like blades or clubs for short-term combat engagements.

Blood Thorns Lv1/10: Leon can create sharp, thorn-like protrusions from surfaces coated with his blood, hindering or damaging unsuspecting foes.

Blood Leech Lv1/10: Attaches small, leech-like constructs made of blood to enemies upon contact, draining minimal life force over time and transferring it to Leon.

Blood Boil Lv1/10: Raises the temperature of an opponent's blood, causing discomfort, distraction, and potential debilitation.

Hemoportation Lv1/10: Enables short-range teleportation by briefly converting Leon's body into a liquid state, allowing him to traverse obstacles or surprise enemies.

Blood Insight Lv1/10: Enhances Leon's senses briefly by attuning him to the life force present in his surroundings, useful for detecting hidden threats or tracking targets.

Bloodcall Lv1/10: Summons and controls small creatures attracted to blood, such as bloodflies or vampiric bats, for reconnaissance or distraction purposes.

Hematocraft Lv1/10: Alters the properties of Leon's blood temporarily, such as making it acidic or venomous for offensive purposes when touched or ingested.

Blood Holding Lv1/10: Creates a small storage area in a different dimension subspace using your blood as the medium to activate. The size of the storage increases with skill level.

Hemoheal Lv1/10: Accelerates natural healing processes when activated, closing wounds or injuries slightly faster than normal.

I reviewed the extensive list of blood-related skills laid out before me, and a heavy sigh escaped my lips, carrying with it a mixture of anticipation and apprehension. Each skill held potential, a glimpse into the dark arts and arcane mysteries I had only begun to unravel. Yet, the breadth of choices also underscored the daunting path ahead. This was quite a lot of skills going through all of these will take a while.

Blood Holding... the very name echoed with promise and potential. As I delved deeper into the intricacies of this skill, a sense of anticipation mingled with curiosity. The ability to create a separate dimension subspace, tethered to my blood essence, was no mere parlor trick—it was a gateway to unparalleled storage and utility. The initial concept was clear: a pocket dimension accessible only to me, where I could store items of importance or strategic value beyond the confines of conventional space. The prospect of carrying vital supplies in it. What intrigued me most was the skill's scalability. As it leveled up, so would the capacity of this hidden dimension, expanding its boundaries to accommodate larger or more numerous objects. The thought of having a virtually limitless storage solution at my disposal sparked visions of endless possibilities. Not to mention that once the skill hits max level and evolves into a higher-ranked skill the amount of space will be even greater. And the evolved version may even give more benefits. Practically speaking, Blood Holding offered a means to carry essential tools without encumbering myself, ensuring readiness for unforeseen challenges. Yet, its potential extended beyond mere convenience. The ability to safeguard sensitive or dangerous artifacts away from prying eyes or hostile forces could prove invaluable in my pursuits.

Guess I need to think about the skills I need now and the ones that will be more helpful in the future. I just need to choose three more skills and the quest will finally be over. A few of the skills sound and look cool to have but I can't let myself die because of that.

Slapping my face I began to think over each and every one of the skills. I made a list of each one with pros and cons with the help of Glimpse of Insight.


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