Chapter 106: Chapter : 105 : You Will Definitely Be Surprised
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Looking at the two people coming, John smiled and greeted Martel and Baker.
"You called me and I recommended the VR studio. I thought you were going to 'Resident Evil' in VR, but I didn't expect you to play it like that."
They walked to a coffee shop in the exhibition hall. Sitting in the hall, Martel smiled as he looked at John and said.
"Horror games seem to be compatible with VR, but if I do so, sales are not expected to be too high," John said with a smile and shook his head.
It is indeed a very good idea to port 'Resident Evil" into VR, including its atmosphere and theme creation, which are very compatible. But as he said before, horror games that are too frightening can be daunting. The immersive VR device can make the game more realistic, but the fear it brings will also increase exponentially.
It's not difficult to predict that by then, it is very likely that it will be well-received, even though VR devices are not yet popular.
"Indeed, in addition to the limitation of subject matter, the equipment problem is also a big point," Martel nodded.
"But what's more interesting is what your new game is. Recently, there has been a lot of interest online, but there is no substantial news." Baker looked at John and asked a topic he was more interested in.
"It is an FPS type of game, as for what it is in the end, it will be known by the time," John chuckled.
After all, he couldn't just say that the game is barely in its conceptual phase, and the shape of the plan hasn't come out.
But hearing John's words, Martel and Baker were a little surprised.
"FPS type? This type of competition can be huge," Martel looked at John and said.
"I want to give it a try, and big competition also means a big market," John said with a smile, and then did not delve too much into this topic: "When will your new game go on sale?"
"During the game exhibition, Gemtechs will announce the release time," Martel took a sip of coffee and said.
"But you're going to be a speaker in the independent game area afterward. Do you want to talk about anything?" Baker looked at John and said.
It was a surprise for John to be selected as this speaker, but in Baker's and Martel's opinion, with some insiders, it was not unexpected. After all, John's actions last year were not small. He also won the Game Award, a gold prize in the circle.
Plus, because of 'Resident Evil,' John was not selected as the top ten independent game developers of the year, and at that time, it also caused some controversy. So choosing John to be the speaker of the independent game area of this exhibition is also a kind of compensation.
Of course, what's more important is John's current achievements, which indeed deserve the position of this speaker.
"What else can I talk about? Maybe some experience?" John felt helpless when it came to this.
He knew his limits. Although it seems that his current achievements are quite good, John is still learning. The reason why the game is popular is mostly because it comes from the parallel memories for inspiration, he is standing on the shoulders of giants.
Take 'Resident Evil,' for example. Although it is not completely original, it is a mixture of classic gameplay, John is still thinking about how to solve many details. This is also the reason why the plan has not been finalized so far.
Afterward, the three people talked about the game industry and John's next speech. Unlike Martel and Baker, who are already well-known figures in the game world, John is considered to be a newcomer, and there is not much he knows about many things.
After chatting for more than an hour, looking at the backs of the two of them, John couldn't help but feel some emotion, he still had many things to continue to learn.
Feeling reflective, John froze for a moment, because he realized a problem. Both of these people are gone, don't you have to pay for the coffee? Call him to chat, then enjoy an afternoon tea, and leave straight away. John felt like he had been outplayed.
[ ===== ]
On Friday of the second week, the Game Show officially opened, and game developers from all over the world came here with their works. At the same time, players from all over the world also participated in this feast.
The exhibition area of PixelPioneers Studio could only be regarded as a medium level, not top-tier but with some recognition. Thanks to the online publicity and the title of 'Resident Evil,' there were still a lot of players in front of PixelPioneers. Many players lined up in the exhibition area to learn about PixelPioneers' games and experiences.
But soon, accompanied by the first batch of players waiting in line to experience the offerings brought by PixelPioneers Studio, they were collectively stunned.
Try the new game!? What about new content updates for old games? Nothing!
Wesley Roddy, who entered the exhibition with a work permit for the first time and queued up to get the number-one experience quota, looked at the content of the experience in front of him, completely baffled.
As the editor for Gaming Stars responsible for this area, Roddy had placed his priority on PixelPioneers Studio.
After all, PixelPioneers Studio is a dark horse. The 'Binding of Isaac,' 'Octopath Traveler,' and 'Outlast' were huge successes, and then the studio ambitiously developed 'Resident Evil.' Overseas, the market also showed very positive results.
The most important thing is that the recent popularity of PixelPioneers Studio has been incredibly high. Not long ago, their official account "accidentally revealed" the news of the new game, and then after player questioning, confirmed that the new game was indeed under development.
It also drew countless players and industry insiders to express their curiosity. This time, knowing that PixelPioneers Studio was participating in the Games Expo, Roddy assumed that their new work would be announced at the exhibition.
Well, it was indeed announced. And the announcement was not just for a game, but also news of 'Resident Evil.' But why were there only promotional videos?
Like the players who lined up with Roddy, sitting in front of the computer and watching the promotional trailer for five or six minutes, they were told that the experience was over and left the exhibition area.
Looking at the four large screens hanging prominently in the center, playing videos identical to those in the game experience area.
"Leon and Ada, and is this the scene in 'Outlast'?"
"So many soldiers, are they investigating the virus incident?"
"A lot of zombies and the map is so big. Is this a sandbox mode? Let players explore Raccoon City?"
Players watching the promotional video exclaimed and cheered, with a few foreigners also joining in their excitement.
"There will be a demo of John's new game at the conference!"
"Hey, is the new game fun?" At this point, some people noticed that the people coming out of the trial area all had odd and speechless expressions, sparking curiosity.
Could it be that this game, whose promotional video looks amazing, is not fun? Many felt a twinge of worry.
"Ah! Just thinking about what I just experienced, I've never seen a game studio like this."
???, Roddy opened his eyes wide.
Players who had also gone in to experience the demo seemed to realize something, and they showed friendly smiles: "Yes, the experience area is unexpected. I never thought the content would look like this. One word, amazing."
Many experienced players expressed their admiration.
As for players who were curious and asked what kind of game it was, they were met with a simple response: "Try it for yourself. Believe me, you'll be surprised."