Path To Nowhere

Ranks of Abnormalies



Rank 1: Lesser Demon

Core Symbol: a single straight Fin forming a circular core

Elemental Colors:

• Fire: Dark Red

• Water: Dark Blue

• Earth: Dark Brown

• Air: White

Rank 2: Minor Demon

Core Symbol: Two intersecting Fins that form a cross and produces a square/kite shaped core

Elemental Colors:

• Fire: Red

• Water: Blue

• Earth: Brown

• Air: Grey

Rank 3: Greater Demon

Core Symbol: More intricate designs with curves and loops, Having a three intersecting fins and creating a hexagon shaped core

Elemental Colors:

• Fire: Yellow

• Water: Dark Blue

• Earth: Green

• Air: Silver

Rank 4: Archdemon

Core Symbol: Complex patterns resembling runes or glyphs, having four intersecting Fins creating a rough octagonal core

Elemental Colors:

• Fire: Golden

• Water: Navy Blue

• Earth: Olive Green

• Air: Light Grey

Rank 5: Demon Lord

Core Symbol: Elaborate symbols with interlocking elements and fine details , this Core has Five intersecting Fins creating a decagonal roughly shaped core

Elemental Colors:

• Fire: Bright Gold

• Water: Deep Sea Blue

• Earth: Emerald Green

• Air: White with Silver streaks

Monster

Rank 1: Silence Monsters

• Appearance: Hairless, bat-like features.

• Abilities: Cannot see or smell, but have heightened auditory senses. They can track people based on subtle noises like eating and breathing.

• Weaknesses: Loud noises can disorient and confuse them.

Rank 2: Fury Monsters

• Appearance: Large, muscular creatures with red, horned skin and sharp claws.

• Abilities: Driven by blind rage, they charge at anything that moves, causing massive physical destruction with their sheer strength.

• Weaknesses: Easily distracted and can be lured into traps. Their uncontrollable anger makes them predictable.

Rank 3: Ravager Monsters

• Appearance: Wolf-like with multiple rows of sharp teeth and claws, covered in matted fur.

• Abilities: Relentlessly hunt in packs, using brute force and sharp senses to overpower their victims. They communicate through howls and growls.

• Weaknesses: Distrustful of fire and bright lights, which can scatter and confuse them.

Rank 4: Devourer Monsters

• Appearance: Massive, serpentine bodies with unhinged jaws and rows of sharp teeth.

• Abilities: Swallow their prey whole, using their immense size and constricting bodies to capture and consume anything in their path.

• Weaknesses: Slow movement makes them vulnerable to quick attacks, and their hunger can be used to bait them into traps.

Rank 5: Tracker Monsters

• Appearance: Hyena-like with keen, glowing eyes and a heightened sense of smell.

• Abilities: Expert trackers that can follow the scent of their prey over vast distances. They are relentless and rarely lose a trail.

• Weaknesses: Strong odors and scents can confuse them, disrupting their tracking ability.

Rank 6: Crusher Monsters

• Appearance: Elephantine with thick, armored skin and massive tusks.

• Abilities: Use their immense weight and strength to crush anything in their path. Their armored skin makes them hard to injure.

• Weaknesses: Slow and cumbersome, making them vulnerable to quick, agile attackers.

Rank 7: Stalker Monsters

• Appearance: Panther-like with sleek, black fur and piercing yellow eyes.

• Abilities: Silent hunters that can blend into the darkness, stalking their prey with incredible stealth and agility.

• Weaknesses: Bright lights and sudden loud noises can startle them, breaking their concentration and forcing them to retreat.

Rank 8: Scavenger Monsters

• Appearance: Vulture-like with leathery wings and sharp beaks.

• Abilities: Scavenge and feed on the remains of other monsters' kills. They are opportunistic and can strip a corpse clean in minutes.

• Weaknesses: They are not strong fighters and can be easily scared off by more aggressive monsters or humans.

Rank 9: Burrower Monsters

• Appearance: Mole-like with powerful digging claws and a thick, armored hide.

• Abilities: Burrow underground to ambush their prey from below, causing the ground to collapse and trap their victims.

• Weaknesses: Their reliance on underground movement makes them vulnerable to surface attacks and flooding.

Rank 10: Swarm Monsters

• Appearance: Insectoid with exoskeletons, multiple limbs, and mandibles.

• Abilities: Attack in large swarms, overwhelming their prey through sheer numbers. They can climb walls and cover large areas quickly.

• Weaknesses: Fire, insect repellents, and environmental hazards like water can decimate their numbers and disrupt their swarming behavior.

Zombies

1. Phase One Zombies (Green Palette): This initial stage sets the foundation for the zombie transformation process, where the fungus begins to affect the brain, leading to the characteristic green pebble-like appearance. These zombies are likely still relatively weak and easy to dispatch compared to later phases.

2. Phase Two Zombies (Yellow Palette): As the fungus continues to adapt and change within the host's body, the zombies progress to this stage, marked by the transition to a yellow pebble-like appearance. This phase could indicate a further deterioration of cognitive functions and an increase in physical capabilities.

3. Phase Three Zombies (Orange Palette): This stage represents a significant advancement in the zombification process, with the fungus fully adapted and the zombies gaining enhanced abilities such as regeneration, increased strength, and speed. Despite these improvements, they remain relatively unintelligent.

4. Phase Four Zombies (Red Palette): The transition to spore-born zombies adds a new dimension to the threat, as they gain the ability to transform into plant-like entities and release spores that can infect others. This stage introduces a potential exponential increase in zombie numbers and poses a significant challenge to survivors.

Mutant

• Phase One Mutants (Soldier Green): Mutants emerge as a separate category, potentially triggered by exposure to radioactive chemicals or as a natural progression after Phase Four of zombification. These larger, more ferocious creatures add a new level of danger, particularly with their ability to become giants and exhibit increased aggression.

• Phase Two Mutants (Black Palette): The final stage of mutant development, characterized by extreme strength and durability. These mutants pose a formidable threat due to their enhanced physical abilities and longevity, making them particularly challenging adversaries for survivors to overcome.

Types of Zombies

1. Nomads:

- Behavior: Nomad zombies typically move in groups or hordes, drawn to noise, movement, or the scent of living beings. They exhibit basic instincts such as seeking out food (humans) and may gather in larger numbers around areas with higher population densities.

- Weaknesses: While nomad zombies may lack exceptional strength or speed individually, their collective numbers can pose a significant threat. However, they are susceptible to distractions, traps, and strategies that exploit their predictable behavior.

2. Sprinters:

- Physique: Sprinter zombies were once individuals with athletic bodies, possessing lean muscle mass and heightened agility even before their transformation. As zombies, they retain these physical attributes, making them faster and more agile than other types.

-Hunting Behavior: Sprinters excel at chasing down prey, utilizing their speed and endurance to pursue survivors relentlessly. They may employ pack tactics, coordinating their movements to corner or trap their targets.

- Threat Level: Sprinters are particularly dangerous in open environments where their speed gives them an advantage. Survivors must rely on stealth, agility, and clever tactics to evade or outmaneuver these fast-moving zombies.

3. Bulkers:

- Physical Attributes: Bulkier zombies were once individuals with muscular physiques, such as bodybuilders or athletes. As zombies, they retain their strength and mass, making them formidable opponents in hand-to-hand combat.

-Combat Style: Bulkier zombies rely on brute force, using their strength and size to overpower survivors. They may be slower than other types of zombies but make up for it with raw power, capable of breaking through barriers and shrugging off attacks.

- Vulnerabilities: While bulkers pose a significant physical threat, they may be less agile and susceptible to traps that exploit their lack of speed or maneuverability. Survivors may need to use strategy and resourcefulness to overcome these formidable adversaries.

4. Brutes:

- Size and Strength: Brute zombies are exceptionally large and powerful, towering over other zombies and survivors alike. They may have mutations or physical enhancements that make them even more formidable.

- Role in Hordes: Brutes often serve as the leaders or enforcers within zombie hordes, using their strength to dominate and control lesser zombies. They may direct the actions of the horde or act as frontline attackers in assaults on survivor strongholds.

- Weaknesses: Despite their size and strength, brutes may have vulnerabilities such as slower movement speed or limited agility. They may also be susceptible to attacks on their joints or weak points.

5. Stalkers:

- Stealth and Cunning: Stalker zombies exhibit heightened intelligence and cunning, allowing them to stalk their prey with patience and precision. They may hide in shadows, mimic human behavior, or set traps to ambush survivors.

- Hunting Tactics: Stalkers prefer to isolate and target individual survivors, using stealth and surprise to catch their prey off guard. They may stalk their victims for extended periods, waiting for the perfect opportunity to strike.

- Survival Skills: Stalkers may retain some residual memories or skills from their former lives, allowing them to navigate complex environments and overcome obstacles in pursuit of their prey.

6. Swarmers:

- Numbers Over Strength: Swarmer zombies are characterized by their sheer numbers rather than individual strength or abilities. They overwhelm survivors through sheer force of numbers, flooding areas in massive hordes.

- Mob Mentality: Swarmers exhibit collective behavior, moving and attacking in unison like a living tide of undead flesh. They may flow around obstacles or climb over barriers to reach their prey.

- Challenge for Survivors: Dealing with swarmer zombies requires efficient crowd control tactics, as well as strategies for managing large groups of enemies without becoming overwhelmed.


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