Chapter 98: chapter 98 testing
With the Mid-Level Poison Resistance Potion successfully crafted, Raven now faced the most important part of the process—testing its effectiveness. Even the most skilled alchemists couldn't guarantee a potion's potency just by looking at it. The true measure of success lay in how well it performed under real conditions. If the resistance effect wasn't strong enough, or if the stabilizers hadn't fully neutralized the venom's toxicity, the potion could end up being useless—or worse, harmful.
Raven took a small glass vial and carefully poured a portion of the potion into it. The liquid flowed smoothly, its deep green color shimmering with faint golden streaks. This was a promising sign. If the potion had been improperly mixed, it would appear cloudy or have visible residue at the bottom, indicating separation of ingredients. He swirled the vial gently, observing how the potion moved—fluid but slightly thicker than water, a characteristic of well-blended venom-resistant solutions.
Now came the moment of truth. He had two ways to test the potion: analyzing its properties through the alchemy interface or conducting a direct experiment by exposing himself to a controlled dose of poison. Since Raven didn't trust the game's basic system-generated descriptions, he preferred the hands-on approach.
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The First Test – System Evaluation
Before consuming the potion, Raven activated his alchemy analysis skill, a low-level ability that allowed him to check a potion's basic stats. A faint glow surrounded the vial as the system processed its composition, and after a few seconds, the results appeared in front of him.
> [Potion Analysis Complete]
Item: Mid-Level Poison Resistance Potion
Grade: Intermediate (83% Purity)
Effect: Provides 35% resistance to poison effects for 10 minutes.
Side Effects: None detected.
Notes: A well-crafted potion with a stable formula. Higher purity versions may offer increased resistance.
Raven nodded. An 83% purity level was a solid result for a mid-grade potion. While higher-tier alchemists could push this to 90% or above, anything above 80% was already considered effective. The resistance level of 35% meant that any poison damage or debuffs would be reduced by over a third, making it a valuable asset for difficult encounters. More importantly, there were no side effects, proving that the neutralizing agents had been correctly balanced.
Still, system evaluations could sometimes be inaccurate, especially when dealing with unique poisons or dungeon-specific venoms. To confirm its true effectiveness, Raven needed a real-world test.
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The Second Test – Direct Poison Exposure
Raven reached into his inventory and pulled out a Sprent Poison Needle, a small, toxin-coated dart that players often encountered in the Sprent Dungeon. These needles carried low-grade paralyzing venom, capable of numbing a target for five seconds upon contact. Normally, without resistance, a single hit could slow a player's movements, leaving them vulnerable to follow-up attacks.
He took a deep breath and pricked his finger with the tip of the needle. Immediately, the game system registered the poison's effect.
> [Poisoned – Sprent Venom Detected]
Duration: 5 Seconds
Effect: Movement Speed Reduced by 40%
Without wasting time, Raven drank the Mid-Level Poison Resistance Potion. The liquid was thick but surprisingly smooth, carrying a slightly bitter aftertaste. As the potion entered his system, his body emitted a faint green glow, signaling that the resistance effect had taken hold.
He checked the status panel again. The poison's duration dropped from 5 seconds to 3 seconds, and the movement penalty decreased from 40% to 25%. This confirmed that the potion's 35% resistance effect was working properly—not completely nullifying the poison, but significantly reducing its impact.
> [Poison Resistance Activated]
New Duration: 3 Seconds
New Effect: Movement Speed Reduced by 25%
Raven clenched his fist, watching as the numbing sensation faded faster than usual. It worked. The potion had successfully weakened the poison's effect, proving its effectiveness in actual combat conditions. If used strategically, this potion could provide a significant edge against enemies that relied on poison-based attacks.
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Final Assessment and Market Value
Now that the potion had been tested, Raven evaluated its potential market value. In the current economy, low-tier Basic Poison Resistance Potions sold for around 3 to 5 silver each, offering a weak 15% resistance with a short duration of five minutes. Mid-Level variants, however, were rare—alchemy players were still experimenting, and few had successfully crafted reliable versions.
Given the potion's 35% resistance and 10-minute duration, it was a premium product. Based on the market trends, a potion of this quality could easily sell for 20 to 25 silver per bottle, making it highly profitable. If he mass-produced these, he could create a steady income stream, especially as more players prepared for Sprent Dungeon's Hell Mode.
Raven smirked. He had just unlocked a valuable gold mine. Not only had he crafted a powerful poison resistance potion, but he had also gained an advantage over other alchemists struggling to refine mid-grade venoms. With the dungeon's difficulty forcing players to seek every possible edge, this potion could become an essential item.
Satisfied with the results, Raven stored the remaining potion bottles in his inventory. The real question now was—how much chaos could he create by controlling the supply?