MMORPG: REBORN MARK ADVENTURE IN ONLINE GAME

Chapter 96: chapter 96 mid grade posion resistance part 1



Raven set aside the Low-Grade Poison Resistance Potion and turned his attention to his remaining ingredients.

Low-grade potions were useful, but they had limited effectiveness. If he wanted a real advantage in the Sprent Dungeon, he needed something stronger—a Mid-Grade Poison Resistance Potion.

This wasn't just about higher resistance. The biggest flaw of low-grade potions was their short duration. Five minutes wasn't enough for prolonged battles. Mid-grade potions, on the other hand, had a longer effect, making them far more valuable.

But refining them was a different level of difficulty.

Alchemy was as much about understanding ingredients as it was about mixing them. Unlike low-grade potions, where ingredients could be roughly combined, mid-grade potions required precise selection, preparation, and balance.

Raven reviewed his materials carefully, knowing that a single mistake in ingredient choice could lead to failure—or even a deadly explosion.

1. Sprent Venom Gland (Higher Purity) ×1

➤ Function: The core ingredient, responsible for providing poison resistance.

➤ Risk: Sprent Venom is inherently toxic. Without proper processing, it can poison the drinker instead of granting resistance.

➤ Why Higher Purity? Unlike the low-grade version, where raw venom glands were directly used, mid-grade potions required purified venom extract to ensure stability and potency.

Processing method:

The venom gland needed to be carefully sliced open to extract the liquid inside.

Then, it had to be gently heated to evaporate impurities without destabilizing the poison.

If done correctly, the venom would turn translucent green, signifying it was refined and safe for potion crafting.

Raven had already learned from past mistakes—he wouldn't ruin this batch.

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2. Bitterroot Extract ×2

➤ Function: Acts as a neutralizer, reducing the venom's toxicity while keeping its resistance-boosting properties intact.

➤ Why Two? One dose was enough for low-grade potions, but mid-grade required two to maintain a stable composition.

➤ Risk: Too much Bitterroot would weaken the potion, making it ineffective against high-level poisons.

Preparation method:

Bitterroot had to be dried and finely ground before use.

It was then soaked in warm Mana-Stabilized Water for a few minutes to extract its essence.

The extracted liquid was filtered to remove solid particles before being added to the potion base.

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3. Alkahest Solution ×1

➤ Function: A universal dissolving agent that allowed ingredients to blend without losing their properties.

➤ Why It's Important: Without Alkahest, venom and Bitterroot would reject each other, making the potion unstable or outright useless.

Properties of Alkahest:

Unlike regular water, Alkahest was infused with alchemy magic, allowing it to break down even the toughest materials.

It acted as a buffer, ensuring that toxic elements didn't overpower the final potion.

It also slightly increased the absorption rate of the potion when consumed.

Handling Notes:

Alkahest must not be overheated, or it would lose its dissolving ability.

It should be added first to form the potion's base, allowing other ingredients to blend seamlessly.

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4. Nightshade Powder ×1 (New Ingredient for Mid-Grade Potions)

➤ Function: The key stabilizing agent, extending the potion's duration and ensuring balanced potency.

➤ Risk: Nightshade was a poisonous plant—even a slight overdose would turn the potion into a deadly toxin.

> "The difference between medicine and poison is just the dosage."

Precise Measurement Required:

Low-grade potions didn't use Nightshade, but mid-grade versions required exactly 0.75 grams.

More than 1 gram would introduce hallucinations and nausea.

Less than 0.5 grams would shorten the potion's effect.

Preparation method:

Nightshade had to be dried and ground into an ultra-fine powder to ensure even distribution.

It was then filtered through fine silk to remove any larger, unstable particles.

The powder had to be carefully measured before adding—too much or too little would throw off the entire formula.

> This is the trickiest part… But if I get it right, the potion's effect will double.

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5. Mana-Stabilized Water ×1 (Replacing Regular Water)

➤ Function: Acts as the potion's base, allowing magical ingredients to bind properly.

➤ Why It's Needed: Regular water wouldn't be able to handle the higher purity venom and Nightshade.

➤ Effect: Increases potion absorption speed, allowing resistance effects to activate faster.

Handling Notes:

It must be heated gently before adding ingredients.

If overheated, it would lose its mana-infused properties, weakening the potion.

It had to be stirred counterclockwise three times before mixing.

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Ingredient Summary – The Perfect Balance

Each ingredient had a clear purpose in the formula:

1. Sprent Venom Gland → The poison resistance effect (core ingredient).

2. Bitterroot Extract → Neutralizes toxicity, making the potion drinkable.

3. Alkahest Solution → Ensures all ingredients blend properly.

4. Nightshade Powder → Extends duration and stabilizes the mixture.

5. Mana-Stabilized Water → Enhances potion absorption and mana flow.

With all ingredients prepared, Raven moved on to the next step:

Refining the base solution.

> No mistakes. No distractions. This will be a perfect batch.

Now that Raven had carefully selected and prepared his ingredients, it was time to create the base solution—the foundation that would hold everything together. Unlike low-grade potions, where ingredients could be thrown together with minimal care, mid-grade alchemy required precision and patience.

If the base was unstable, the entire potion would fail—or worse, explode.

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1. Heating the Mana-Stabilized Water

Raven placed a small alchemy burner on the table and adjusted the flame to a low, steady heat.

➤ Why Not High Heat?

High heat would evaporate the mana-infused properties of the water, making it useless.

A stable temperature was needed to ensure smooth ingredient fusion.

Action: He poured Mana-Stabilized Water into a reinforced glass cauldron, watching as the liquid shimmered with a faint blue glow.

Check: After 20 seconds, the water's glow became slightly brighter, indicating it was warm enough to proceed.

> This glow means the mana is flowing properly… now for the Alkahest.

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2. Adding the Alkahest Solution

Next, Raven took a small silver vial and carefully poured in 5 drops of Alkahest Solution.

➤ Why Only 5 Drops?

Too much Alkahest would make the potion too diluted, weakening the final effect.

Too little, and the ingredients wouldn't bind together properly, leading to failure.

Reaction: As the drops fell into the cauldron, the water darkened slightly, turning from a shimmering blue to a muted gray.

> Perfect. That means the Alkahest is dissolving evenly.

Raven stirred the solution counterclockwise three times, ensuring an even mixture.

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3. Checking Solution Stability

Raven had to confirm that the base was stable before adding the primary ingredients.

Test: He took a small wooden stick and dipped it into the liquid for 5 seconds.

If the solution was unstable, the stick would start to dissolve or warp.

If the solution was stable, the stick would remain unchanged.

Result: The stick came out normal, meaning the solution was properly balanced.

> Good. The base is now ready for the poison extract.

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4. Maintaining the Right Temperature

Before moving forward, Raven had to ensure the right temperature was maintained.

Low-Grade Potions needed a steady flame at all times.

Mid-Grade Potions required the flame to be adjusted throughout the process.

Current Temperature: 54°C (129°F)

Target Temperature: 50°C (122°F) → Slightly Lower

> The solution is a bit too hot. If I add the poison now, it could destabilize everything.

Fix: Raven adjusted the burner slightly, lowering the heat until the temperature reached exactly 50°C.

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5. Final Stirring Before Adding Ingredients

With the solution heated properly, Raven had to stir it one last time to make sure it was fully prepared for the venom.

Stirring Sequence:

3 Counterclockwise Stirs → To maintain mana flow.

1 Clockwise Stir → To settle the Alkahest into the solution.

As he finished stirring, the liquid returned to a faint blue hue, signaling that the base was now perfectly prepared.

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Base Solution Complete!

Raven took a deep breath. This was the foundation of the Mid-Grade Poison Resistance Potion.

A stable base meant the venom, antidotes, and stabilizers would blend correctly, maximizing the potion's effectiveness and duration.

> Now… time to process the venom.

Bonus chapter thanks for 10 power stones


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