MMORPG: Divine Mech Hunter

Chapter 1776: The Trend



No need for reminders from the Witherer, Li Yao already had a plan and positioning in mind. The outer cities naturally belonged to the Camp, or rather to the Undercity.

The more inner regions also had to be attacked, to make everyone believe that he was targeting the Lizardmen's masters, fighting all the way through.

The Lizardmen controlled only three maps, insignificant compared to any Race of the Camp, but fairly decent in the Chaos Camp. Had their main city not descended greedily, they could have acquired more.

To better utilize resources, the Lizardmen cities were densely built, frantically absorbing map resources, aiming to strengthen themselves and contend against the three Camps.

Player guilds naturally had their bases in these locations, so by entering the Lizard territory, one would find Lizard guild bases scattered throughout.

Just as the Lizardmen detested Li Yao, Li Yao also had no regard for Lizardmen, dealing with any guild base he encountered along his route.

Whether numerous guilds defending fortresses and cities, none could withstand Li Yao's main force, let alone mere guild bases, resulting in numerous unlucky guild bases being flattened along the way, leaving Lizard players in fury, yet some Lizardmen grateful.

However, upon reaching the Lizard territories, city conquests became significantly harder, for these cities had original garrisons and constant guild player influx, raising the combat difficulty by more than a notch.

But, the Lizardmen needed to defend too many cities, guarding against counterattacks, with troops needed everywhere, especially knowing Li Yao's intentions, being aware he commanded two Magic Battleships, they dared not dispatch their Ace Army from the main city.

In any other Race, hearing a rookie boastfully leading newbie troops to invade the main city would be deemed insane.

But not for the Lizardmen; having suffered from Li Yao's tactics before, they viewed him as a formidable opponent.

Thus, under such circumstances, outer NPCs mainly comprised city garrisons, without additional support, unable to aid, as Li Yao's Magic Battleships were too swift. They had to guard against Li Yao's all-or-nothing approach, fearing he'd lure their armies out and suddenly launch a full-scale attack on the main city, complicating matters.

Despite increased resistance, the main force advanced like a storm, the Air Fortress being excessively overpowering. Not only them, even the main city may lack proper countermeasures.

Two Air Fortresses: one focused on demolishing walls, the other on deploying dispersible Plague Barrels for maximum devastation.

Lizardmen resorted to sacrificing lives, even added NPCs couldn't impede Li Yao's progress.

In three days, Li Yao circled the outskirts of three maps, conquering all outer cities, capturing the Lizardmen's core map fortress by the third day.

The main force's enthusiasm soared to its peak, their harvest in three days was tremendous, an unstoppable momentum.

In three days, the fourth day dawned after counterattacking, the relentless four-day battle finally made the Chaos Camp face reality.

Earth's players were numerous, technically inferior to alien toys, yet it was war, testing armies, individuals' skills diminished infinitely.

Moreover, Earth players of the three Camps were countless, far exceeding the Chaos Camp by enormous margins.

Just under a hundred cities were insufficient for the three Camps, the Camps and players fully exploiting their overwhelming numbers.

No matter the alliances or else, in three days, territories occupied by the Chaos Camp were reclaimed by players, continuously launching offensives on Chaos Camp's outer cities.

Although the three Camps' players and guilds paid a heavy price, compared to the gains, these losses were acceptable. Furthermore, the three Camps kept encouraging players to keep capturing cities.

Players were eagerly engaged, whereas Chaos Camp players were bitter, despite the Camp's support, the costs were too high.

Many guild bases on the frontlines were now besieged and fallen, upgrading maps compressed, causing Chaos Camp players despair.

By the third day, Chaos Camp couldn't sustain such losses, collapsing under the madness of three Camps players' attacks, finally realizing the foolishness of instigating this provocation.

They began confidently believing their recruits were stronger than the three Camps, exploiting undefined rules, catching the three Camps off guard.

Only now did they understand who truly acted foolishly, the unbearable costs they incurred.

Having woven their own trap, they finally grasped the meaning of the saying.

Even more frightening, they could only defend rather than attack, relying on players, yet Chaos Camp's players also paid heavily for their arrogance and pride.

In reality, the three Camps' losses were greater, yet compared to what they earned, it was unmatchable.

On the third day, Chaos Camp reached out to the three Camps' leaders, proposing a ceasefire, claiming the recruits were causing turmoil, the four Camps should cooperate sincerely, etc.

The three Camps retorted with their past words, asserting recruits should resolve recruits' issues, it's not a major concern, merely child's play.

Chaos Camp endured silent bitterness, the three Camps' leaders sneering, regarding war as a joke, fighting at will, halting on whim, overestimating their significance.

In helplessness, Chaos Camp's races summoned recruits to form elite armies, targeting disordered guild alliances effectively.

Yet, the three Camps refused to be intimidated, uniting, safeguarding their victories while continuing to seize new cities.

Chaotic battles prolonged, Li Yao over three days captured cities secondarily, the escalating fierce battle resulted in soaring energy units, and continuous army production.

While others overlooked, Li Yao's personal army expanded rapidly, approaching ten million, nearing his own expectations.

The three-day battle left the main force fatigued, thus stationed above the fortress, everyone resting, anticipating the fifth day's arrival.

The main force reached their core map, main force players naturally assumed the target main city was the Lizardmen, as did the Lizardmen, as scouts reported, Lizardmen's main city was under full lockdown...


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