Chapter 156 Third-Order Werewolf Archer_1
Yan Xing certainly knew that allowing grain from the Eternal Domain into Nuta City would make many people hate him to the bone. He also knew they would do everything possible to keep it out.
However, as long as Count Theodore was the city's lord and wanted to stabilize the logistical support for the Wildwind Highlands Legion, he had to withstand all external pressure. This meant allowing the Eternal Domain's grain into Nuta City.
The grain was a lifesaver for Count Theodore, and he wouldn't jeopardize his cooperative relationship with the Eternal Domain.
Therefore, Yan Xing could comfortably focus all his energy on the Thunderous Swamp campaign during this period.
The first batch of Light Armored Werewolf Warriors completed archer training and entered the Archer Camp for advancement.
After consideration, Yan Xing chose the Short Bow as the weapon for the Werewolf Archers.
The Short Bow has a short body, making it more suitable than other bows for use in the swamp's thickets. Moreover, when I upgrade the Werewolf Warriors to Seventh Order Cavalry, I should try to turn them into mounted archers. The Short Bow is perfect for mounted archery.
He chose a set of chain mail armor at random.
Werewolf Archer (Werewolf Faction Third-Order Unit)
Attack: 6
Defense: 4
Damage: 4
Stamina: 9
Talent: Mobile Shooting (Precision penalty for shots taken while moving reduced by 50%)
[You have gained recruitment rights for Third-Order Werewolf Archers of the Werewolf Race]
[Your main quest progress has increased]
[You have gained 60,000 Experience]
[You have gained 5,000 Reputation]
[You have gained 5,000 God-given gold coins]
[You have acquired God-given Equipment: Beastmaster's Ring]
[You have acquired a Special Building Blueprint: Beast Prison]
[You have gained 5 Magic Crystals, 5 Magic Mercury, 5 Magic gemstones, 5 Magic Sulfur]
[You have gained 10 Stone, 10 Wood, 10 Iron Ore, 10 Copper Ore, 10 Silver Ore, 5 Gold Ore]
[You have learned the Skill: Junior Luck Technique]
[You have acquired 100 Werewolf Archers]
[You have acquired 100 units of food]
[You have acquired 200 sets of chain mail armor, 200 Short Bows, 200 iron flails]
[You have acquired...]
It was another barrage of rewards that excited Yan Xing for quite a while.
Beastmaster's Ring: Allows the hero to master Beast Taming Technique.
Similar to a Knight's training techniques, the Beast Taming Technique is an exclusive skill for Beast Tamers, a hero profession from the swamp factions.
The Beast Taming Technique allows Beast Tamers to tame beasts at a faster speed and exercise control over one or multiple beasts.
Chocobos are magical beasts, as is the Akhal-Teke steed, Fei Ying. Yan Xing could ride them because these magical beasts were relatively gentle by nature and could be tamed to accept riders.
But most magical beasts were not so amiable; ordinary people found it difficult to communicate with them, let alone control them.
Swamp Beastmasters, however, could control many magical beasts in battle, even commanding them to execute rather intricate tactics.
The Beastmaster's Ring endowed non-swamp heroes with the ability to tame magical beasts.
One can never have too many skills, especially one as powerful as this. Yan Xing immediately put on the Beastmaster's Ring.
At that moment, he felt a significant change in his spiritual domain's sensitivity to the outside world.
This feeling was particularly evident when he rode Chocobos and Battle Griffins.
Previously, when controlling his mounts, Yan Xing relied more on a Knight's riding skills and the rapport he had with them.
Through continuous training, a mount learned to understand its rider's intentions through the Knight's actions.
But once he acquired the Beast Taming Technique, Yan Xing felt a very subtle connection forming between himself and the magical beasts.
As long as the magical beasts were tamed by him, he could issue commands to them through direct mental communication.
Therefore, riding Chocobos and Battle Griffins again felt completely different.
Mind-to-mind contact allowed for the execution of commands without any delay or error.
This definitely elevated his personal combat power to a new level.
Moreover, Yan Xing had long coveted the Poison Flies of the swamp.
These small-sized insect-type magical beasts were easy to hide.
Yan Xing had seen many Werewolf Beast Tamers hide Poison Flies in their clothing or backpacks. They kept them ready to summon for a surprise attack if danger arose.
In a head-on battle, a swarm of Poison Flies accompanying him could effectively distract enemies.
So now, I guess I'm both a Swamp Beast Tamer and a human Knight, right?
HAHAHAHA...
Yan Xing thought with satisfaction, the Beastmaster's Ring now on his finger.
Continuing to look at the other rewards.
Beast Prison: Locking captured magical beasts in a prison can increase the chances of taming them.
Swamp Beastmasters possessed taming skills, but not all magical beasts were easy to tame.
Generally, the higher the order of a magical beast, the more difficult it is to tame; similarly, the stronger the magical beast, the harder it is to subdue.
The Beast Prison can increase the chances of taming them... What a great item! I must build one. In the future, I'll just capture any powerful magical beasts, throw them in there, and tame them slowly.
There was also the Junior Luck Technique: slightly increases a hero's Luck. (The higher the Luck, the more likely the hero is to deal high damage when casting Spells).
While learning Magic and combat techniques from Count Theodore and Hibel in Nuta City, Yan Xing had learned something. The damage output of Magic and combat techniques was not fixed; it randomly fluctuated, decreasing or increasing by up to 20%.
The higher a hero's hidden Luck, the greater the chance of an upward fluctuation. Conversely, if a hero's hidden Luck was negative, they were prone to inflicting low damage.
Luck was a hidden, invisible attribute, but it could be influenced in many ways. Some Spells and items could even lower an opponent's Luck, causing them to consistently deal low damage.
Of course, there were also Skills and items that increased one's own Luck, ensuring high-damage attacks.
Therefore, battles between heroes were not simple exchanges of offensive Magic and combat skills; more attention was paid to the use of auxiliary Magic.
Proper tactics and skill application could keep oneself perpetually buffed and the enemy perpetually debuffed.
This way, one could easily defeat much stronger opponents.
High Luck meant a higher chance of critical strikes.
Thus, the Luck Technique was a very practical Skill for a hero.
Beyond these, the main quest also yielded substantial resource rewards.
Finally, the rewards included 100 Werewolf Archers.
This further expanded the army Yan Xing was preparing to lead into the depths of Thunderous Swamp.
The Eternal Domain was now a Level 4 Domain, and its crossbow camp and crossbow training grounds had been upgraded.
Yan Xing immediately sent the five newly advanced Werewolf Archers to the crossbow training grounds to train with crossbows.
Simultaneously, he recruited all the newly available Crossbowmen from the crossbow camp.
Crossbowman (Human Fourth-Order Unit)
Attack: 6
Defense: 3
Damage: 3
Stamina: 10
Talent: Armor Piercing