0032 – Captain Dioh And His Suspicions
The familiar melody of "Für Elise" fills the lazy afternoon. It's a pure piano piece. The song's serene melody conjures images of a girl joyfully strolling along a forest path.
Light and smooth, it brings a sense of pleasure to both body and mind. However, Zoe, lying on the couch at home, hasn't opened any music player.
In fact, she's using her Transparent World ability to listen to the music of the family next door, who are taking a nap. By lowering her perception of other ambient noises and heightening her perception of the neighbors' sound system, she can directly listen to their music as if it were her own.
This practice helps her enhance her Transparent World ability, making her control more stable and precise.
Of course, the downside of listening to others' music like this is that she has no control over song selection. These days, Zoe often samples the musical tastes of her neighbors.
Besides the family she's currently listening to and the recently departed Benny in gentlemanly suit, most of the others seem to enjoy lively ethnic tunes. It's no wonder this place is known as a retirement community. While Zoe doesn't dislike this piano composition of classical era, she also doesn't want to listen to it all day.
But she doesn't mind; although she can't change what she's hearing, she can choose not to listen.
Today's "Für Elise" is tolerable enough. This is a solo piano piece composed by German composer Beefhaven in 1810. Though it's quite old, it's still enjoyable and soothing to the mind.
As Zoe listens to the song, she idly fiddles with her smartphone. Earlier in the morning, the police had visited, saying he could either pick up her laptop from the Hampsterburgg District Police Station tomorrow or wait for them to deliver it later.
Either way, her laptop is currently unavailable. So, for now, she bids farewell to pc games. After a brief session of bug-killing with her Transparent World ability, she decides to spend a week or two relaxing without exercising, eating, or sleeping much.
She spends some time playing mini-games on her smartphone. Currently, she's playing the once-popular "Jump Jump," where the goal is to accurately time jumps to the next platform without falling off. In the past, she'd start losing around a few hundred points, but now, as long as she doesn't want to fall, she won't.
The game tests her ability to calculate the effect of pressing the screen for different durations. For Zoe, such calculations are almost instantaneous. Coupled with her superb coordination, she ensures that her controlled piece lands perfectly in the middle of the next platform every time, without error.
Suddenly, Zoe's movements come to a halt. Through her Transparent World perception, she clearly "sees" Benny sneakily poking his head out from the staircase.
Benny seems to be carrying some sort of iron device. Although Zoe, who doesn't have true X-ray vision, can't see what Benny is carrying, she can hear the footsteps clearly. Benny first returns to his own home, then slowly and carefully checks every corner.
Muttering to himself, "There are no bugs or pinhole cameras here..." he then wanders around the hallway before stopping at Zoe's door.
Moments later, the doorbell rings, and Zoe opens the door to find Benny wearing a British-style hat and formal attire, panting heavily, with an iron device strapped to his back and an antenna extending from a box connected to a metal stick he's holding like a mine detector.
"You look... out of place and... era," Zoe remarks after a long silence. It's really hard to evaluate. The gadget Benny carries, seemingly capable of detecting listening and surveillance devices, is both technologically advanced and oddly out of place, conflicting heavily with his formal attire.
"An ancient greek, Aristotle once said, 'Even if our arms and legs are broken tomorrow, our collars and cuffs will still be equally neat,'" Benny says, adjusting his British-style hat with his free hand.
Zoe shakes her head in resignation. Regardless of whether that quote was from Aristotle or some unknown egyptian philosopher, she's now curious about one thing. "Why are you here like this?" she asks, looking at Benny with curiosity.
This morning, when the police came, she noticed Benny peeking through the peephole, only turning away when she led the police inside. After the police left, Benny immediately left without saying a word. Now he's back with some strange equipment, and Zoe wonders what he's up to.
After hesitating for a moment, Benny asks cautiously, "Those people this morning... were they police?"
Seeing Benny's demeanor, Zoe squints, feeling a hint of suspicion.
Could it be... that last night's thief is really related to Benny? But... she checked the thief thoroughly and found no trace of Benny's scent. Could it be... because she didn't sniff around? But the thief's methods were too rough; it didn't seem plausible that he was connected to Benny.
Contemplating, Zoe answers, "They were looking for me. I lost something earlier."
Her response is half-truth, half-lie, confirming the police's visit while implying that they were looking for her. Benny's subsequent reaction instantly dispels Zoe's worries.
Benny lets out a sigh of relief, saying, "You scared me. I thought they were coming to get me."
"Well, crisis averted," Benny adds with relief. Then, as if in a hurry, he prepares to take the elevator downstairs with his equipment.
Using her Transparent World perception, Zoe can sense Benny's breath and pulse, essentially functioning like a lie detector. From this, she can roughly tell that Benny isn't lying.
So... Benny and last night's thief really have no connection; the suspicion can be completely ruled out. It's just her bad luck that her house got burgled. Or perhaps... it's the thief's bad luck for choosing to break into her house.
Benny's panicked behavior today is a result of rich experience; he recognized this morning's visit as the police and instinctively feared them, like a mouse seeing a cat.