Chapter 268: pathway zorc Yu-Gi-Oh
Sequence 9: Shadow Wretch
Can sink into shadows, become nearly invisible in darkness. Can hear"voices" from the Shadow Realm — whispers of suffering and malice.
Sequence 8: Dreadbearer
Exudes a faint aura of dread. Can momentarily touch the Shadow Realm, briefly banishing parts of their body there to phase through physical attacks or escape restraints.
Sequence 7: Sin Collector
Can absorb fear, hatred, and guilt from others and trap it as "Shadow Essence." May store this essence to feed the growing Shadow Realm or to empower rituals.
Sequence 6: Abyss Herald
Can open rifts to the Shadow Realm for brief moments, releasing tendrils or wraiths made from spiritual torment. Can now banish others temporarily into the realm during combat, breaking their focus or harming their soul.
Sequence 5: Blight Speaker
Curses can now invoke the Shadow Realm directly — cursed targets may hear voices, see illusions, or lose access to spiritual abilities. The Beyonder's shadow becomes partially alive and autonomous.
Sequence 4: Womb of Night
Can fully open portals to the Shadow Realm, allowing the summoning of semi-autonomous "Shadowspawn" — born from collected sins and memories. Long exposure to these portals weakens enemies and corrupts reality.
Sequence 3: Eclipse Monarch
Can fuse a physical region with the Shadow Realm, turning it into a cursed zone where light falters, sanity erodes, and spiritual laws invert. Can exile souls into the Shadow Realm permanently.
Sequence 2: Lord of Malice
Can mold the Shadow Realm into personal domains of horror. Those who enter may face distorted visions of their own fears or regrets. Can now pull beings from the Shadow Realm into reality — including unique shadow entities born from mass human despair.
Sequence 1: Avatar of Oblivion
The Shadow Realm is now an extension of self — their shadow touches all shadows. Can erase souls or thoughts from existence by "swallowing" them into the Realm. Presence alone causes dimensional rifts and spontaneous shadow corruption.
Sequence 0: Zorc Incarnate
Reality and the Shadow Realm blur around them. Becomes a living singularity of darkness — time, memory, identity, and soul collapse in proximity. Can rewrite physical laws within their domain. Can drag entire cities or dimensions into the Shadow Realm, where they are forgotten by all.
Mythical creature form is zorc
Honerfic name
Embodiment of mankind evil
Lord of darkness
God of the Shadow realm