lord of the mystery sequence

Chapter 264: pathway obelisk the tormenter Yu-Gi-Oh



Sequence 9: Stoneblood Acolyte

Skin grows subtly dense; gains resistance to blunt force and extreme pressure

Can project bursts of force through fists and stomps, cracking surfaces

Gains spiritual "anchor" — harder to curse, possess, or mentally influence

Sequence 8: Pillar-Bearer

Strength increases to superhuman levels; can lift, hurl, and smash with devastating force

Can form temporary stone limbs or shields as extensions of the body

Footsteps leave faint tremors — enemies nearby feel heavy and sluggish

Sequence 7: War-Forged Disciple

Gains full immunity to fear and mental manipulation under battle conditions

Can project a Fist Echo — a phantom blow that strikes just after the physical hit

Presence on the battlefield demoralizes lesser foes and buffs allies' resolve

Sequence 6: Obsidian Sentinel

Body becomes a fortress — stonelike skin, immune to normal weapons

Can absorb the impact of magic and return a portion as raw force through their body

Can remain motionless like a statue, becoming nearly invisible to divination or scrying

Sequence 5: Divine Striker

Can channel spiritual energy into colossal blows that damage body, soul, and spirit

Can crush magical constructs, barriers, or spirits with raw physical might

Roar becomes a weapon — knocks back enemies and suppresses magical effects briefly

Sequence 4: Tormentor of Hosts

Can sacrifice allies or constructs to greatly enhance size, strength, and durability temporarily

Gains a Godfist Aura — all strikes in melee range deal divine damage, ignore most magical protections

Blood turns into burning ichor, searing weapons and attackers

Sequence 3: Cathedral Titan

Grows in size during combat or rituals, becoming a living colossus

Can smash the ground to create divine shockwaves that crush and immobilize

Becomes a spiritual focal point — allies fight harder around them, while enemies find their powers suppressed

Sequence 2: Wrath of Monuments

Can summon spectral arms or stone titans to fight beside them, extensions of their wrath

Can declare a God's Trial — a divine duel where all laws and effects are suspended except brute strength and will

Can collapse space around them into a field of weight and force, immobilizing or crushing foes slowly

Sequence 1: Worldshaker

Every action echoes across reality — a punch becomes a landslide, a step cracks the ground for miles

Can fully sacrifice two beings, constructs, or spiritual entities to invoke Heaven's Fist — a divine strike that erases all within a chosen radius

Emits a passive divine suppression field; all lesser Beyonders near them feel insignificant, unable to act fully

Sequence 0: Obelisk, The Living Tormentor

Becomes an eternal structure of wrath and authority — a walking siege engine of divine law

Body can no longer be truly harmed; reforming even from ashes, anchored to the world's crust

Every blow is a judgment — can destroy faith, concepts, or magical systems on impact

Can absorb armies, magical beings, or divine powers, turning them into statues that fuel their mass

Mythical creature form is obelisk

Honerfic name

The tormentor

Lord of stone

God of strength


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