Lord Of Mysteries: Help Me!

Chapter 4: Sequences ( Ignore If You Want To.)



I would like to start out by saying the Protagonist is going to have all 5 of these pathways at sequence 9 and jump to others I'm just saying if you end up in LOTM without the ability to be corrupted choose these pathways and read this book after re reading COI and LOTM while I was bored I realized how to become the most broken in terms of power in the series if this helps anyone unfortunate enough to end up in LOTM your welcome and I don't feel bad for you. 

Sequence 9 Spectator, Monster, Initiator, Dancer, and Shaman

Spectator: Enhanced Mental Attributes: A Spectator's Body of Heart and Mind would receive great enhancement, mostly on their inferential, analytical, observational, and identification abilities along with their memory.If an animal drinks this potion, it will gain intelligence and the ability to speak in human language.Body Language Analysis: Spectators possess keen powers of observation when it comes to observing individuals in either an individual or group sense. [3]They can look at a person strictly from a bystander's perspective, discovering their true thoughts from their expressions, their manners, and their subconscious actions.Through this, they can accurately figure out connections and draw conclusions from the details they gathered to form an accurate mental model of the target.Enhanced Vision: Upon drinking this potion, a Spectator will also possess the sharpened eyesight needed to analyze a target's body language.

Monster: High Spirituality: This pathway has a higher Spirituality than most, and at Sequence 9, Monsters have high Spiritual Perception and Intuition.Danger Premonition: They have a keen intuitive premonition of danger, which grants them an extra intuition that lets them evade disasters.Clairvoyance⁂:

They can often hear and see things that others cannot see or hear, giving them occasional glimpses of the future.This is the specialty of the Fate Pathway, making them able to see things that even Pathways with strong Spirit Vision abilities are unable to see.They will sometimes whisper things others cannot understand, making others consider them some kind of monsters.

Initiator: Initiation:⁂ They, at the first step to "ascend" and become immortal, can begin and master various spells, such as the spell Midoro's Worship.Midoro's Worship: A novice spell conducted by a secret deed ritual. Through this ritual, their Astral Projection would ascend to various heavenly domains and witness extraordinary phenomena. they can traverse the Formless Door and closely align with the Inextinguishable Ravings.

This allows them to touch the fringes of immortality and gain knowledge and corresponding abilities, enabling them to undergo a fundamental transformation behind the Formless Door.Different people experience different things, and the subsequent abilities they obtain are different.Even ordinary people would be able to learn this after receiving proper guidance.

Dancer: Knowledge (Mysticism): A wealth of knowledge regarding how to use dance, rhythm, and Spirituality to connect with the forces of nature and converse with unknown entities would materialize in their mind, enabling a Dancer to comprehend it instantly and use it for their own goals.This was the essence of being a Dancer. With this knowledge, they were able to "appease" other entities by creating new sacrificial dances that were specifically tailored to certain situations.

Summoning Dance: By executing this dance, a Dancer could attract nearby objects or spirits and allow to be Possessed by one of them, at the cost of their own blood, thereby gaining access to one of its abilities or traits for around 20 to 30 seconds.Some of the Possessors could inflict significant adverse effects on humans, while others might prove reluctant to depart after the Possession, creating complications.Although not it's intended purpose, it could be used for Spirit Channeling to gain information from deceased spirits; however, they can't ask questions. Instead, using the Summoning Dance to Spirit Channel will just allow them to be able to randomly see some of the spirit's memories.This use of the Summoning Dance consumes a lot of Spirituality and can only show one memory, making it just better than nothing.The Summoning Dance does not resemble a traditional sacrificial rite but is rather a Dance that is a blend of sacrifice and summoning Ritualistic Magic.

Enigmatic Dance: Besides the Summoning Dance, this is another type of ritualistic dance that a Dancer is capable of doing, which allows them to be able to activate a special sort of power that resides within their chest to activate certain effects.Spirituality: When they dance, their Spirituality would radiate outward, merging with the ambient natural forces, which will cause them to enter a transcendent, mystical state.In this state, their thoughts will be concentrated, their minds will be quiet, and they will be able to perceive various subtle phenomena surrounding them, as if their Spirit Vision has been activated.They would also seem to be able to connect to an unseen power within them.In this state, their Spirituality would cause unwanted entities to be attracted to them; however, a Dancer is able to prepare a Wall of Spirituality beforehand to prevent that from occurring.Physical Enhancement: Upon advancement, Dancer would become extremely flexible, allowing them to actually perform the dances they were given knowledge.This makes them a "rhythm master"

Shaman: Territory Creation:⁂ Shamans are able to borrow power from the surrounding area's Spirituality to create Totems that performs various different kinds of mage crafts.[1]To create such a Territory, they must find a fixed area, set up a Totem and perform a fixed ritual. After those steps, they can communicate with the surrounding area's air, earth, water, trees, and creatures to borrow power from their spirituality to cast various spells.They can change their Territory, but the process is complicated and takes around three days. In addition, after leaving their Territory, their power rapidly weakens, the further away they travel, the weaker their abilities become.If a Shaman were to stay active and commit to daily activities inside their Territory at night, it would not affect their body's normal functions, only needing a nap during the day.

Spirit Body Connection:⁂ Their Spirit Body can sense and initially connect with other worlds or higher Dimensions, but it will cause their Soul to be noticed by monsters and become a target of their invasion.[1]Their Territory is a special space equivalent to their Spirit Body merging with the Spirit World. If such creatures invade reality through this space, it is equivalent to invading their Soul.Once the invasion succeeds, their Soul and Spirit Body will be controlled by the invading monster, or in extreme situations, even replaced.


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