Kigal-Note/Scout Classes: Treasure Hunter
Class: |
Treasure Hunter |
Type: | Scout Class |
Rank: | Intermediate |
Unlock Requirements: |
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Effects: |
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Skills obtained by advancing in the Treasure Hunter Class: | |||
Obtained from Main Class only: | [Create Trap Lv.1] | Obtained at Lv.1: | [Lockpicking Lv.1] |
Obtained at Lv.1: | [Treasure Detection Lv.1] | Obtained at Lv.10: | [Trap Detection Lv.1] |
Obtained at Lv.20: | [Discovery Lv.1] | Obtained at Lv.30: | [Disarm Trap Lv.1] |
Obtained at Lv.40: | [Parkour Lv.1] | Obtained at Lv.50: | [Steal Lv.1] |
Description:
A Treasure Hunter is a special variant of the Thief class that does not specialize in stealing items from others specifically, but more about locating and retrieving treasures lost on old ruins or Dungeons.
As they do not target "people", but "areas", a Treasure Hunter's skill set consist more of detecting and evade traps and guards, as well as locating the treasure they are on the hunt for, and the skills required to obtain the pile of wealth.
Treasure Hunters are often more well-received by adventurers than with Thieves, due to their abilities granting them an equal advantage against ruins and Dungeons that are littered with traps, but unlike the mentioned Thief-class, Treasure Hunters do not aim for stealing from people, which gives their allies a piece of calm compared to the unconscious stress generated by being with a Thief.
Mira's comment: Finding the path to steal Garami's heart~.
Garami's comment: You're not getting my wallet.
Mira's comment: Tch~.
An updated version of this chapter, which includes explanations regarding the class skills, can be found here. Be aware of slight spoilers.