Kigal-Note: Skills
Skills:
On Terra Sol, people and creatures can obtain special abilities known as Skills.
Almost all skills, except for two special groups, can reach a skill level of 50. Skills that have reached Lv.50 can be traded for a higher-ranking skill. This process is called "Skill Evolution".
When a skill reaches a certain level, a derivative skill gets unlocked in the Skill Shop. Obtaining a class will also unlock new skills. In this case, the skills will be related to that class.
One can also use several skills at certain levels for a Skill Merge Evolution, where you obtain a new, advanced skill that combines the effects of all the component skills.
Skills that lack skill levels are perfected skills, and they cannot be improved anymore.
The different skill categories:
- Ability Skills:
- Skills that can alter one's status values.
- This also includes special skills that enhance the skill holder's body to withstand the strain of status values higher than what their body can handle.
- Skills that can alter one's status values.
- Attack Skills:
- Skills that are used for attacks. Can be divided into three sub-categories:
- Arts: Special moves used with weapons. A single Art Skill includes many varieties of Arts.
- Normal: Skills that are enhanced versions of attacks one can do without any skills.
- Mystic: Special attacks that are on the borderline to be magic.
- Skills that are used for attacks. Can be divided into three sub-categories:
- Magic Skills:
- Skills that are used to perform magic. Can be divided into two sub-categories:
- Spell Book: Skills that allow instant use of magic spells recorded in the skill. One can unlock new spells by leveling up the skill level, or through other special means.
- Spell Style: Skills that allow one to use magic spells in a specific type of way. Needs to work together with Spell Book skills to work.
- Skills that are used to perform magic. Can be divided into two sub-categories:
- Crafting Skills:
- Skills that improve one's ability to create items. It can also be skills that allow instant reproduction of items through the use of MP or SP, plus the needed materials.
- Active Skills:
- Skills that require specific costs and conditions to be used. All such skills that do not fall into the other categories are placed here.
- Passive Skills:
- Skills that are in constant use. All such skills that do not fall into the other categories are placed here.
- Resistance Skills:
- Skills that alter one's resistance to certain attributes.
- Perception Skills:
- Skills that alter one's ability to collect or conceal information.
- Leadership Skills:
- Skills that alter one's ability to cooperate with others.
- Element Skills:
- Skills that grant artificial attributes to the user.
- One will obtain the same cost reduction and effect enhancement as those of the racial attribute(s) to certain degrees.
- Skills that grant artificial attributes to the user.
- Monster Skills:
- Skills that require certain traits to obtain.
- The name originates from that over 90% of these types of skills require the traits of monsters.
- Extra Skills:
- Skills that have too much power, or are too strange, to be considered a member of the previous skill categories.
- The highest skill level for Extra Skills is Lv.10.
- Extra Skills are divided into 3 sub-categories:
- Heroic Skills: Based on certain figures in legends and stories in worlds other than Terra Sol.
- Monstrous Skills: Based on monsters on, and away from, Terra Sol.
- Void Skills: Skills that have an attribute different from the main 12 base attributes, and their combination attributes.
Alvatria's comment: Remember that Darkness attribute skills are the best skills.
Garami's comment: Don't blow on your own horn like that! Why you lousy goddess!!