Is this mangaka crazy?

Chapter 46: Chapter 46: Showing Off in Public



Kenji Nakamura and the others were stunned for a moment. He looked at the hard drive Ren Amamiya was holding and hesitated.

'No... this guy really knows how to create games, right?'

"Just take a look. It won't bother you."

Ren Amamiya said: "Are you afraid I'll slap you in the face?"

Kenji Nakamura snorted coldly: "Who's afraid you'll slap me in the face?"

He took the hard drive from Ren Amamiya and then pulled out his laptop and mouse.

But he hesitated again: "Your game shouldn't be very big, so it requires more configuration, right?"

'If it's really a 3A masterpiece, his laptop might not be able to handle it...'

'No, what is he thinking? Does he really believe it will be a 3A masterpiece?'

'It'll be a small game like 4399, which is pretty good.'

Kenji Nakamura pouted in his heart.

"It'll take up a bit of the graphics card..." Ren Amamiya said, scratching his head, "but it shouldn't be a problem."

He still had some confidence. After all, it was an independent demo game, and it really doesn't require much configuration.

Kenji Nakamura frowned, but still connected the hard drive to his laptop.

Then, he opened the hard drive and at a glance found the "Cyberpunk 2077 Demo" program.

He clicked run, and the computer screen went directly to the loading screen.

On the loading screen, the italicized words "Cyberpunk2077" appeared.

As soon as they saw this screen, Kenji Nakamura, Haruto Yamamoto, and the others felt it was unusual.

'It doesn't look like a simple game made lightly, does it?'

It's more like... a game that took a long time to create with great beauty.

'Could it be that Ren Amamiya had already planned to create "Cyberpunk 2077" and had prepared for it a long time ago?' However, what they didn't know was that it only took Ren Amamiya two days to create this game.

Of course, if there hadn't been cheats and System assistance, he wouldn't have been able to create this independent demo game in two days.

After loading the game settings, a screen quickly appeared.

Being a first-person game, Kenji Nakamura and the others only saw the character's hands.

White hands, very common, which one can tell are not black.

Furthermore, they didn't even know the character's name.

However, at that moment, a very familiar face for "Edgerunners" fans appeared on the screen:

a black punk head, black glasses, and a bushy beard.

And a pair of big golden hands.

Yes, that's right, it's undoubtedly Kiwi, who was shot by the homeless cyberpsycho in the manga.

It's just a 3D version. Moreover, the model is quite smooth, without any sense of sloppiness.

"Hey, David, cheer up, don't be so confused."

Kiwi's dialogue box appeared, a bit crude.

After all, 3A masterpieces don't have pop-up dialogue boxes like visual novels.

There's no voice acting either.

Of course not. How could Ren Amamiya have the voice acting skill in such a short time?

Use it, anyway, it's not a full version of the game to sell.

At that moment, Kenji Nakamura, Haruto Yamamoto, and others also knew that the first-person character controlled by the player in this independent game is David.

The funny thing is that this game is different from the manga. Here are only David and Kiwi.

There's no Maine, Lucy, or the others.

This is, naturally, due to lack of time.

It's already very difficult to create a Kiwi model. Fortunately, being a first-person game, Ren Amamiya doesn't need to create a David model.

Otherwise, the workload involves assigning him another system, which might not be possible.

However, Kenji Nakamura still seems unable to freely control David.

For now, it seems he's just following the plot and can't control it freely.

"Dangdangdang..."

It seems to be the noisy dripping of water, and then the perspective automatically changes. The homeless cyberpsycho who killed Kiwi in the manga is standing on the dumpster urinating.

Then Kiwi told David, controlled by the player: "Hey, now get familiar with your prosthetic and weapons. I'm going to teach that guy who peed in our territory a lesson."

Then, Kenji Nakamura felt that he could finally control David.

In addition, several operation prompts appeared on the computer, many of which correspond to common game keys.

WASD for moving forward, backward, left, and right, spacebar for jumping, mouse wheel for changing weapons, left button for shooting, right button for aiming, etc.

There are also some prosthetic usage skills, such as David's current Sandevistan, which can be activated with the E key.

After Kenji Nakamura followed the system prompts and familiarized himself with character operation,

Kiwi was also shot dead for provoking the cyberpsycho.

The plot was directly skipped.

The screen began to display "Your companion was killed by the cyberpsycho, now avenge your companion!"

Then Kenji Nakamura could freely control David.

Without saying a word, he faced the cyberpsycho's attack and began to switch weapons and fight.

He is also a veteran video game otaku and often plays first-person shooter games. His

shooting skills are naturally very accurate, but to increase the difficulty, Ren Amamiya deliberately made the cyberpsycho's head sway.

Even with double images, even if Melo Zong appeared, he would ask: "Brother, please send sensitivity."

So, in this case, it's impossible to get a headshot with a single shot; at most, you can hit the torso, and you can't kill with a single shot.

This, naturally, allows players to use the time-stopping ability of the Sandevistan prosthetic.

Kenji Nakamura understood and immediately pressed the E key to activate temporary stop mode.

In this mode, the cyberpsycho's head stopped shaking, and David, controlled by Kenji Nakamura, shot him down.

Finally, the demo ended, and he exited the game directly.

After exiting, Kenji Nakamura's gaze could not calm down for a long time...

This is the level of 3A game masterpieces!

Although it's just a demo version of an independent game, if it's fully produced at this level...

It will undoubtedly be a huge success!

Haruto Yamamoto, for his part, also saw that if this game had truly been created by Ren Amamiya himself,

then Ren Amamiya is truly amazing.

It's not just knowing how to program. The art and rendering of this demo game are very well done.

"What do you think? I told you," Ren Amamiya said with a smile at that moment: "I still know a little about game programming and production."

This is more than knowing a little; he's simply a top boss! Kenji Nakamura's mind was filled with the screen of the "Cyberpunk 2077" game he had just finished.

It is confirmed that it is a game he cannot create alone.

The artistic model, motion rendering, and game physics are excellent.

This made Kenji Nakamura unable to do it.


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