Chapter 38, Hospitality
(Day 167) Aprilis 11th, 12th year of the Dragon, Age of Enlightenment
The Holy Knight stopped praying, looked around, and then up.
Adam looked at the Holy Knight. “I am Adamantadine, this is Adamantadine’s Tower. Why were you attacking my home? Better yet, I am also a Cleric of Serena, I’m not evil and if the stories I’ve heard are true, Holy Knights can sense evil, so my next more important question. Why did you, a Holy Knight of Zeltar, whose cleric assisted me early today in the Dungeon of Divine Elements, in Full Armor on Horseback raise your crossbow and shoot at an unarmed, obviously NOT evil being who asked you to stop, as in stop attacking his home? “
A look of shocked realization crossed the Holy Knight’s face.
“Yeah, there it is. Now, let’s get one thing straight, I asked you to stop nicely twice. Now, where I come from that is all you can do so my actions were justified. After that, I took steps to ensure I didn’t have to kill anyone and neutralized a threat to one of my guests to whom I have a vow and whom I’d granted hospitality. A vow that the Gods themselves witnessed. If she is in my residence I will protect her from harm as is proper when hospitality is given. Anyone who attacks anyone under my hospitality will be killed by my own hand. If you find her out and about that is not my concern. It is your nature to kill evil. It is her nature to be evil. I cannot and will not try to alter either of your natures.
If you or anyone brings a fight to my doorstep, I will not be so understanding next time. If you’d like to stop by after a week has passed, to let me calm down, we can have a chat and Hospitality will be given. If you attack me while you are leaving I am going to throw any who do so off this mountain. If you can fly or have magics that let you fall safely you may be able to survive. Know that I will not lose sleep over this, though my Goddess probably won’t be happy with me for destroying champions of good. Could she fault me for defending myself or my home though?” Adam paused for a moment while he ordered his nanites to recreate all of the normal gear, armor, and weapons they’d destroyed in a pile over by the portcullis.
“Okay, I think we’re done here. Everything I destroyed is over by the portcullis. Feel free to take your time making sure you're fully equipped before you depart” Adam said.
Kor walked to his horse, grabbed the reins gently, and walked over to the pile. He removed his magical armor, replaced all the undergarments and normal weapons, put on his magical armor, and stepped through the portcullis. The Knights hesitantly walked past Adam, then did the same as their Holy Knight. All five exited the courtyard and headed east towards the path down the cliff face.
Adam ordered the nanites to help repair and replace the marble. The walls themselves weren’t magical so the nanites were able to augment the magic and his home was in tip-top condition within 15 minutes. He turned and walked to his door and went inside. He made his way upstairs to Adaline’s room and knelt next to her. Up to this point, he hadn’t performed Analyze on her, he did so now.
Analyze: Success! Adaline Level 4569 Black Dragon, 6596 of 328,569 hit point
The girl had some hit points. It was going to take 322,000 mana to heal her. Kneeling beside her he started his Prayer of Healing. 54 minutes later he was done. Luckily his mana regeneration was higher than his usage, but 54 minutes was taxing. Adaline hadn’t woken up, so he made sure she was covered by blankets and closed and locked the door behind him as he made his way downstairs to the small dining area where he summoned a glass of wine and drank deeply. Thinking towards his Goddess “I am not an overly cruel person, but I would have killed that Holy Knight had he continued to attack me. I will try to do more good than evil but know that I am flawed, and I will do whatever I think is right, whether that fits into the definition of Good or Evil that this Universe adheres to. Those that hurt my friends and family will only be given so much latitude before I snuff them out of existence.” Adam thought with steely resolve.
He felt a gentler sensation of warmth than the one that he had been gifted before. He didn’t feel it was a resounding endorsement or admonishment, more an acknowledgment of his statement. “Thank you,” He thought to his Goddess.
“Abi, you're awfully quiet? What did you find?” Adam asked.
“You might want to check your Personal Interface and go over your new abilities and skills. None have been leveled though you have access to them.”
Adam opened his personal interface and pulled up his prompts. The first thing he did was look at the one warning he’d received.
Warning: You are multi-classed as both a Cleric and a Mage. The Spell Slot bonuses for Cleric and Mage are Cumulative. There is only one spell slot pool. When praying for, or memorizing spells, all spells are stored in that pool. Once all spell slots are utilized a spell must be cast to pray for, or memorize, a new spell.
Good information to know. He’d look at spell slots later, first thing to do was review his stats. Adam opened his personal Interface:
Name: Adamantadine (Adam)
Classes Character Level 5,000
Monk 5,000
Cleric 5,000
Mage 5,000
Fighter 5,000
Rogue 5,000
Attributes were all 10,909 except for Luck which was 10,910. Adam checked his secondary traits and noticed a few new ones.
Stamina 109,090
Hit Points 84,364
Spell Slots 20,909
Mana 109,090
Natural Defense 477,122
Armored Defense 159 (No Armor worn)
Damage Resistance 110
Running Speed 87,272 MPH
What in the actual…. That was like Mach 120 or 24.2 miles per second. If he hit something going that fast, he might survive it, but other things were definitely not going to feel very well.
Jumping 3,490.88 inches or 290 feet
Carry Capacity 9,272,650 lbs.
Hit Point Regeneration 153 per second.
Stamina Regeneration 184 per second
Mana Regeneration 367 per second
Then Adam came to his abilities. At the top of the page were his two inherent abilities, the abilities he received from being an Ascendent Human, all the abilities he received from his Place of Power, and then the abilities that he received from his classes.
Adam looked at the Monk's abilities first. It looked like he’d gained the ability to punch through up to 50 points of damage resistance. At level 500 he’d gained “Heightened Reflexes” which stated he could never be surprised. At level 1,000 he could call, or set, the damage done on a successful strike. That would come in handy when he didn’t want to kill someone. At level 2,000 he gained “Water Skipping” which allowed him to run across water. At level 3,000 he gained “Wall Running”, so basically Trinity from the Matrix. Level 4,000 “Purity of Mind” prevented him from being Charmed, Possessed, or Dominated. At Level 5,000 he gained “Cloud Running” which basically looked like he could run on air for 100 stamina per second, which with his stamina regeneration rate meant he could run on air without a break. No skills though, he’d look at that tab later.
Next, he looked over the Cleric Abilities. He received a 1% bonus to hit with a Staff every 10 levels, not too shabby. Slight bonus to armored defense at the same rate as light armor. 1 Spell slot per level. Investigation and Purify Water, he’d seen those before. The new abilities he received though were interesting. At level 100 he could “Commune with Divine” once per week or while at a Place of Power. At level 500 he gained an ability called “Gift of Knowledge” that let him gift a level 1 skill to anyone if he paid the 1,000 XP. Level 1,000 he could create water at a cost of 100 per gallon per ability level. Level 2,000 he gained the ability “Sanctify” which allowed him to bless a gallon of water per 1,000 mana up to a maximum of his ability level. He raised that to 100 as well. Level 3,000 was an Ability called “Divine Heal” which could be used once per week but would put him in a mana debt but healed everyone within 1 mile per ability level. That could come in handy. Level 4,000 was “Resurrection.” Not just any Resurrection the ability to bring back the dead once per week. It didn’t list a mana cost, but Adam was sure it would be hefty. Level 5,000 was anticlimactic. Once per month, he could call on a “Divine Favor” the ability simply stated, “The Divine Favor can take any form your Deity wishes.” That wasn’t ominous at all.
Third was the Mage abilities. To begin with, he received Read Magic. It looked like individuals couldn’t get Read Magic unless they were a Mage. At level 1,000 he gained the ability to “Recognize Magic” which allowed him to have a chance to recognize any spell cast. The chance was equal to the casting skill in that sphere of magic. That made sense. If he didn’t use a type of magic how would he be able to recognize it? Of course, with his 500% cast skill in all eight prime spheres, there wasn’t a spell he should have problems figuring out. At level 2,000 he gained an ability called “Return to Sender.” For every ability level, any spell specifically targeting him would go back to the caster. That was pretty ingenious. Level 3,000 gave him another ability that could increase his mana regeneration, “Mana Restoration.” Level 4,000 gave him an ability that would allow him to increase the levels of all spells he cast for every level he placed in the ability. Level 5,000 was weird though. “Incarnate” allowed him to become pure magic for a number of seconds equal to the ability level. While incarnate he would be immune to Magic of any type. The cooldown wasn’t too bad either. Just double however long he remained incarnate.
The fourth was his Fighter abilities. To start he gained a bonus to hit with a weapon of his choice and a bonus when wearing light, medium, or Heavy armor. Finally, there was an ability called “Natural Armor” that increased Natural Defense by 1/10th his Endurance attribute. At level 100 he received a limited ability which could only be leveled to level 200. “Unencumbered” allowed him to remove the movement penalty for wearing Armor by 1% per two levels of ability. At level 1,000 he received the ability “Critical Strikes” which increased his Critical multiplier by 1 per 1000 levels. The next two abilities were definitely useful. “Stamina Fountain” at level 2,000 and “Quick Recovery” at level 3,000 both allowed him to increase his Stamina and Health Regeneration per minute by 1 for every level in the specific ability. At level 4,000 the ability “Weapon Master” reduced all stamina costs with weapons by half. Level 5,000 the ability “Impervious” allowed him to gain 1 point of damage resistance per level in the ability.
The last class abilities he reviewed were his Rogue abilities. Rogues had an Ability called “Stealth Affinity” that made their Stealth skill twice as effective and another skill “Stealthy Movement” that let them move 25% faster while stealthed. He didn’t see where the next two skills would benefit him much, but should he ever have a dagger, dirk, or knife his critical multiplier would increase by 1 for every 10 skill levels, and his chance to hit when backstabbing from Stealth would increase by 1% for every four levels. At level 1,000 he gained an Ability called “Blur” which made it harder to hit him by 1% per class level. Level 2,000 gave him a skill called “Trap Master” which gave him a 1% bonus to set or disarm traps, including magical ones for every level he had in the ability. Level 3,000 allowed him to ignore 1 point of Damage Resistance for every level of the Ability he had with handheld weapons. Level 4,000 he earned “Master of Stealth” which allowed him to disappear from view from anyone, requiring a normal stealth skill check. So, if his Stealth skill and bonuses were at least 100 points above theirs they had a snowball's chance in hell of seeing him. Level 5,000 was a skill called “You still can’t see me” which allowed the rogue to whisper or attack without breaking stealth if their stealth skill was high enough without needing to make a stealth check to remain stealthed.
Adam read the prompts and quickly leveled his abilities. Most of the abilities were Fixed which meant that they could not be leveled but a few needed to be leveled so he could get the full benefit. Starting from his first Class in this world and working his way down he leveled the following abilities to level 100: Create Water, Sanctify, Divine Heal, Return to Sender, Incarnate, Unencumbered, Trap Master, and Penetrating Strike. Then he leveled Mana Restoration, Amplify, Stamina Fountain, Quick Recovery, and Imperious to level 500.
“Interesting abilities but no skills. He guessed that the warning he received when he was gifted “Prayer of Healing” by his Goddess was correct. Simply leveling a class doesn’t give him the skills he needs to be proficient in that class. He’d definitely have to work on that.
“Abi, did you notice anything I may have missed?”
“Well, you’re still getting experience at the same rate, so nothing’s changed there. Word of warning though. You have to be a little pickier when leveling any new classes, specialties, professions, abilities, skills, or spheres of power for the tower. Your experience has dropped down to 93.5 billion of the 410 billion you’ve earned so far.” Abi said.
“Good to know, Think I was going to go another route right now anyway. I think I need to expand my spell list so I’m going to go through the spell books and add a few to my spell slots permanently.
Adam made his way into the library, sat down, and noted that Eric wasn’t about. Adam checked his map and saw that he was down in the Secret library in the small office he’d added. He had no reason to bother him right now, so let him be.
Now that he could Read Magic he pulled out the books and quickly went through them looking for spells that looked like they’d be useful and double-checking to make sure that the spell actually did what the title in common said it did.
As he went through the 22 Spell Books Arch-Mage Findal had been carrying when he’d challenged Adam, he was amazed at the versatility of the spells. The mage had also been meticulous and separated his spells by spell level. A lot of the spells were duplicates but they were each in a different category. The first spell he looked for was one that would create Soulstones.
Spell: Create Common Soulstone
Level: 2 Cooldown: None
Mana: 10 Range: Touch
Required Component: Common Gemstone, no minimum value, or higher.
Duration: Permanent
When cast this spell will create an empty soulstone that can hold a common soul.
Spell: Create Common Soulstone Batch
Level 7 Cooldown: None
Mana: 50 Range: 10’x10’
Required Component: Common Gemstone, no minimum value, for each soulstone to be created.
Duration: Permanent
When cast this spell will create up to a number of empty common soulstones equal to the skill Casting Earth Magic that can hold common souls
Spell: Create Advanced Soulstone
Level 14 Cooldown: None
Mana: 100 Range: Touch
Required Component: Common Gemstone, Minimum value 100 gp or higher.
Duration: Permanent
When cast this spell will create an empty advanced soulstone that can hold up to advanced souls.
Spell: Create Advanced Soulstone Batch
Level 21 Cooldown: None
Mana: 150 Range: 10’x10’
Required Component: Common Gemstone, Minimum value 100 gp, or higher, for each soulstone to be created.
Duration: Permanent
When cast this spell will create up to a number of empty advanced soulstones equal to the skill Casting Earth Magic.
Spell: Create Epic Soulstone
Level 28 Cooldown: None
Mana: 200 Range: Touch
Required Component: Advanced Gemstone, Minimum value 250 gp or higher.
Duration: Permanent
When cast this spell will create an empty epic soulstone that can hold epic Souls.
Spell: Create Epic Soulstone Batch
Level 35 Cooldown: None
Mana: 250 Range: 10’x10’
Required Component: Advanced Gemstone, Minimum value 250 gp. Or higher for each soulstone to be created.
Duration: Permanent
When cast this spell will create up to a number of empty epic soulstones equal to the skill Casting Earth Magic.
Spell: Create Mythical Soulstone
Level 42 Cooldown: None
Mana: 301 Range: Touch
Required Component: Epic Gemstone, Minimum value 500 gp or higher.
Duration: Permanent
When cast this spell will create an empty Mythical soulstone that can hold Mythical Souls.
Spell: Create Mythical Soulstone Batch
Level 49 Cooldown: None
Mana: 350 Range: 10’x10’
Required Component: Epic Gemstone, Minimum value 500 gp. Or higher. for each soulstone to be created.
Duration: Permanent
When cast this spell will create up to a number of empty epic soulstones equal to the skill Casting Earth Magic.
Spell: Create Legendary Soulstone
Level 56 Cooldown: None
Mana: 400 Range: Touch
Required Component: Mythical Gemstone, Minimum value 1000 gp or higher.
Duration: Permanent
When cast this spell will create an empty Legendary soulstone that can hold Legendary Souls.
Spell: Create Legendary Soulstone Batch
Level 63 Cooldown: None
Mana: 500 Range: 10’x10’
Required Component: Mythical Gemstone, Minimum value 1000 gp. Or higher. for each soulstone to be created.
Duration: Permanent
When cast this spell will create up to a number of empty Legendary soulstones equal to the skill Casting Earth Magic.
Spell: Create Divine Soulstone
Level 70 Cooldown: None
Mana: 1000 Range: Touch
Required Component: Legendary Gemstone, Minimum value 5000 gp or higher.
Duration: Permanent
When cast this spell will create an empty Divine soulstone that can hold Divine Souls.
Each one of those eleven spells was necessary for his plans. Then he started looking for spells to catch souls. There was one spell for each Sphere of Power, but the sphere of life had the two strongest.
Spell: Soul Trap
Level: 10 Cooldown: None
Mana: 10 Range: 1000’ Required Component: None
Duration 10 Minutes
When cast, the target must make a resistance check against Life. Failure indicates that upon death the target's soul is drawn to the caster and will enter the first empty soulstone that can hold it. The soul rank of the target does not matter. If there is no soulstone of sufficient power to hold the soul, the soul is not captured.
Spell: Area of Soul Trap 100’x100’
Level: 20 Cooldown: None
Mana: 20 Range: 1000’ Required Component: None
Duration: 20 Minutes
When cast, an area 100’ x 100’ is targeted. Upon death, souls that enter this area are drawn to the caster and will enter the first empty soulstone that can hold it. The soul rank of the target does not matter. If there is no soulstone of sufficient power to hold the soul, the soul is not captured.
Adam thought about it and then went to his Interface. Looking through his spell slot interface he wanted to see if he had to memorize every new spell or if his first-class would still allow him to lock certain spells in place for repeated use. It looked like he could do both, how to check.
` Adam Looked at the lowest level spell which was level 10 and started putting it to memory when a prompt appeared.
You have found the Spell: Create Common Soulstone. Because you are both an innate caster and a mage you can choose what to do with this spell. It will take a minimum number of minutes to memorize this spell equal to its spell level minus the skill level of Cast Earth Magic. Minimum 1 minute.
Or you can choose to read the spell from the spellbook and permanently add it to spells that you can cast without memorizing for 10 spell slots which will remove the spell from the scroll or book you are reading it from. Memorize or Fill Spell Slots.?
Adam chose Fill Spell Slots. Immediately after he did his eyes were drawn to the spellbook. As his eyes read the spell it faded from the book and etched itself into his mind. The process took no more than a minute and 10 spell slots were filled. Adam did the same for all 14 spells. When he was done 15 minutes later he had 2853 Spell slots tied up for his 21 permanent spells. He knew there would be others he made permanent eventually. He still had a lot of books to go through after all.
Adam checked his map; Adaline was still in the guest room. It was only 8 p.m.
“Hey Abi, you around?” he sent into his mind.
“Always around, just been binge-watching shows like I told you I was going to. The last couple of days I’ve been watching Game of Thrones.”
“Sounds like you’re having fun. Did you see my encounters earlier today?”
“Yep, I was wondering, when you’d finally realized that except for monsters, you have a hideously unfair advantage against anyone here. Think about it. Everyone who actually gets to a class level of 5,001 gets the choice to become Divine. As you’ve found out from your multiclassing, they’re only getting 4 attributes per level so at most, unless it’s a god, or a monster above level 5,000, which is rare, the most anyone will have is around 20,000 attributes. Also, remember that those 20,000 attributes will be distributed. You might run into someone with a 10,000 in one of their attributes if they’re stupid, but they’ll be weak elsewhere and the odds are you’re going smear them. So yeah, I was wondering when you’d start using your power. The biggest thing you’d probably need to worry about are specialized magical items, except that the Place of Power you’re growing has made you resistant to a lot.” Abi said.
“I admit it, I was bored and wanted to strut my stuff. Anyway, the reason I wanted to talk to you is that I’m looking through these spellbooks. I found the various create soulstone spells and capture soul spells and added them permanently to spells I can use so I don’t have to study them all the time. I was wondering if there were any spells you knew of that I should be looking for that I need to be able to cast without needing to study them?”
“I don’t know, that wasn’t something I looked at before I came here?” she said.
“Well, I do seem to recall, big brain on Adam, a certain somebody telling me she’d help me figure magic out once we got here?” he said.
“Yes, I did. Okay! I’ll pay attention to what you’re looking at while you go through the books. If I see anything that strikes a chord, I’ll let you know.”
“Good enough”
Adam started going through the spellbooks. He was looking through the names quickly and focused on spells that sounded useful. As he went through the books he saw a lot of spells that had names that had little reference to him but acted like spells he’d seen in RPGs back home. For instance, a spell that did almost exactly what a “Light” spell would do was called Nadar’s Illumination. He found quite a few spells like that; Nighty Night (Sleep), Heralds Hot Hands (Burning Hands), Listen to Me (Charm Person), Fall like a Feather (Feather Fall), Identify was just Identify, Archer’s Agony (Arrow Shield), Darkness the same, Mage Vision (Darkvision), Magical Stealth (Invisibility, though there was a version that was also called Invisibility), Make Safe (Remove Traps), Open Locked Door (Knock), Pierce Magical Stealth (See Invisible), Spider’s Curse (Web), Powerless (Dispel Magic), Zap (Lightning Bolt), Fishes Breath (Water Breathing), Go Home (Banishment), A shield spell for each of the eight primary elements, Change Form (Polymorph), Blizzard (Cone of Cold), Mage Hands (Telekinesis.) Telekinesis? Why hadn’t he thought to ask about Psionics?
“Abi are there creatures with purely mental powers here?” he asked.
“Well of course Adam, it is one of the higher powers.” She said.
“Wait, higher powers?”
“You were listening to Freya when she explained to you about the creation of everything right?”
“Of course,” he said testily.
“Well, The Primal Powers, Elements, and Spheres those are your Air, Life, Water, Dark, Earth, Death, Fire, and Light. The primary term there is Primal as they are at the center. Depending on where you are the words; Powers, Elements, and Spheres are interchangeable. Higher Powers, Elements, or Spheres would be from top to bottom: Divine, Soul, Spirit, Mental, Putrescent, Anti, Proper, Absolute, Space, Time, Gravity, and Order. The last which is considered the foundational Power and is never referred to as a sphere or element, is Chaos. Well, it’s not supposed to be anyway. Get it?”
“Yeah, I get it and no, Freya didn’t mention that. My next question is this, is there anything like Psionics here? Look at this from my memories and I pulled up an RPG that had a psionicist in it.
She went through the memory of the book and then said. “Not exactly, and they don’t call it psionics. It’s just Mental Magic. But there is definitely something similar.” She said.
“K, thanks, something to look for in the libraries when I get the chance.” He said.
What other spells you got in those books?” she asked
Adam started flipping through the books again; Just in Case (Contingency), Eradicate (Disintegrate), God’s Sight (True Sight), Teleport was Teleport, Body Double (Clone), You are Mine (Dominate Monster), My Mind is My Own (Mind Shield), Mind Speak though it was commonly referred to as Telepathy as well (Telepathy), Monster Shape (Shape Change), and Wish which was just like a normal wish spell and had all of the warnings.” While the names were different in most cases the spells each worked a lot like some of the descriptions given in the RPGs he’d played.
“I didn’t see anything that stuck out Adam, sorry.”
“Don’t sweat it, I have a few more books to review,“ Adam said placatingly.
The first spells he wanted to look at were the Shield spells. He opened a book to Fire Shield
Spell: Fire Shield
Level: 5 Cooldown: None
Mana: Variable
Range: 0
Area of Effect: 10’ Radius around Caster
Required Component: None
Duration: Sustained.
When cast, This spell creates an immovable sphere around the caster that will withstand damage so long as there is mana to sustain it. The Shield can be maintained at a cost of 1 mana per second.
Fire passes through the shield. Water does double damage to the shield. While the shield is active the cost is paid automatically and can be stopped while preventing damage. The caster can release the shield at any time or touch it to dispel it.
Adam quickly read the other seven Primary element shield spells and each was exactly the same. He decided that they needed to be part of his permanent spell arsenal. Eight minutes later he was done and had permanently filled 5652 spell slots. He still had over 70,000 left. The next spell he looked for was Mage Bolt.
Spell: Mage Bolt
Level: 100 Cooldown: None
Mana: 5 per Bolt, 1 bolt per 100 levels in a school of magic, all cumulative.
Range: 1’ per skill level in Cast Light Magic.
Area of Effect: 1 target.
Required Component: 1 Second
Duration Instantaneous
Damage: 1d4 per bolt.
When cast this spell shoots bolts of light at the target that will not miss. Each bolt is considered one of the Primal Elements
The Mage Bolt does 4 points of damage per category in Cast Air Magic:
4 points of damage per 100 levels (Roundup) in Cast Life Magic.
4 points of damage per 100 levels (Roundup) in Cast Water Magic.
4 points of damage per 100 levels (Roundup) in Cast Dark Magic.
4 points of damage per 100 levels (Roundup) in Cast Earth Magic.
4 points of damage per 100 levels (Roundup) in Cast Death Magic.
4 points of damage per 100 levels (Roundup) in Cast Fire Magic.
4 points of damage per 100 levels (Roundup) in Cast Light Magic.
Example: A caster with at least level 1 in their cast skill for each sphere of magic would shoot 8 bolts of light for a total of 32 points of damage.
This spells always hits therefore does not roll to hit and cannot perform Critical hit damage though Attribute, skill, and abilities modifiers do allow a very powerful spell. Also, note that at least one bolt will go through any magical shield made from the 8 prime schools of magic unless all 8 schools of magic are in the shield.
“Oh yes please,” Adam thought as he quickly read the spell and permanently added it to his spell arsenal. The next spell he looked at was this universe's version of See Invisible.
Spell: Pierce Magical Stealth
Levels: 40 Cooldown: 1 Hour
Mana: 1 per cast light spell level
Range: 1’ per cast light level
Area of Effect: 1 touched target or self.
Required Component: None
Duration: 1 minute per skill level in Cast Light Magic.
This spell will allow the caster to pierce through magical stealth or invisibility cast by anyone of lower cast light spell rank.
“Another one to add,” Adam thought as he quickly read the spell and permanently added it to his Arsenal. Adam looked at the clock on his personal interface and realized that it was close to Midnight. He was coming to a point of full-body exhaustion. Meditation wasn’t going to do it this time. He’d need to sleep soon. He thought he might need some more permanent spells but wasn’t absolutely sure which ones to take. He sat and thought about things for about a minute then decided that the best thing for him to do was just place some spells in his spell slots in the Mage fashion. This would give him a chance to see what they did and if he liked them he’d sit back down later and see what they did. He spent the next 30 minutes and memorized as many spells as he could in 30 minutes.