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Chapter 821 Spell Pair



Chapter 821 Spell Pair
Although the empire has used a lot of magic on the battlefield, there are also many magicians active.

But those magics were scattered among the various infantry squadrons and released by individual magicians.

This kind of sporadic magic release is not the same as the large-scale cluster of mages, or even the power of using combined magic skills.

Flynn is not a stubborn man, so he naturally wants to guard against the sudden force of the mage group.

Flynn has grasped some of the empire's trump cards, but he has not grasped the full strength of the empire.

So Flynn is wary.

Similarly, if Flynn is the commander of the empire, after this tentative battle, he will definitely have a better understanding of the strength of the brave.

As far as the empire is concerned, they should be able to tell that there are many rotten fish and rotten shrimps among the brave men, but they can also clearly feel that the fighting power of those veteran brave men who have been on the battlefield has surpassed the soldiers of their empire.

Even the strongest frontline soldiers of the empire are still no match for the brave.

This is a signal.

As Flynn was able to confirm that his old players had clearly outperformed the empire's first-line elite troops in terms of combat effectiveness, it meant that Flynn had more options to play more flexibly.

You can mobilize your own troops more fully and give full play to your command art on the battlefield, so as to make up for the gap in numbers.

Flynn, as a legendary commander with extremely high command, is not afraid to fight more with less, but the premise of fighting more with less is his own troops. They must be strong, able to fight, and good at fighting!

If one's own troops are weaker than the opponent's in terms of strength, and even if they have the same number, they can't defeat the opponent, then even if Flynn is a super talented commander with 100 commanders, he can only cook without rice.

Therefore, it is very important to be sure that your own brave men are better than the elite soldiers of the empire!

……

After another short period of time, the empire seemed to dispatch some of the mage troops.

They use the conventional combat troops with superior numbers to surround the players who are still resisting, but they don't take the initiative to rush up to fight them, but use the long-range mage firepower, especially those magic of mass destruction, to attack them. Bombs very densely surrounded players.

The empire obviously realized that it would be very difficult to deal with these remaining tough warriors only by melee combat.

So I planned to use the advantage of numbers to surround the remaining [-] to [-] players, and use long-range bombardment to kill them.

Limit the scope of action of the brave, strike with superior firepower from a long distance, and obliterate the enemy at the smallest cost!

The idea is very beautiful.

As a result, the Duke of Ravenna, the commander of the empire, obviously miscalculated again.

He seriously underestimated the proportion of mages among brave men!
Not bragging, in terms of the proportion of mages, Flynn's brave troops are the best in the world!

How many mages can an ordinary legion in the empire have, ranging from a few to dozens. This is already a very high configuration standard.

And what about the players?

Among the [-] players, at least one or two thousand, and as many as three or four thousand are mage players!

In terms of mid-range spell confrontation, players are not afraid of anyone!

Sure enough, as the empire took the initiative to slow down its offensive posture, it chose the conservative style of encirclement.

This gave the player troops who had already been killed miserably, and even reached a dead end, a chance to breathe.

The players who got a respite reorganized their formation, and braved the blows of arrows and magic, forming an output defense circle composed of melee players on the outside and long-range crackers such as mages on the inside.

The Faye, who are no longer squeezed, began to have a passionate confrontation with the imperial army outside!
All kinds of colorful fireballs and ice arrows and lightning chains on the player's side are thrown out one after another. There are so many of them, just like the Katyusha rocket launch position.

On the other side of the empire, from time to time, various destructive magics that are obviously more powerful are released, giving the players blows in pieces.

If we only talk about the number of mages' magic counter-bombing, even the few players who are surrounded will throw more magic skills.

It's just that most of the players have a limited level of magic. They can only release some basic small magic with relatively average power, or hold back for a long time to cast a medium-power magic.

There are only a few elite Mages who can release magic quickly and violently.

And the mages they are equipped with in the empire are not magic apprentices. In the empire's army, they are basically experienced mages with a moderate or higher level of sophistication, and even some powerful great mages!

The magic they release is often superior in power, and a precise high-kill magic can easily cause dozens of casualties.

One side has a large number and the other side is powerful, and the two sides can be described as a [-]-[-] rhythm.

Of course, in addition to using mages to output long-range magic, the empire also rained arrows one after another.

The dense and continuous rain of arrows is even more difficult to deal with than the bombardment of magic to some extent.

If it wasn't for the players, the crispy professions would either be killed or well protected. I'm afraid the rain of arrows alone would be able to wipe out the remaining players.

A fierce shot of magic and bows and arrows came down, and the players did lose a lot.

Originally beaten, only 3 to [-] players were left, and while being surrounded, they desperately resisted and gathered together.

The current number is probably less than 1.

But correspondingly, the empire also suffered at least the same number of casualties during this period.

Tough!Absolutely tough.

And being able to cause so much damage in such a disadvantaged situation, it is obviously Flynn's blood.

On Flynn's side, it's nothing more than letting the players die once and then resurrect them.

And the casualties on the side of the empire are the real loss of combat effectiveness!

The tentative attack of 10,000+ people ended with the player group being wiped out, but they persisted for nearly two hours and killed at least [-] to [-] imperial troops.

And it must be mentioned that there may have been 5 to [-] casualties on the Empire side, of which at least [-] were killed after the player's tentative offensive troops lost more than half.

In other words, after the rookies were killed, the remaining [-] to [-] old players killed and wounded perhaps [-] elite soldiers of the empire.

The exchange ratio is very gratifying.

Moreover, this exchange ratio was obtained when the number was at an absolute disadvantage and was almost surrounded by heavy siege!

(End of this chapter)


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