Chapter 559: Clash of Ideologies_3
"Fortunately, scarcity adds value. If the dwarves continue to produce these noble garments in large quantities, they may not necessarily be able to sell them," the human think tank patiently analyzed the current situation.
Everyone started to get a bit nervous. Human craftsmen were collectively forging the "spiritual plant field."
The craftsmanship was quite complex, theoretically requiring 5-7 days, meaning it could only be completed in the last few days.
This "spiritual plant field" had never been showcased on the market, and although everyone knew it was a good thing, before the answer was officially revealed, they still felt uncertain!
Soon, inspectors brought more information: "The dwarves have changed their strategy!"
"Those craftsmen have started forging... it's rumored to be something called the Earth Vein Compass."
The Earth Vein Compass is a unique technology of the Dwarf Clan.
It can guide the constant rise of earth vein energy, creating a warm zone in the wilderness.
The area it covers can also be self-selected, freely controlled, as small as 100 square meters, or as large as up to 1 square kilometer!
With the Earth Vein Compass, armies marching out and exploration teams exploring no longer need to worry about freezing to death in extreme cold waves.
Therefore, the "Earth Vein Compass" is considered a well-known hard currency in the Northern Territory, and a product with a very good reputation after years of operation by the Dwarf Clan!
"This thing has some tricks..." Lu Yuan carefully observed it. The dwarves used some encrypted engravings to obscure the complex energy circuits on the compass.
Humans' research on the power of earth veins is quite ordinary, so for the time being, there's really no way to crack it.
"However, we've already overcome this issue of warmth with our materialist technology," the think tank analyzed again.
"I wonder if these civilizations will purchase..."
In human supermarkets, there are nano thermal clothing and cheap solar backpacks available.
The Earth Vein Compass, although a hard currency, is still considered an extraordinary item, and transactions require spirit essence or extraordinary minerals, making the cost relatively high.
Items in human supermarkets can be bought with green grass coins.
Green grass coins can be obtained through the service industry, selling labor, and trade of ordinary minerals.
The cost-effectiveness speaks for itself.
Indeed, a few hours later, the inspection team brought more information: "Their Earth Vein Compass is not as popular as expected."
"Orders seem to be only a third of what was expected. Those dwarves were all puzzled."
This might be a dimension-reducing blow at the cost level.
"Their rune armor is also ready, costing 0.92 spirit essence per piece... After evaluating it, it seems to be sold at cost price."
"However... it's still not very popular."
Human inspectors felt a bit of schadenfreude.
In fact, even forging an "inferior grade" extraordinary item is not that easy.
The craftsmen's creation requires putting their heart and soul into it, along with some inspiration.
Inspiration is mysterious and elusive, like writing a novel. Without enough reserves, it's easy to run out of ideas, even after a whole day without writing a word.
So, expecting craftsmen to work like beasts of burden, creating an extraordinary item a day, is simply impossible!
Additionally, most races are cash-strapped. They would be heartbroken for half a day just to take out one spirit essence from their pockets. If they have a substitute production capability, they are unwilling to buy it, which is also a fact.
...
"Why is business so hard to do?"
"Should we consider a big price reduction?!" The Dwarf Council President was a bit anxious, constantly stroking his big beard.
In this materialist civilization trading market, the buying preferences of each civilization have changed.
Originally popular goods can't sell, only luxury items barely make it.
"Lord, we found that the cheaper the extraordinary items, the more likely they are to sell."
"Once it exceeds the rare level, with a unit price over 5 spirit essence, only those powerful races can afford it. And the great clans often have production capabilities, and only prefer to buy essential items they can't produce on their own," a logistics officer reported.
"So, you mean we should focus on small items?"
"If we want to increase trade volume, small items are indeed easier to sell."
"But our craftsmen have limited small items they can make... their creative desire will dry up faster."
Stormbrew was a bit anxious, faced with a difficult choice.
Large items can fetch a good price—provided they can be sold.
A skilled craftsman can already reach the limit by creating one large item in seven days.
In the same time frame, making about three to five small items might also lead to inspiration depletion, unable to continue creating.
Small items obviously don't fetch high prices. Some "inferior grade" items are priced around 0.05-0.1 spirit essence, and are relatively easy to sell.
Items like daggers and armor, as long as they're cheap enough, are still easy to sell.
"Lord, we dwarves have over five hundred craftsmen, even if some craftsmen suffer from inspiration depletion, we can continually substitute others in, and the mass-produced small items can also push up the trade volume!"
"Doing so, won't it damage the dignity of our Dwarf Clan?" The Council President frowned slightly.
He always felt something was off about crazily producing trash to boost transaction volume.
Another dwarf said, "Lord Council President, if we arrange 20-30 advanced craftsmen to produce high-end large items, they can serve as our façade."
"Even if these high-end goods don't sell, at least the façade is maintained."
"The presence of high-end items can cover for the lower-tier items boosting sales."