Game Development: I Built a Game Empire

Chapter 94



But that's just the beginning.

Game designers in the industry, as well as people who eat melons, feel a little inexplicable because of the sudden rush to "The Shore of the Land".

But for You Fang, as well as some game designers who have seriously experienced "The Shore of the Land", they deeply understand why "The Shore of the Land" can have such a result as it is now.

Because it's a fairly standard game with a fairly standard positioning.

From the initial publicity, such as a cut into the topic of the Three Kingdoms, as well as the CG animation shown in the early stage of the overall game, everything is accurately targeted for SLG genre lovers, as well as veteran players.

Including the combat system in "The Shore of the Land", as well as the gameplay rules, this is the case.

When the game enters the middle of the game, and in the large-scale battles that follow, players like Youzifang quickly feel that "The Shore of the Land" is not powered.

This game has completely different gameplay mechanics from other games, and in "The Shore of the Land", every player can play a role, even a leopard-headed player, as long as he keeps playing every day, he can play his part.

In large-scale battles, players can also organize at least three troops, a main force, a siege force, and a reconnaissance or paving force.

Unlike the NPC city in the game, the siege force does not need to lead troops when playing the player, because it is impossible for the siege force to beat the opponent's main force, so it can only avoid the main force to demolish the land and forts.

Therefore, in the course of large-scale battles, players of different levels also have different tasks.

The main purpose of high warfare is to crush the enemy's main force and then open the way for your own siege forces.

But in the same way, if you can't figure out the strength of the enemy, you are likely to be crippled by others, so someone needs to collect intelligence and conduct reconnaissance.

There is also the garrison of strategic points, which is also the task of high warfare.

When the team has captured some key locations, Gao Zhan sent troops to garrison this plot, and they can use this land as a springboard to continue attacking other surrounding plots.

In addition, demolition, which most players can do, as long as the siege value is greater than 100, they can be used as siege troops, even ordinary players as long as they create a team with a siege value greater than 100, they can also contribute their own strength in the battle.

There are also scouts, who don't need to have much combat effectiveness, mainly fast cavalry, just to find the way and see how strong the enemy troops really are.

It can be said that in "The Shore of the Land", local tyrants and high-war players are important, but civilian players are also very important.

Because the roles that the two play in a battle are completely different.

As a free-to-play game with in-app purchases, it's obviously impossible to keep all players on the same level.

Even a lot of players who download the game already know it before they enter the game.

It is obviously impossible to spend a penny, and it is obviously impossible to fight a big guy who has spent tens of thousands, hundreds of thousands.

But in "The Shore of the Land", one of the balances has been well adjusted.

It is true that the local tyrants can chisel through one of the enemy's defense lines in a war.

But when the battlefield is pulled to a large enough scale, the strength of the individual has been weakened, and it is replaced by a sense of honor and strength of the collective.

And this is also a core of the national war game, ordinary civilians, monthly card parties, can also exert enough power.

Although local tyrant players can fight more than a dozen at a time, resources cannot be bought in the game, and conscription cannot be accelerated, including the time of sending troops is also fixed, and props cannot be used to speed up.

In key local battles, local tyrants do play a vital role.

But because of the setting of physical strength in the game, when it rises to a big battlefield, it is completely able to slip away from the high-end combat power of others by taking a detour and darkness, avoiding the high-end combat power of others.

And the war in "The Shore of the Land" is not just about fighting cities.

Floor paving, demolition, and investigation are all very important.

In addition, with the advancement of game time, ordinary players can slowly put together a complete lineup by relying on the corresponding benefits given by the game, and they can also play a huge role when they meet the team that is just restrained.

So if you keep playing, you will find that if an alliance wants to be strong, it depends not only on the so-called local tyrant Gao Zhan, a military advisor with clear thinking, but also a group of ordinary players who can play, which is even more important than Gao Zhan.

And these are also corresponding to the real war army.

The local tyrant Gao Zhan is like a brave and unparalleled general, who can be a hundred.

Naturally, there is no need to say much about the military advisor.

And the average player is equivalent to an ordinary soldier.

No matter how powerful a general is, with a pig-brained military division, plus a group of soldiers with wine bags and rice bags, it is impossible to beat a well-trained army of tigers and wolves under the leadership of the Divine Army Division, even if the opponent's generals are far inferior to themselves in personal force.

............

Just like Chen Xu chatted with Han Yue before.

Jingzhou, the 1st district where Youzifang is located, has fallen into the quagmire of war.

After [Drunk Lying on the Battlefield] released an article, the applicants gathered.

Coupled with its accurate combat plan, it avoids the high battle of [Dominating the World].

For several days in a row, the two sides actually fought back and forth.

At the time of the civil war in Jingzhou, the other large states also started their own civil wars.

This also includes the districts that were later opened.

Some of these districts, which had only one large alliance, were basically quickly unified.

And some states with two or even three major alliances are mostly in constant chaos without unity.

Although everyone has been playing for so many days, they all know that the sooner they end the melee in the state, they will be able to better develop and attack other big states.

But all the big alliances want to fight, not why.

It is mainly an operation of Chen Xu's "The Shore of the Land".

The built-in "Shore of the Land" player community has been specially built, and the corresponding battle reports will be updated every day.

For example, a certain area of the game has a perfect decapitation operation, or a beautiful battle has been played.

These will be recorded in the same way that a historian would record history, and will be searchable by all players.

In the national war game, most of the players, especially the alliance leader who created the alliance, are themselves people with certain economic conditions, and most of the high wars in the alliance are also local tyrants.

What is the game for?

Isn't it cool, isn't it just hoping to attract the attention of others?

In this case, who doesn't want their ID to be recorded as the victor with the alliance?

Who wants to be reduced to a backdrop in this situation?

However, just when some states had two or three large alliances and were still in civil war, and some of the newly unified large states were recuperating.

It is very likely that it will be the first big state to be conquered in "The Shore of the Land", but it has appeared.

And it is also accompanied by a melon-eating argument among many "Shore of the Land" players in the community.


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