Game Development: I Built a Game Empire

Chapter 50



Inside the studio, Chen Xu leaned on the recliner in the lounge.

The follow-up content update of "Genki Knight" is something to pay attention to.

However, Chen Xu did not prepare to go it alone and cover everything that followed.

Instead, I am ready to make a start, and then I will hand it over to my subordinates to be responsible for, and I am more concerned about the supplement and control of one direction and the finished product.

There are two main considerations.

The first point is that this kind of roguelike game, and the subsequent version update is actually a way.

Based on a gameplay of Roguelike, it is impossible to change the entire gameplay framework, otherwise it is better to make a new game.

And the characteristic of roguelike is that it constantly brings players a sense of freshness.

Therefore, a basic update point for the follow-up of "Genki Knight" has been determined.

New characters, new guns, new monsters, new talents, and more.

In addition, there are also expanded gameplay modes like tower defense and endless challenges, but the main content is new.

The second reason why Chen Xu is not ready to do it himself is that he doesn't have so much time in "Genki Knight".

For him, Genki Knight is just the beginning of his goal.

The general game manufacturer launched the explosive product "Genki Knight", which is naturally the follow-up layout around this product in the early stage, knowing that the profitability of this product has dropped significantly.

This is also the reason why the vast majority of games, the more you play, the more you feel pitted.

Any game has vitality, and a decline in vitality means a decline in revenue, and if you want to increase revenue, you will naturally squeeze an existing player.

The result is a vicious circle.

Therefore, what Chen Xu wants is to work out a reasonable development route on top of this original game framework, so that players who like roguelike games can continue to play in this area.

As for his own words, he will develop new games and will not leave much energy for the follow-up content maintenance of "Genki Knight".

Turning on the computer, Chen Xu wrote a first draft of a concept for the subsequent version.

Mainly for these few big contents.

First, new modes and enhanced social attributes.

For example, in the previous life, "Genki Knight" had a tower defense mode, as well as an endless mode, which are also planned, in addition to a dedicated speedrunning leaderboard, and a corresponding social community.

The ranking mode can be regarded as a psychological need to meet the player's need to show off and compare.

This is also an attribute that most games have.

Not only web games, mobile games, but also terminal games, and even stand-alone games, all have such an attribute.

And any player has such a need.

It's just that in mobile games and web games, manufacturers have amplified this part of the content and become a core gameplay of the game.

For example, in a roguelike game, if the player is particularly lucky in a certain game, then there is naturally a way to share and show off.

At the same time, the formation of the community is also very important for the professionalization of the game.

The depth of the game, this thing is still very important.

Even if it's match-3 games, this kind of match-3 game actually has its own unique content depth.

And if you want to maintain the long-term popularity of a game, this is essential.

Second, build a mod community.

Open up a part of the resources, so that players can use the art resources in "Genki Knight", and even make a numerical adjustment to make a change to the game level.

You can use an existing resource to create a new level.

Of course, there is also a limitation, that is, it does not include the change of the main characters in the game, after all, this part is the income point of "Genki Knight".

It's impossible to open it up.

Third, the Race Mode.

Players can play 1v1, 2v2, and up to 4v4 duels.

In the same level room, the talent and guns are the same, but players need to make trade-offs, such as guns or talents, and then have a racing confrontation to see which team of players can clear the level first.

And the class characteristics in "Genki Knight" itself also support this gameplay.

Because ordinary characters who are not kryptonite have their own advantages compared to kryptonite characters.

For example, the knight that players can only use when they first enter the game, can be said to be among the best in terms of violent output.

Two guns fire at the same time, and as long as there is enough violence, it is a powerful turret.

At the same time, in this mode, the energy blue bar in the team is shared.

In this case, a traditional MT, such as a paladin, is required.

The Activate ability absorbs bullets in front of it and converts it into an energy blue bar.

Of course, whether this brand-new model can succeed, Chen Xu doesn't dare to say that he pats his chest to guarantee.

But this similar game can be said to have proven feasible in previous lives.

And even if it doesn't work out, it's not much of a problem for Genki Knight's entire game framework.

The biggest problem with games like Genki Knight is not that a new mode is not successful, but that there is no new content.

This is the most fatal point for roguelike games.


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