Chapter 35
The commercial profitability of "Genki Knight" is what Chen Xu has to consider at present.
Which one is more suitable?
Just like the direction of the profit of "Genki Knight", the profit method of "Genki Knight" in the previous life is a hodgepodge.
The game itself is a free-to-play system, which has kryptonite points, such as characters need krypton to buy, skills need krypton to unlock, and kryptonite paid skins.
This is also a very normal profit route.
But at the same time, the game itself also inserts advertising revenue, and players in the game can choose to resurrect for free once after dying in the dungeon.
The condition is that after the end of the level, if you want to get the resources of the level, you must watch the advertisement once.
Generally speaking, these two profit points are basically separate.
But Genki Knight brings it all together.
Of course, the main reason is that the upper limit of krypton gold in "Genki Knight" is very low.
Compared with other kryptonite games that are often 648, the krypton point of "Genki Knight" can be said to be very low.
To put it simply, "Genki Knight" adopts a plan of small profits and quick turnover.
However, in the previous life, the early profit of "Genki Knight" was not as high as imagined, and it was not a problem of the quality of the game.
It's about operating the service, and the problem with third parties.
The first is that the game itself is almost an encrypted program, which means that any modifier can modify the game resources.
To put it simply, it's the so-called plug-in.,And the cracked version.。
Another point is the service of the game itself, there is no cloud save, and the player may even have no money after recharging.
Or after buying a character, the next time you log in, because of the archive problem, the character you spent money on before is gone.
These are also the main reasons that limit the profitability of "Genki Knight".
Because of this third-party factor, although its own game has nearly 10 million levels of activity.
But it can't effectively turn into a paying user, so it is also the easiest way to make money in the game.
That's ad click monetization.
And for Chen Xu, these are all problems that can be improved.
First of all, it's the problem of plug-ins and cracked versions.
The plug-in is not completely gone, but compared to the previous life, it can be said that the environment is much better.
As for the cracked version, this point is quite perfect in the world's intellectual property law.
And the game itself is made through the official game editor, which also leads to a space where there is no piracy at all.
Chen Xu thought about it for a while, and finally determined the profit method of "Genki Knight".
Adopt the model of free ontology plus in-app purchase.
The content of the game level itself can be played for free, but for some special professions, players still need to choose krypton to unlock, just like in the previous life.
Of course, a large number of characters can also be obtained by in-game liver.
As for the original way to watch advertisements to obtain income, it was abandoned by Chen Xu.
Mainly because of the way of watching ads, there is still a lot of impact on the player's game experience.
And the reason why this profit method is adopted, the most important thing is that Chen Xu is familiar with it.
Secondly, "Genki Knight" is responsible for providing cash milk for Fengyun Games.
And the core gameplay of Roguelike is, simply put, three words.
Freshness.
Every time you die and start over, what kind of talent can you get in this game, and what kind of gun you can get.
After unlocking a new character, what kind of skills does he have, and how does it perform in the dungeon level with guns.
These are the core experiences of roguelikes.
This is also the profit point of "Genki Knight".
If you don't buy characters, can you play "Genki Knight" and clear it?
Yes!
There is no doubt about it.
But if you want to experience fresh content, then you need to buy new content.
Set up with other mobile games, players must have krypton gold at a certain stage to improve their combat effectiveness before they can experience the game content.
In fact, "Genki Knight" is more like buying DLC for stand-alone content.
Of course, in terms of price, you need to consider it carefully.
And Chen Xu is not ready to be the same as "Genki Knight" in his previous life, and the second skills of some professions still need to be unlocked with krypton.
This piece can be unlocked by using the in-game gold coin body to reach a certain level.
And in the early days of itself, "Genki Knight" also had an in-depth content, and the attribute that the cultivation content was not enough.
This kind of second skill that allows players to earn gold coins and unlock careers also increases the potential depth and development content of the game from a certain point of view.
After deciding on the profit model of the game, Chen Xu continued to improve the game's big framework.
This includes the game's combat system, as well as the rest of the framework.
Unlike ordinary roguelikes, since it was decided that "Genki Knight" is a profit model for free plus in-app purchases.
It is destined to be a game that pays more attention to the retention rate of the follow-up.
This is closely related to the profitability of "Genki Knight".
Therefore, the game should also add a light cultivation attribute.
This was also done in the previous life of Genki Knight, with character upgrades, blueprint equipment creation, and a garden system.
However, this part of the content cannot be directly added to the game.
Because the positioning of "Genki Knight" itself is a light gameplay.
When "Genki Knight" has accumulated a certain number of players, players are tired of one mode of its own.
Launching new content on top of this is a natural thing.
But if you want to throw it all in at the beginning, it will undoubtedly make the whole game very bloated, and the threshold for players to learn is greatly deepened.
So in this area, Chen Xu is not ready to directly add all the content, but more of a slow update of the subsequent version.
In addition to this, there are some details that need to be dealt with, but they don't have to be exactly the same as in previous lives.
At the same time, the original game actually exposed a lot of problems.
For example, the professional statues in the game do not bring obvious benefits, and the influence of professional skills in dungeon levels is too heavy, etc.
After all the preparations were completed, Chen Xu also opened the art materials that Zhao Shan had sent to him before.
Then log in to the game editor and start working on the game.
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(PS: Ask for flowers, ask for evaluation, thank you all ~ o o(╥_╥)).