Chapter 113
The story campaign is the same as the rest of the games, and you can choose the difficulty before entering.
Simple, ordinary and difficult.
Huang Yifeng thought about this piece and still chose an ordinary difficulty.
He didn't want to play the easy difficulty, and he didn't know how to make it difficult to make the difficult difficulty, so he just chose a compromise of the ordinary difficulty.
Once you've chosen the difficulty, there's only one chapter you can choose from.
Obviously, this should be the type of pass.
'Prologue: Thrall's Vision—In Search of the Prophet'
Directly clicked on what appeared in front of Huang Yifeng was a short CG animation.
'The grit of time is exhausted, son of Durotan. ’
The horn of war echoed in the wind, the afterimage of the old tea poisoned the earth, and the raging fire of war burned the world again. ’
'Leading thousands of armies to blood-stained battlefields, mortals blindly rush to their own ends, unaware that the burning shadow is about to devour all things. ’
'You must gather the tribes and lead them to their destiny!'
On the battlefield, the human army and the orc army were fighting, and countless warriors were fighting together, giving Huang Yifeng a feeling as if he was watching a blockbuster movie with a Western fantasy theme.
Then, just like in the cutscene at the beginning, countless fireballs with green flames fell from the sky.
Eventually, countless stone figures with green flames rose from the pit.
The next moment the screen flashes, and the scene switches to the stormy night rain, and a mysterious wizard is telling something to the screen.
A bolt of lightning pierced the sky, and an orc was awakened from its sleep.
Then the UI screen of the game appeared on Huang Yifeng's computer screen.
Two beautifully made CG animations in a row, and the operation of seamlessly switching from CG animation to the actual content of the game instantly calmed Huang Yifeng.
Is this a buy CG to get the game free?
However, these two CG animations also aroused a curiosity about the entire game background in his heart.
Humans and orcs are fighting, what is the existence of that flame man who fell from the sky?
And what is the Burning Shadow?
And who is the last mystery man?
Manipulating the orc named Thrall who woke up from the nightmare, Huang Yifeng's heart was full of curiosity.
However, curiosity is curiosity, Huang Yifeng quickly put his attention back to the game.
A character named Sal moves forward under the guidance of the Prophet.
This is a basic game operation guide, Huang Yifeng can understand it at a glance.
But what surprised him the most was the quality of the game.
Zooming in closer, he can even clearly see a beautiful model of the character in the game.
Including the textures of water on the ground and grass, they are quite beautiful.
Is this really an RTS game?
This quality is too high!
Instead of following the in-game instructions, immediately go to find the Prophet.
When he came to a flag position in the middle, the orc soldier who had appeared in the CG cutscene before ran from the blind spot outside the field of vision on the side.
There are three of them, surrounding Sal controlled by Huang Yifeng, obviously this is the class unit in the game.
didn't rush to advance the plot, Huang Yifeng manipulated the orc soldiers in the same place to experiment with Sal.
"It's not the same as the normal RTS operation mode!"
Patrolling, moving, attacking, and staying in place are more versatile than the general RTS type.
And there is another place that makes Huang Yifeng feel something, that is, the setting of the hero.
In some RTS in the past, it was basically a big brawl of various arms, although there was also a so-called restraint.
But it's basically about building troops and then fighting each other.
And in "Warcraft", there is even a setting of heroes, compared to ordinary creeps, heroes can still be upgraded and learn skills.
As well as content that has strength, agility, and intelligence, which are usually only found in RPGs and other games.
In addition, these hero units have their own equipment slots, which can be used as items, and the hero icon in the upper left is easier to select.
This unique setting surprised Huang Yifeng.
"It's this Sal, who always feels that something is wrong. "
Huang Yifeng looked at the muscular Sal who was holding a giant hammer and riding a black-headed wolf in the game.
Then I looked at the stats bar again, where the head marker represents intelligence.
This thing must be a legal system, right?
But that's how it grows, 20 points of strength, 19 points of agility, and 21 points of intelligence.
Why is this hero's strength on par with agility and intelligence?
Could it be that the real orc legal profession is actually to knock people with a big hammer?
But although there are some complaints in my heart, in fact, these are irrelevant.
And it's actually quite realistic, after all, it's generally known that orcs should be five big and three thick.
If this Sal turns into a weak little fresh meat, then Huang Yifeng really has to wonder if this thing is an orc.
Now, as an orc legal profession, isn't it normal for that hammer to wear armor and ride a wolf?
"But there are really a lot of places where a big innovation has been made!"
Controlling Sal, Huang Yifeng also began to advance a plot mission.
At the same time, along with his control, Thrall and orc soldiers in the game will also respond to the player's commands.
In the versus mode, the lines are basically fixed.
But in the plot campaign, compared with his previous life, Chen Xu still made some changes.
That is the feedback of various lines, which will be a feedback on the scene matching according to the current plot direction, bringing players a higher sense of immersion.
A role in the prologue was advanced little by little, and at the same time, some content was gradually displayed in front of Huang Yifeng.
For example, a hero's influence on the outcome of a battle.
In Thrall, for example, an AOE ability of the Lightning Chain group, the Ghost Wolf can summon two time-limited units, and the Perspective can see a vision in the fog of war.
As an RTS player, Huang Yifeng still has a deep understanding of this type of game.
In the past, RTS was actually more about one technology.
Whoever operates is awesome, who is powerful.
As for the mutual restraint of the troops, as well as tactics or something, there are some but the proportion is really not large.
And the viewing degree is not very large.
But in Warcraft, he saw something different, the game had no less operational requirements than previous RTS, and it might even be more complicated.
Because there are so-called hero units, and even the classes have skills.
But such a setting can bring enough variables to a game.
It also makes the game possible that there will be more of a tactic.
After clearing the first prologue, Huang Yifeng immediately quit the game and started a game in single-player mode.
Looking at the four different races, as well as the barracks, the Hero Altar, the rich classes in the technology tree, and the setting of the heroes.
In an instant, Huang Yifeng became excited.
He dares to guarantee that the design concept of RTS like "Warcraft" is absolutely subversive.
It's definitely a blast game!
turned on his mobile phone, Huang Yifeng logged in to his official blog and sent a message.
"Highly recommend Warcraft, the quality is explosive!!"
Even he used three exclamation points in a row to express his mood at this moment.