Chapter 33: Moonmist Heart City
As I nodded, Elder Eldan stepped aside, and a translucent system window shimmered into view, displaying a list of nearby cities. Names scrolled before me—each glowing with a faint magical hue, each one a potential new beginning.
"These are the nearest cities you can access from here," he said, voice calm and steady. "Which one would you like to go to?"
I scanned the list carefully, hoping to find a place that matched my style—maybe one with a hidden shrine, a secret dungeon, or at least a taming guild. But after reviewing all six cities… nothing stood out. No taming centers, no beast sanctuaries.
So I picked at random, trusting my instinct.
"Moonmist Heart City," I said aloud.
Eldan's eyes sparkled a little. "Ah, that one. A good choice—Moonmist is known as a haven for beginner mages. You might find a few surprises waiting there."
As he finished his sentence, my vision pulsed, and the light wrapped around me like a teleportation spell—
The next moment, I stood before a towering gate of polished silver and lavender stone, wide enough to fit giants and decorated with floating runes that shimmered with quiet power.
The city beyond was vast, bustling, and beautiful.
[Congratulations! You have left the Beginner Village and are now ready to fully experience Final Life Online.]
[Caution: This is a full-death game. Each death will result in total character reset. Proceed carefully.]
[Tip: Now that you're outside, skill limits apply. There are countless Classes in the world of FLO—choose wisely.]
You can learn unlimited skills, but can only equip:
– 10 Stat Boosting Passives
– 10 Class-Specific Active Skills per 50 Levels
[Class Tip: Hidden Classes are scattered across the world. Some are locked behind stories, others behind choices. Explore freely.]
"Good. Just as I expected."
I nodded to myself, taking in the message.
In Final Life Online, the system was designed to reward exploration and creativity—but limit overstacking. You could unlock unlimited classes and learn as many skills as you wanted, but there were still hard restrictions when it came to what you could actually equip.
Each time you leveled up, you'd earn 10 stat points, and no matter how many classes you acquired, you could only equip:
10 passive stat-boosting skills per 100 levels
10 class-based active skills per 50 levels.
That meant even if someone went out and collected a hundred classes—Warrior, Mage, Assassin, Paladin, Beastmaster, and so on—they couldn't stack all their strongest buffs. They had to choose what to use, and what to leave behind.
No more abusing stacking skills like Warrior's Roar plus Paladin's Light plus Assassin's Frenzy for an unfair combo.
No more broken builds where someone just loaded themselves with every passive bonus in the game.
FLO was designed to be flexible—but fair.
And now, the system was catching up with everything I'd done until now.
[ Detected you already have an an class.]
[Accumulated experience have been used.]
[Level Up!]
[Level Up!]
[Level Up!]
[Level Up!]
[Level Up!]
[Level Up!]
…
…
[Level Up!]
[You are now Level 32.]
A golden pulse spread across my interface, followed by a clean chime as a new notification window appeared.
[
[You have unlocked: Class-Specific Skill – Swap Bond]
→ You can now switch positions between yourself and your tamed beast every 10 seconds.
Mana Cost: 100
[New Class-Specific Skill Gained: Blessing Boost]
→ Increases the overall capabilities of your tamed beasts by 25%. Grants an AoE blessing that applies to all active tamed beasts.
Mana Cost: 1000 per beast
[New Class-Specific Skill Gained: Beastarmament]
→ Temporarily fuse your tamed beast's strength into your weapon. Grants elemental affinity based on the beast's dominant trait.
While in this state, you can use one skill from the fused beast with 500% increased power and effect duration, if applicable.
Duration: 15 seconds
Cooldown: 120 seconds
Mana Cost: 1,500
"hmm, good skills" I nodded and then looked at the city ahead.
The city ahead was calm under the pale mist that drifted through its streets.
Stone roads stretched in gentle curves, lined with wooden shops, open stalls, and low houses with moss-covered rooftops. Flags fluttered from lampposts, and faint glows of lanterns shone through the blue haze. The air smelled faintly of fresh bread, smoke, and mana.
[Location Discovered: Moonmist City]
It was a place built for living and working, where travelers and locals moved in a steady rhythm.
Wagons creaked as they rolled past. Children ran through alleyways, chasing after each other with wooden swords. Vendors called out from behind tables piled with fruits, potions, or gear. Overhead, platforms of stone connected towers by rope bridges, with occasional beasts perched calmly on ledges—some tamed, some wild but wary.
A few players walked past me, their name tags floating above their heads. Some had wolves or some other beasts beside them. A few wore badges that marked them as part of guilds, while others—like me—moved alone.
It felt like a good place to start fresh.
Quiet, but not empty. Busy, but not overwhelming.
A balanced kind of city.
My boots clicked softly on the cobbles as I stepped inside. There were signs posted nearby—a small map carved into a glowing board labeled key spots: Adventurer's Association, Awakening Hall (Class Selection), Public Stables, Inn Row, and Training Grounds.
My eyes lingered on the Awakening Hall.
"Class Hall, huh..." I muttered, rubbing my chin.
I already had a class—The Ancient tamer Class, But I hadn't officially selected my first class from the city yet.
And that mattered.
Because the first class offered by the Awakening Hall was free.
The rest? You had to pay for, or earn through special quests. But that first choice—your initial foundation—was offered once, at no cost and with no risk. A baseline blessing from the game itself.
"Well, let's see if I'm a genius or not," I muttered, heading toward the Awakening Hall. In this world, NPCs received their class at the age of ten, and it was the same for players—your first class was free.
Most received standard classes, while a few luckier ones unlocked rare or even hidden classes. The same rule applied to players: the majority got normal roles, while some rare cases awakened powerful or unique paths right from the start.
I wondered if I had any special affinity. Deciding to check for myself, I walked inside.
'Hmm... I remember reading that natural awakenings into hidden classes or rare affinities occur in only one out of every 100,000 players,' I recalled, thinking back to original book.