011: UX
Training Overview
General Experience Earned Health Use: 1 Stamina Use: 52 Mana Use: 231 [Level Up]
Skill Experience Earned Refrigerate: 80 Extend Aura: 40 Purify: 103 [Rank Up] Winter: 8 |
"Son of a...!"
Rain cursed as the piercing blue light terminated his rest with extreme prejudice. Finding himself suddenly awake, his poor eyes stinging and watering from the light, Rain mentally added doing something about the dialogs to his priority list. He placed it at number one, bumping 'stay alive' down to number two temporarily.
Rain waited out the pain, his closed eyes doing nothing whatsoever to reduce the brightness of the dialog. After a few more seconds his eyes had adapted to the glare sufficiently for him to read the text. His anger at his method of awakening was slowly mollified as he reviewed the experience he had gained. He was particularly pleased about the rank up for purify. He dismissed the dialog and immediately opened his options menu to kill it for good.
Touching 'customize HUD' and digging through the menu, he found a few settings for status dialogs. As he had noticed before, this menu was uncannily intuitive. He had a sense of what each option would do, even without a printed description. He messed around for a little bit, changing notifications from 'safe' to 'immediate', which he intuited would cause a dialog to appear immediately in his face whenever he defeated an enemy.
This would have been awful when fighting more than one foe at a time had he not also changed the notification mode from 'visual' to 'auditory'. There were options for different dialog types, so he set 'kill dialog tone' to 'dingaling', 'level dialog tone' to 'fanfare', and 'training dialog tone' to 'alarm'. He didn't mind having a built-in alarm clock, but a familiar ringing was infinitely preferable to a blinding neon sign lasering its way straight through his eyelids. There were no other notification types listed at the moment, but there was an option for default notification sound, which he left on the preset of 'alert'.
He decided on audio alerts upon seeing the 'notification log' option, which caused a mid-sized panel to appear on his HUD showing a list of all his previous messages. Once he finished customizing the alert tones, he dragged the log window to the bottom left of his view and made it mostly transparent. When he looked around the room, the log staying fixed with the position of his head, not his eyes. Damn, it is still pretty distracting. I wish there was a way to toggle this thing on and off... hey, wasn't there a menu called keywords or something? Options.
After tapping the 'keywords' option for the mental interface layer, Rain was presented with a new menu with a list of options on the left and something that looked like a text editor on the right. The list on the left was familiar, listing out the names of the various menus that he could open, as well as the names of his spells. There was a new keyword at the bottom of the list that he didn't recognize: 'notification log'. Selecting it, he saw that it populated the text field with the same phrase.
Humm, Notification Log.
As he concentrated on the command, the log disappeared. Concentrating again, he turned it back on the same way.
Ok, good. I can turn it on and off. I wonder if I can change the keyword?
Touching the text field caused a line of text to appear at the bottom of the window. 'Select new keyword', it said. Not having a keyboard, Rain tried focusing on the word 'log' and the text in the field changed to match. Nice. He thought, clicking apply and closing the menu with a swipe.
Log.
The log disappeared.
Log.
The log reappeared.
Cool. Oh, wait, gotta test something.
Ahem. I wrote in my log that I was going to the forest to find a log.
Nothing happened.
Good, it only shows up when I actually mean to use the keyword, not whenever I think the word in some other context. What even is the point of the verbal interface then? I've heard others speaking to cast spells, but why would you do that instead of just using a thought?
Rain turned his attention back to the log floating in his lower field of vision.
Now is there a way to see the full text for these? It isn't showing the details, just a summary line.
Opening back up his options menu he found that indeed there was. 'Expand on focus' turned out to be the single most revolutionary setting Rain had discovered so far, except perhaps the HUD itself. With it enabled, focusing on an entry in the log for a few seconds brought up the full message. Dismissing it was as easy as returning his focus to his surroundings. On a hunch, he tried it with his health bar, seeing the numbers 200/200 appearing in white text when he focused on it, then fading away as he stopped.
What the hell is the deal with these menus anyway? The fact that they are here at all is bad enough, but sometimes it seems like the options I need are just appearing right when I need them. It is almost like… It is almost like I am seeing what I expect to see. Does my mind define the interface? Does it look like a video game because I wanted to be a game developer before I had to drop out of college? Arrrg! Questioning my reality is so annoying! I should have paid more attention in my philosophy elective...
Rain closed everything out and stood, deciding that he had already spent more than enough time screwing around. His mana was still regenerating, having not quite reached full even after sleeping the whole night. To speed it up, he activated winter and then pulled up his skills menu to see the changes to purify from the rank up. The mana cost had doubled from 10mp/min to 20mp/min and the range had increased to two-meters. There was no indication that it had gotten any stronger. He suspected that it would have based upon how much faster Ameliah's aura was than his, but he didn't have a convenient mess to test it on.
Mana regen is still too damn slow. I have a skill point, but there aren't any auras I want to unlock right now; I have enough mana issues as it is. I wonder if there is anything in any of the other mage trees? Bah, almost made it out of the bunk room without getting lost down another rabbit hole.
Sitting back down on the bed, Rain started tabbing through the myriad options in his skills menu. He was just hunting for likely skill names and not bothering to read the descriptions. He almost flicked right past it, going two screens further before realizing what he had seen and flipping back.
The name of the tree was one he had seen before: 'magical utility'. The rank zero skill 'intrinsic clarity' jumped out at him as exactly what he was looking for. It increased mana regeneration by a flat 20% at no cost. Rain immediately selected it and spent his skill point. Damn it! I saw this before but forgot about it. This is better than winter! Well, actually I suppose winter isn't really about the caster's mana regeneration, being an AOE aura and all... Still, this is exactly what I was looking for.
Rain pulled up his status and skills to check how much of a difference the skill had made.
Attributes Richmond Rain Stroudwater Level 4 Experience: 281/700 Unclassed
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