chapter 1
1 – Montblanc is Dead
There was a game called Monmusu Academy.
Its nickname was Monaca.
While Mon was a common name, its contents were uncommon.
After all, it was a game of the monmusu genre.
Aside from being a monmusu genre, Monaca was a typical moe character collecting mobile game that was beloved by a certain group of people.
That group was of course referring to monmusu lovers.
People who like monster girls with non-human body parts like extra limbs or half animal bodies that humans don’t have.
Some may call them s*xual deviants, and ignorant people make stupid comments like “Aren’t monmusu just furries?” which makes true monmusu fans grab their heads in frustration.
But Monaca was a game truly enjoyed only by those who don’t care about any of that and just love monmusu.
Since works in this niche genre are so rare, fans have to take what they can get or else they’ll starve.
Even if it’s just girls with fake monster parts like ears or tails, they have to devour it to barely satisfy their hunger.
Despite harsh persecution and humiliation, true monmusu fans persevered through starvation waiting for a new release.
Finally Monaca arrived, a game more catered to and embraced by monmusu lovers.
In other words, it was created by those willing to dig their own well and provide for this unprofitable niche.
Or to put it badly, exploitative merchants threatening starving otaku with the meager bait they have.
Anyway, Monaca was a very simple game.
Moe character collecting games losing complexity was bound to be called trash from the start.
For this genre, having intriguing settings to delve into was good enough, that’s just how it was.
And in that regard, Monaca had simple gameplay but plenty of those elements to dive into.
First off, instead of calling them cards here they used the term “class”, as in school classes.
After accumulating years and years, with several hundred pure characters excluding alternate skins, naturally questions arose over which school would put hundreds of students in one homeroom.
But that’s how it worked in the game.
Of course in the actual setting each class was separate with many teachers not just one, and the teacher shown was just one of many appearing in parodies and fan works rolling around.
But that’s none of my business.
Anyway, you would form a small party in that class by selecting five characters.
The setting was that it represented a special class a teacher personally supervised for exceptional students to raise.
You could foster the characters you chose over the game’s timeline of 3 years, defeating monsters, going on adventures, collecting resources, clearing events, and playing through to successfully “graduate” your monster girl students from the academy – that was Monaca’s primary scenario.
The secondary story was based on the traits and individual events of the students you enrolled in your special class, branching into various endings based on how you raised them.
Beyond that it had all the usual stuff these kinds of games have, like defeat CGs, summer events, and tons of CGs to collect for fanservice scenes – overall it was a very enjoyable game for those who like collecting monster girl content.
And the game itself was pretty fun too.
Since it was made by exploitative merchants selling a niche like monmusu that only a minority get into, the setting was hip in many ways, with lots of pointless but detailed flavor for the worldbuilding. Peel back the curtain and it’s a chaotic mess, but that convoluted setting was amusing.
Casually playing it’s cute monster girls for monmusu fans to fawn over, but look deeper and you’ll find crude, bizarre, and perplexing flavors all mixed together like an intricate dish.
Of course I was the sort to lick it clean to the bottom.
Like I said, in a niche like monmusu you have to go this far or else you’ll starve.
I’d held onto this game for years already, expecting a new masterpiece would come out someday, not knowing it wouldn’t happen.
Anyway, enough about sad realities.
In truth the exploitative Monaca merchants understood their position of power in the monmusu market they essentially monopolized.
With steady streams of new skins every month, and those skins opening new stories, endings, and branches… these bastards knew how to make money.
Well, whatever.
My favorite scenario was where mermaid princess Nereida finally manages to get the player’s “essence” and pulls off a pregnancy attack ending…
For this genre you have to turn off your brain a bit and enjoy ridiculous stuff like that.
The CG of the player – Nereida’s teacher – looking distressed with sudden hundreds of offspring was pretty hilarious.
When it first came out, memes flourished like “Get to work hubby, go earn money for the kids’ formula!” showing how much people enjoyed that ending.
It was a pretty popular branch, I’d say one of the top.
But that’s not to say this Monmusu Academy was a monmusu lover’s paradise made by and for monmusu fans.
Because I just hit 200 campaigns and didn’t get the new skin that came out.
“Dammit…”
I’d held onto this game for 6 years already, but the lack of a pity system despite these greedy merchants knowing they have all the power annoyed me to no end.
Take it or leave it, they know we’ve got no other monmusu games to enjoy.
No ordinary business would act this way if consumers could just leave, but that’s how things were.
Those who did leave mostly starved or wandered into suspicious places shouting nonsense, so I had no choice but to reluctantly keep playing Monaca.
While believing a new masterpiece would come out this year.
They just mock me saying it’ll be delayed another 3 months because of you.
Anyway, my only options were set.
“I’ll be eating nothing but ramen for a while!”
I was already at 200 campaigns anyway.
What’s another 100 or so?
And if I did get it, that would be merchandise obtained.
Money disappears when used but skins last forever.
And if I didn’t roll for it now, I’d have to wait months for a rerun while sucking my fingers.
All while avoiding campaign spoilers and new ending info on the forums.
I couldn’t accept that.
Human hearts are vile, acting fine doing wrong themselves but unable to accept being wronged. I’ve been spoiling things all this time but never had it happen to me, so there’s no way I could restrain myself for a mere month of cup ramen.
“Here goes!”
Using paid jewels from an extra charge, I had 15,000.
1500 jewels per 10 roll, so enough for 100 in total.
With no hesitation I rolled the gacha.
Bang bang bang!
The extravagant academy scene as if from an anime flashes by, with countless girls in uniforms trying to hold down their fluttering skirts in the wind.
Various monster girls with tails, ears, and even tentacles make appearances alongside these dramatic visuals.
Whoosh, a teacher’s office comes into view, with pages quickly flipping in a record book.
Just like when it first launched 6 years ago, or even now, with visuals that could be called persistent or shameless depending on viewpoint, the falling objects are Monaca’s signature admission tickets.
The color of these admission tickets was key.
“White, white, white, white…”
Right from the start, four white admission tickets.
White meaning normal rarity cards.
In other words, all duds.
As a completionist player besides the new skin, I already had all the normal characters, so these would all become jewel dust.
…You could trade 10 white tickets for jewel dust and use that once a month to purchase rolls, so it wasn’t a total loss.
I had to think that way or else admit my brain was bleeding.
Next…
“White, green, white, white…”
This garbage game, really.
How could 8 out of 10 rolls only have one rare character and the rest all normal?
And the 10th is guaranteed a rare character anyway, so effectively only one rare.
“Really…”
This trash company needed to burn down immediately, or I’d fill aquariums with octopi and leave them at their office.
The octopi represented last banner’s Octo Princess by the way.
I ate nothing but cup noodles that month to get her.
Her story was moving so I let it go, but if I don’t get the new character I’m dashing to the fish market and…
“White… darn it.”
Wait a minute.
I realized before my eyes went to the last white ticket that the 10th is always a rare or above.
But it was white?
This is…
As expected, the white admission ticket started shining.
Flash!
Glowing blue once, the admission ticket flashed again.
“Oh, ohhhhh!”
Flash!
What emerged from the blue, meaning rare, ticket flashing was a golden admission ticket.
“One more time! Come out! Come out!”
Were my wishes finally granted?
Unlike the visuals so far, with flashy sparks the admission ticket evolved again in a blaze and… it was a rainbow.
“…It came out!”
It came out.
The shining rainbow admission ticket.
Surpassing the blue rare ticket, even the golden super rare ticket… the unique rainbow admission ticket came out.
“God game.”
A rainbow ticket meant a guaranteed unique.
Since it was a rainbow ticket.
And since it was pickup period, the ticket that just came out had to be the new skin, no doubts about it.
Or it would be a trash game.
Of the 200 rolls I did today, rainbows came out 5 times but they were all trash games for sure based on past experience. So this time it must really be legit.
Science proved it too.
5 trash games in a row means a god game should come out at least once going by probability.
Can’t keep getting duplicates in a row, right?
It’s gotta be.
“Please just come out.”
I had 90 rolls left, but getting it now meant I could save it for the next new skin.
I couldn’t refund the currency I’d already spent anyway, so I had to think that way.
So if it comes out now, I profit.
I could do the remaining 90 rolls free for the next banner.
“Please, please…”
Not really believing in any gods, I simply prayed while moving to touch the screen.
When I heard a strange crashing sound.
Walking home from my late night part-time job, rarely any cars passed me on the road.
Let alone a sound from above my head.
“What…”
At the same time I confirmed the silhouette, clearly the new skin that came out shining brightly.
Crash, a falling signboard landed right on my head.
And I died from the impact.