Another world Game Developers in Japan`s 1991

Chapter 595: Chapter 543: Fallout Reactions



A few days after Fallout's release, the game sent shockwaves through multiple spheres — from everyday gamers to pop culture icons, and even within the halls of the Japanese government.

For gamers, especially PC players, Fallout was absolutely insane — the amount of freedom, customization, and branching choices it offered was unlike anything most of them had ever experienced. Players could shape their character's personality and skillset to an extreme degree, influencing how quests played out, how NPCs responded, and even how the game ended. Decisions truly mattered, and the multiple endings based on those choices left players stunned.

It wasn't just the narrative complexity that impressed them — the combat system, perk design, open-world exploration, and dynamic encounters made it a game that felt alive. Entire gaming offline hangout popped up overnight just to discuss builds, morality paths, and obscure side quests. It became the kind of game people played differently, debated over, and replayed endlessly.

The game sold incredibly well — not quite at Diablo's level, which had the advantage of a major Windows 94 showcase, while Fallout relied primarily on TV ads. But that didn't stop it from generating massive revenue for ZAGE. More importantly, the gaming world had just gained another modern classic — a benchmark RPG that would influence design conversations for years to come.

Next came the celebrity reactions. Thanks to Zaboru's rising fame as a rock singer and the buzz around his recent album, a wave of celebrities — many of whom were casual players at best — decided to give Fallout a try. The result? A split down the middle.

Most of the celebrity newcomers found Fallout confusing and difficult, openly admitting it in interviews and talk show appearances. Comments like "Fallout is so confusing and hard" became common, and clips of celebrities struggling with character creation or getting killed by Radscorpions quickly went viral. Talk shows even aired footage of stars fumbling through the tutorial or screaming in frustration. Some celebrities filmed themselves mid-game, throwing their hands up and declaring, "See? This is weird and hard!" The boldness of broadcasting their confusion only fueled the fire — and the ridicule — from the more seasoned gaming community. The gaming community was not amused, and a wave of criticism followed. Gamers accused them of being out of touch and dismissive of what made the game great.

On the flip side, a few celebrities — those with serious gaming credentials — openly praised the game's depth, complexity, and challenge. Their genuine excitement stood out from the rest, earning them widespread respect across forums and gaming circles. Interviews with these stars went viral for the opposite reason: instead of fumbling through the game, they were offering build guides, theory crafting perks, and gushing over obscure side quests.

Their enthusiasm helped validate Fallout's place in pop culture, showing that even high-profile names could appreciate a brutally smart RPG. The contrast between them and the "bandwagon celebs" sparked heated debate, with think-pieces and headlines flying: "Superstars Who Love Games... and Who Don't."

The moment wasn't just about gaming — it became part of a bigger cultural discussion about authenticity, fandom, and who gets to claim the title of 'gamer' in the spotlight.

As for the Japanese government, their reaction was far from enthusiastic. Although Fallout had been developed by ZAGE USA, the creative force behind the project was still Zaboru Renkonan — a Japanese citizen, and a public figure often associated with the country's technological success. Japan remained deeply sensitive to any media involving nuclear weapons or war, especially when such themes were treated as entertainment. With Fallout placing nuclear devastation at the heart of its narrative, the game touched a historical nerve that the government couldn't ignore.

In this alternate world, Japan didn't pursue imperial expansion as it had in Zaboru's previous life. Instead, it allied with China and Korea in a joint campaign to defeat the Nazis. Nevertheless, the 1945 atomic bombings of Hiroshima and Nagasaki still occurred — though under entirely different circumstances.

During World War II in this alternate timeline, the Nazis were on the brink of defeat and had withdrawn their forces from several occupied nations. As the Axis powers crumbled, the Japan–China–Korea alliance, emboldened by their victories in Asia, began planning a retaliatory invasion of Europe. Their aim was to dismantle the remnants of Nazi control and deliver a final blow — but the move was controversial.

The United States, already wary of prolonging global conflict, issued a formal and severe warning: the world had endured enough devastation. If Japan — acting as the head of the alliance — refused to halt its planned invasion of Europe, the U.S. would be forced to take drastic action. Japanese leadership, confident in their momentum and skeptical of American resolve, brushed off the message as empty rhetoric.

It wasn't. The warning was real. And the consequences were devastating.

On August 6, the atomic bombs were dropped on Hiroshima and Nagasaki — just as they had been in Zaboru's original timeline. The devastation was immediate and horrifying, making the reality of nuclear warfare unmistakably clear. Faced with overwhelming destruction and the threat of further attacks, Japan surrendered within days. The psychological shock extended beyond its borders: China and Korea, gripped by fear and shaken by the sudden use of such catastrophic force, also withdrew their forces and abandoned their planned invasion of Europe. And just like that, World War II came to an abrupt and haunting close.

Because of this history, the Japanese government remained highly sensitive to any media dealing with nuclear war. Even though Zaboru deliberately chose not to depict Japan as a nuclear power in the Fallout storyline, the inclusion of China in that role raised eyebrows. For officials and cultural commentators alike, it struck too close to home — stirring old anxieties and public unease about the depiction of nuclear conflict, regardless of who was behind it.

Still, the government didn't know how to respond. Zaboru and ZAGE had long been a source of national pride and cultural influence. Their success brought waves of tourism, with fans from across the globe eager to visit the country that birthed ZAGE's creative empire. The video game industry had fueled rapid economic growth, and Zaboru in particular had helped normalize computer gaming in households, making it popular among both children and adults. In doing so, he had played a major role in increasing digital literacy across Japan — a contribution that extended beyond entertainment and into education and workforce development.

Even recently, Zaboru and the Zankoku Band's "Guitar Hero" album — performed entirely in English — had sparked a nationwide interest in learning the language. Schools reported a surge in enthusiasm during English classes, with students frequently asking teachers about the meanings of lyrics in Z&Z songs. Bookstores saw a noticeable uptick in demand for English language guides and dictionaries. That cultural ripple was seen as a major soft power achievement. Because of this, despite their discomfort with Fallout, the Japanese government opted for diplomacy. They requested a formal meeting with Zaboru to discuss the game's themes and potential impact — and scheduled it for December. It was a clear sign of how much respect the Japanese government held for ZAGE and Zaboru himself, acknowledging both the cultural influence and global reach the company had achieved.

As for Japanese gamers, many felt conflicted — torn between cultural discomfort and sheer appreciation for the game's design. Despite mixed feelings about its nuclear themes, they widely praised Fallout's mechanics, depth, and freedom. In fact, many considered it one of the most refined RPGs ever released.

Meanwhile, Zaboru himself was fully immersed in his work — racing to finish the Guitar Hero game and overseeing the production of high-energy TV commercials to promote it. With his schedule packed and his focus razor-sharp, he paid little attention to the growing discourse surrounding Fallout. Whether he was unaware or simply uninterested, it didn't matter — to him, the only priority was making sure his next project hit just as hard, if not harder.

To be continued

 

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