A Quest for the Stars

Chapter 28 - Rescue Mission



Two men took a walk outside of Hammer's Reach and into Cedar Forest. Giants had been spotted according to word of mouth of some brave adventurers, but these men didn't care. They were armed with guns and knives, and both carried small yet stuffed backpacks. One looked at the tracks on the road and followed them while the second played his flute without a care in the world. Lastly, both wore azure capes with the symbol of a jay emblazoned on them.

Both, however, had only one thing on their mind. Revenge.

"Spark says he hit the motherlode," said the roguish half of the duo. Bandages covered the lower half of his face, including his nose. He wore a black cloak that cast a shadow over his eyes, yet he moved with grace in his leather armor as if he could see clearly. "Who knew it'd be them, though?"

"He said all we had to do was follow the tracks." The second man adjusted his feathered hat. "I definitely recognize the smell, though. Jasmine, just like the beauty from last night."

"Strange to hear you say that. I thought you didn't like women."

"I never said that. I said I hate everyone. But I can make an exception for her."

"What, you gonna plow her before we kill her?"

"Gross, no!"

"Sweet, I call dibs!"

"I already called dibs on her first, asshole."

"I thought you didn't want her?"

"I'm not sleeping with her, but that doesn't mean I don't want her. A beauty like her has to remain untarnished, my friend. I'll just play a chipper little tune to enthrall her, have her follow me back to the village, and hopefully we'll live the rest of our lives together."

"You leaving the Order after this?"

"Spark already said it was fine. I saved enough gold to retire, and once she sees how much I made, I'm sure she'll want to stick around."

The roguish man shook his head. "I knew you were into blondes, but I didn't think you would plan this much for her."

"Every woman has a price, Hunter. You have no idea how many would agree to marry you if you promise them a life of luxury." The man in the feathered hat sighed. "You have to be careful not to give them all of your money, though. If you put them in charge of it, it'll be gone by the end of the day. But tell you what, if you keep the elf, just give her a little at a time. And if she gets lippy, just say something like 'Don't make me hit you!' They love getting treated like crap, so you have to be able to back up your threats. Even one with a strong backbone eventually breaks if you isolate her and threaten her enough times."

"Yeah, that's a fair consolation price." Hunter tapped his finger on the pointy end of his knife. "Honestly, I can't decide if I want her first or jam this knife in the boy."

"Still sore about that beatdown, huh?"

"The brat caught me by surprise last night! It won't be happening again." Hunter rubbed his bandaged nose. "I can't wait to see the look on his face when you steal his girl. Then, it's on to our main objective. You still in, Chet?"

The other man smiled. "Sure. One last job. Once we kill Aquamarine, the Order can work in peace."

"What a shame; I was hoping she'd join us. Think you can use an enchantment to hypnotize her to work for us?"

"We both know that's not how magic works. Enchantments normally require reasonable requests. If she wouldn't join a criminal organization, the spell would lose its effect once she found out what the Blue Jays are really all about," Chet responded. "And before you ask, the same applies for pretty much everything else. The blonde won't do anything she wouldn't normally consent to even if you hypnotized her."

"Bah. I was hoping you'd at least hypnotize the elf. What's the point of learning magic if you can't have a girl kneel down at your beck and call?"

As the two conversed, little did they know that they were being watched. Even if they had great eyesight or sharp hearing, they could never have detected the flapping of wings once the subject changed to more inane matters.

~Lenoria~

16th of Cobre, 4 pm, 1659 (169 days before Starflower's trial)

It was a long walk to the giants' lair.

Alistair believed it was best to leave Chestnut and the wagon back at Hammer's Reach in the event the remaining giant had reinforcements set up an ambush for intruders. It was preferable to fight in the open over being grouped together with limited mobility. It was a sound plan for Lenoria, but if she had known Spark would be complaining the whole way, she would have asked for the wagon ride.

"Alright, everyone, we're doing great. It won't be long, now." She looked over at Spark, who had taken the time to light up and smoke a cigar. Huffing it and puffing it out with great effort, it gave her the impression he was doing this on purpose. "Uh..."

"What? A guy can't smoke in this stressful time?"

"It's not that," Clara said. "But it's been a while since this area had any rainfall, and the air feels dry. You could start a fire if you're careless."

"Big deal. We have Aquamarine here to put out any fire, right?"

"S-sure. I'll do my best if that happens." Clutching her scepter, Aquamarine smiled. The young girl slowed down to wait for Clara so she could walk with her. "Don't worry, Clara. It will be fine."

"If you say so." Clara lowered her voice. "I don't get it, though. Why are you hanging out with a jerk like him?"

Aqua giggled. "Oh, um, we actually met not too long ago. I was on my way to Helix City two days ago when I found them battling with a group of brigands. They needed help, so using my spells and befuddling them with my water attacks, the brigands ran away! The Blue Jays said they were in this forest to drive out the evil presence in this forest, so I was happy to assist them until they're done."

Didn't Spark fight Alistair earlier and refused to go after the giant at first? Things made less sense to Clara the more she learned about the Order of the Blue Jay. Why would he refuse if he claimed he was there to fight evil?

As Aqua chatted away, Clara could feel Apus land on her shoulder. "Clara, I have bad news."

"Do tell," the summoner said through her psychic link.

"Spark's crew plans to kill you and little Aquamarine here. They're just waiting for the right time."

Clara paused to look at Aqua, who at this point had stopped telling her story and sniffed a flower she plucked from the side of the road. "It's a good thing she can't hear you. We just met today, but she's a heroine many people look up to. As for that other piece of news, tell Alistair and Lenoria everything you heard. Any idea who they are?"

"Well, one of them said Al caught him by surprise last night. Didn't he beat some robbers down?"

"Oh, right. We talked about that last night. I'm still mad I missed it." Clara did all she could to avoid shaking the staff. "So it's them. I knew the Order was bad news. It all makes sense. But if they met Aqua two days ago, why didn't they try to kill her then?"

"You said she was a heroine. Maybe she's stronger than all of them, and they're waiting for a time she's vulnerable."

"Good point." Clara gave a quick glance to the road behind her. She couldn't see them, but she couldn't shake the feeling that she was being watched. "Alright, go tell them. Ask Lenoria if it would be fine to send Tsukuyomi after them."

***

Spark. Lenoria couldn't believe the insolence of the man. He was dressed like a knight and even bore the symbol of the Hammer, but he behaved differently from Alistair. And when Apus told her about a recent discovery, she had to restrain herself from just jumping at the guy and beating his face in.

"Isn't he a paladin? Why is he conspiring against us?" She whispered. "And you're sure it's the two guys from last night?"

"Absolutely. They're still mad at the two of you, and one of them seems to have taken a liking to ya. Clara's wondering if she can just send Tsukuyomi after them and give them a good walloping."

"They were pathetically weak, but I can't risk sending Clara after them. We need a plan." Lenoria leaned her chin on her fist. "I wonder why they would think about killing Aqua, though. Isn't she one of them?"

"Maybe? She's been nothing but nice, so there's a chance she isn't."

"True. She did try to go after the giant, and Spark didn't. Whatever we do, we'll make sure she stays unharmed. But where do we begin?"

It was evident the young magical child had a more compassionate heart than the paladin (if she could call him that) traveling with her. Without evidence to the contrary, Lenoria was inclined to take her words and appearance at face value. All Spark proved to be was a nuisance, and every now and then she would watch him try to twirl his polearm with one hand...only to fail and endanger Alistair and Aqua, who had to back away just to keep themselves from getting hit whenever the polearm would inevitably fly out or drop on the ground. He would then take a victory puff from his cigar.

A light bulb turned on.

"I have an idea, but tell Alistair what you told me, first. I don't want him to feel left out."

***

4:42 pm

"We're here."

Owen's announcement caused the group to stop, Lenoria first, whose sudden stop created a domino effect which made each individual person stop in order of formation. The entrance to a cave was up ahead, but the path was blocked by vines and branches.

"Al, Clara, do either of you have any sharp weapons?"

Alistair and Clara shook their heads.

"Darn it. I don't want to get anything on my hair." Lenoria pointed to the side of the road. "Let's go around the foliage."

Spark grabbed a machete from his waist. "Women. Step aside!"

Jumping with fright, Lenoria quickly stepped aside and let Spark through. "Hey, Al. Do you get like that when you're angry?"

Alistair kept his eyes on Spark, who at this point started a one-sided shouting match with the vines and branches, grunting for every piece of bark or plant hacked away. "I try to keep my emotions in check. There are things that set me off, but that's not any different from your average person."

Aqua smiled awkwardly. "Sorry, please excuse him. I haven't known him long, and I didn't know he got like that when he was angry. He must be worried about that girl."

Yeah, right, thought the main trio.

"Done." Spark pointed at the branches and vines, now littered on the road, as he sheathed his machete. "Get a move on."

"Not just yet," Clara said. She looked over at Tsukuyomi, who had her attention. "Be a dear and sweep it all up, won't you?"

Saluting quietly, Tsukuyomi moved ahead and picked up the vines with his hands and kicked the branches aside. After a minute or so of doing this, the road was clear. Tsukuyomi picked up the vines and branches and stacked them into a pile beneath a tree.

"Not bad, elf. Is he trained to use the lavatory, too?" Spark flicked his cigar at the pile of branches, laughing at his own quip. His laughter soon faded when the branches crackled from the fire they've just been given.

"What did I say?" Clara bonked the insolent paladin on the head. "Put it out! Fire spreads, you know?"

Spark sighed and stomped on the branches in an effort to put out the fire. "Wait a minute, I don't need to do anything. Aquamarine, do your thing."

"O-oh, sure!" Forming another orb of water between both hands, Aqua made another dainty spin and launched it at the fire. The steam born from the fusion between fire and water rose to the tree canopy, forming a cloud about 20 feet in diameter.

Spark was caught in the steam, forcing him to cough profusely. Lenoria had wisely motioned for everyone else to back away towards the cave entrance, and stopped once the cloud stopped growing.

All was going according to plan.

"Boy, that's putrid." Spark emerged from the cloud of vapors, relieved to breathe fresh air once more. "Told you we had means to put out any fires. Good job, Aqua."

Clara rolled her eyes and followed everyone inside the cave. It was dark and emitted a foul stench. When she summoned an orb of light and placed it on her torch, everyone was horrified to see the rotten remains of the giants’ past victims. Bones had been discarded like yesterday’s trash, and the only tissue that remained was muscle matter too sinewy to chew or the intestines that were strewn about.

Then they looked up.

Bodies hung on meat hooks and were most certainly the source of the smell. Most had holes on their abdomen, while others had holes on the back of the cranium and where the eyes would be.

Lenoria gagged but didn’t vomit, Clara and Aqua covered their noses, and Alistair remained strong and didn’t let the smell stop him. Spark took a moment to expel the contents of his stomach.

“How horrible,” Aqua commented. The young girl put up a brave front, but it was obvious she had been shaken up.

“Let this be a lesson, Aqua," Spark said. "The world is awful and ugly. This is the reason all giants should be exterminated.”

“I wouldn’t go that far,” Lenoria said. “Giants aren’t any different from you and I. There are some out there who leave us alone or even do nice things for us. Personally, anyone who does bad things should be held accountable. Wouldn’t you say, Mr. Spark?”

Spark sneezed. He wiped his watering eyes with his forearm and used a handkerchief to cover himself when he sneezed again. “Accounta-what? You can have any opinion you want, but don’t spout gibberish just to make yourself sound smart.”

It went on back and forth like this, but let’s skip that.

The path split into two different directions - one path to the left and the other to the right - with a great door between them. Putting her ear against the door, Lenoria could hear sobbing coming from the other side.

Detecting no traps, Lenoria plucked a pin from her hair and picked the lock. Once she was done, Alistair and Tsukuyomi lifted the bar blocking the door and set it aside. Nodding to each other, Alistair opened the door and gasped when the magic light zoomed inside.

“It’s the inn girl!”

Lenoria rushed inside, running past more skeletal remains of the giants’ past victims and stopped at the girl’s side. Distraught but alive, the innkeeper’s daughter rubbed her face against her left bicep to wipe her tears away. Shackles have been strapped to her hands, and a chain attached to them prevented her from escaping.

There was a peculiar smell in the air, mixed with lime. Clara pinpointed the smell coming from Allie, who had been bathed in red paste. “Smells like annatto and lime.”

“The giant said…she wanted to let this stuff sit and marinate for tonight…” The young girl tried to keep it together, but the tears were coming back.

Lenoria grimaced at the thought but Spark looked smugly at her. “‘Giants aren’t any different from us,’ you say? Then explain this.”

“This is a tribe that eats people, what the hell did you expect?” She was glad that their job was nearly done. The sooner the giant was slain, the sooner they could part ways with the Blue Jays. "Besides, I've seen people do much worse just for the fun of it."

“Allie, can you sit tight while we deal with the giant?” Alistair bumped his chest. “We need you to be brave a little longer, but I promise you won’t have to wait long.”

Alistair comforting Allie might have spawned feelings of jealousy from a lesser girl, but Lenoria understood the situation. She was alone, scared, and anxiously waiting for the giant to open the door and finally eat her. Help had finally arrived, and the girl nodding to Alistair indicated a level of bravery she didn’t imagine.

How did she react when Clara came to her rescue on that awful day? Certainly not like this. “You’re strong, Allie.”

“It’s…for the best.” The chains from the shackles rattled as Allie lifted them up. “The giant says she’s magically enchanted these chains. They won’t open or break unless she either wills it or she dies.”

Lenoria examined the chains more closely. It took some time, but she did see some runes written on them. “She’s right. These shackles won’t break easily and have been hardened by magic.” This meant the giant had to be slain, after all.

“Let’s not be hasty here,” Spark proposed.

Oh, what now?

“We’re here to rescue this girl. She’s here within our reach, and all we have to do now is get her out of here and bring her back to daddy.”

Clara glared at Spark. “Didn’t you hear? Those shackles won’t open unless the giant dies or opens them herself.”

“Who said we’re opening the shackles?” Spark flashed a malevolent smile. His two party members caught up to them, each brandishing a sharp-looking machete. The three blocked the entryway, blocking the others' only means of escape.

"Oh, it's Chet and Hunter!" Aqua's cheerful disposition did not alleviate the tension in the room, and soon she felt it as well. "Why is everyone looking so serious?"

"Scoundrels!" Alistair was already prepared for battle, having drawn his mace and raised his shield. Lenoria bravely stood next to him, while Clara and Tsukuyomi stayed closer to Allie. "How did you break out of jail?!"

"I bailed them out," Spark said nonchalantly. "Putting any member of the Blue Jay in jail is an obstruction to justice. Once the guards came to their senses, they lowered the bond amount which allowed me to get them out."

"Jail? What did they do?" Aqua seemed confused.

"They tried to rob my dad's inn!" Allie's raised her voice, which echoed through the room and out of it as well. "I remember them!"

"As do we," Alistair added.

"Oh, don't worry. We'll still rescue the girl. We'll just cut off her hands and be on our merry way." Spark nodded to Chet and Hunter and they moved forward, but a bluff charge from Alistair was enough to keep them away. Hunter and Chet then sneezed, and both were followed by Spark.

"Cut off her hands? Are you nuts? Her father won't believe you're her saviors."

Spark paced back and forth across the front of the doorway. "'Oh, Mr. Innkeep. We tried to save your daughter, but we had to put the boy and his harem down because they wanted to cut her hands up. We couldn't stop them in time, but if we find a healer, I'm sure they can regenerate her hands.' How's that for a sob story?"

"Magic doesn't work that way," Clara said. "Regeneration is a miracle on its own. Not many healers out there know the spell needed to reattach or regenerate lost limbs."

"It won't matter; once the innkeep figures that out, we'll be miles away with our reward money. What should we do next, I wonder? Maybe we can use the Order's resources to find out where your families live, and hand out that information to loan sharks." Spark laughed for a second before coughing again. "Damnable allergies..."

"But...Spark..." Aqua reached out to him, but a swing from his polearm kept her away.

"Don't you get it, you dumb kid?! We're going to kill you!" Spark looked over at Lenoria, who wasn't the least bit worried. "And you! You should be quivering in fear! Don't you realize you have nowhere to run? Or do you want to hear the rest of our plan before we finish the job?"

"Your plan?" Lenoria scoffed. "What, how your perverted friend in the funny hat over there wants to steal me away from Alistair and how you plan to kill Aqua before she can report your organization's true nature?"

The Blue Jays staggered from Lenoria's biting words. The girl crossed her arms confidently, remaining by Alistair's side without fear.

"Surprised that I knew? Don't be. We have ears everywhere." She grinned. "That's why I tricked you into cutting the branches of the Helixian manchineel tree back near the entrance. I noticed some of the sap got close to your face, and you inhaled a lot of smoke and steam when you burned it."

"Tricked me? Ho-?" Spark then remembered Lenoria's words back when they found the entrance blocked by the branches.

Darn it. I don't want to get anything on my hair. Let's go around the foliage.

"I knew you had little patience with women after seeing how you talked to Clara, so if I pretended to care about my hair, I knew you would have dismissed me as some dumb girl and would have offered to cut through the branches instead!"

Spark expressed some confusion as to why this mattered...until Hunter's sudden scream alerted him and Chet.

"I can't see!" Hunter knelt on the ground, crying in agonizing pain as his eyes bled.

"Oh, it looks like your lackeys breathed in the vapors, too. They do linger for a while, after all."

Spark grunted. "Chet! I don't like how she's mocking us! Do something about it!"

Chet already had his flute out. "Hey, little dame. Let's run away from here and frolic in the green pastures of Hammer's-" The flautist was interrupted by heavy coughing, bringing him to his knees as well.

"I should mention Helixian manchineel is dangerous." Lenoria tapped her head, then her throat. "It is a tree that has evolved to fend off attackers. If you hack its vines and branches, the sap will splash on your skin and cause blisters. If you eat its fruit, your tummy will ache for days. And if you burn it, the smoke you inhale affects your nervous system and inflames your throat, nose, and cornea, causing temporary blindness and a lot of coughing and sneezing. Oh, and if you put out the fire, the steam yields the same result as the smoke."

Owen stood in front of the Blue Jays and waved at them. "I know they can't see or hear me, but it's still hilarious." He turned to Lenoria. "I'm glad I told you about those manchineel trees. Looks like you saved your friends and taught these punks a lesson."

Alistair smiled. "Amazing. How did you know he was going to burn it?"

"Clara helped with that. If you tell a guy like him he shouldn't smoke, you know for a fact he's going to keep doing it. If you tell him he could start a fire doing so, he'll do it just to spite you." Lenoria raised a thumb at Clara. "Thanks!"

The three Blue Jays were coughing up a storm at this point. Hunter had the worst of it, as his constant sneezing was both painful and forceful enough to reopen his nose wound from the night before. Blood trickled down to the rocky cave floor through his bandages.

"You're just a stupid girl!" Spark fought through the pain and charged towards Lenoria.

But Alistair was ready.

Spark was ready to impale Lenoria at full speed, but his attack was parried and deflected thanks to Alistair's flawless shield bash. Not to be outdone, Spark swung his weapon erratically with no pattern to predict.

The mark of the Hammer soon appeared on his face. Once Alistair parried each and every blow, he countered with a mace strike to the arm followed by one to the skull.

"You bitch! Poisoning me so that your man stood a chance, huh?"

"Actually, I noticed how you were twirling your weapon earlier. You had no style or grace and you would hold it like an amateur. Meanwhile, Alistair's training put him on par with a giant twice his size, if not better. His posture is flawless and he's not clumsy at all."

Spark coughed again. "Are you saying he's better than me?!"

"Always has been. Even if you succeeded with your ambush, even if you weren't poisoned, I doubt you would have gone far."

Mulling over his next move, Spark's eyes widened when he heard rumbling footsteps.

"The giant."

Spark struggled to stand up. "Aqua! Come back to the Order with us! I-I promise we won't kill you immediately if you cover our escape!"

"No!" Aqua glared at the Blue Jays. "I was hoping you waited a little longer before exposing yourselves. That way, I could have made a proper arrest."

"Heh. There was no point in pretending to be nice, was there?"

"No. But at least I have enough proof to report back to the Church of the Hammer!"

"The Church?" With no more time to think, Alistair looked over at Lenoria. "We can't be caught in here. We'll have to fight her right outside this room! Are you ready?!"

The dice would soon be rolled for initiative.

Name Level and XP

Lenoria 5th level: 11,995/15,000

Clara 5th level: 11,905/15,000

Alistair 7th level: 24,905/34,000

Party Abilities

Lenoria

Level Ability/Class Feature Feat

Human

Ability Score +2

- Intelligence

Skilled

- One additional skill point per level

Bonus Feat

- Humans gain one additional feat at 1st level

Weapon Finesse

- Use Dexterity modifier instead of Strength for light weapon attack rolls, such as unarmed strikes and rapiers.

1st (Brawler 1) Brawler's Cunning

- Treat Intelligence as 13 for the purpose of qualifying for combat feats.

Martial Flexibility, 4/day

- Gains the benefit of a combat feat for one minute.

Martial Training

- Brawler level counts as both fighter and monk levels for the purpose of qualifying for feats and certain magic items.

Unarmed Strike

- Gains Improved Unarmed Strike as a bonus feat Dirty Fighting

- Forgo the +2 bonus of flanking a foe in exchange of using a combat maneuver without provoking an attack of opportunity. Also counts as Dex 13, Int 13, Combat Expertise, and Improved Unarmed Strike for the purpose of qualifying for certain combat feats.

Improved Unarmed Strike

- Can use limbs to deal lethal damage.

2nd (Artificer 1)

Arcane Derring-Do

- Gains the gunslinger's grit feature, using her Intelligence modifier instead of Wisdom. Gains the Deadeye, Gunslinger's Dodge, and Quick Clear deeds.

Trapfinding

- Adds half artificer level to Perception checks to find traps and Disable Device checks. Can also disable magic traps.

Machine Expert

- Gains Gunsmithing at 1st artificer level, Craft Construct at 5th level, and a bonus item creation feat at 10th, 15th, and 20th levels.

Gunsmithing

- Can craft ammunition, create and repair firearms, and mix black powder for all sorts of firearms.

3rd (Artificer 2) Craft Gear Servant

- Gains a machine familiar, with some restrictions Point-Blank Shot

- Gains a +1 bonus to attack and damage rolls with ranged weapons against foes within 30 feet

4th (Artificer 3) Blind You With Science

- Use Intelligence modifier, instead of the regular modifier, for all Disable Device, Perception, Sense Motive, and Use Magic Device checks.

5th (Artificer 4) Scientist's Cunning

- Can use crafted magic items with a caster level equal to artificer level -3 or lower without rolling a Use Magic Device check.

Extracts

- Learns spells the same way alchemists do Dodge

- Gains a +1 dodge bonus to AC.

Alistair

Level Ability/Class Feature Feat

Human Ability Score +2

- Constitution

Skilled

- One additional skill point per level

Bonus Feat

- Humans gain one additional feat at 1st level Endurance

- Gains a bonus to Constitution checks and saves against harsh conditions, such as avoiding nonlethal damage from starvation or thirst and avoiding nonlethal damage from a forced march.

1st (Paladin 1) Aura of Good

- A paladin's aura is measured by paladin level.

Detect Evil

- Can detect evil creatures or objects

Smite Evil, 1/day

- Gains a bonus to attack and damage rolls vs evil creatures, and gains a deflection bonus to AC against those creatures. Fails against nonevil creatures. Power Attack

- Deal more damage in melee in exchange for accuracy.

2nd (Paladin 2) Divine Grace

- Adds Charisma modifier to all saving throws.

Lay on Hands, 3d6, 6/day

- Can heal wounds by number of dice indicated, or deal damage to undead by the same amount.

3rd (Paladin 3) Aura of Courage

- The paladin is immune to fear, and grants all allies a +4 morale bonus to saving throws against fear.

Divine Health

- The paladin is immune to all diseases.

Mercy

- Adds an additional effect to the lay on hands class feature.

Mercy (Deceived)

- A paladin's lay on hands also allows a victim of ongoing illusions to roll a new saving throw. Shield Focus

- Increases the bonus granted by any shield by 1.

4th (Paladin 4) Channel Positive Energy, +4d6

- Spends two uses of lay on hands to restore the hit points of all living creatures within 30 feet by the amount of dice indicated, or deal the same amount in damage vs undead.

Spells

- A paladin gains divine spells. The caster level is equal to paladin level -3.

Smite Evil, 2/day

5th (Paladin 5) Divine Bond

- Alistair has established a bond with the Hammer of Justice, which has manifested itself in the form of a mount. Protector's Strike

- Whenever the paladin smites an evil creature, he can choose to grant the deflection bonus to an ally instead of himself.

6th (Paladin 6) Mercy (Diseased)

- A paladin's lay on hands also functions as a remove disease spell, using his class level as his caster level.

7th (Paladin 7) Smite Evil, 3/day Mounted Combat

- Can roll a Ride check when a mount is hit, negating the attack if the Ride roll is higher than the opponent's attack roll. Can only be activated once per round.

Clara

Level Ability/Class Feature Feat

Elf +2 Dexterity, +2 Intelligence, -2 Constitution

Low-Light Vision

- Elves can see twice as far as humans under dim illumination.

Elven Immunities

- Elves are immune to magic sleep effects and gain a +2 racial bonus to saving throws vs enchantment spells and effects.

Elven Magic

- Elves gain a +2 racial bonus to caster level checks to overcome spell resistance, and +2 racial bonus to Spellcraft checks to identify the properties of magic items.

Keen Senses

- Elves gain a +2 racial bonus to Perception checks

Weapon Familiarity

- Elves gain proficiency with longbows, shortbows, longswords, and rapiers, and treat any weapon with "elven" in its name as a martial weapon.

1st (Unchained Summoner 1) Spells

- Summoners cast arcane spells, and can do so while wearing light armor without incurring arcane spell failure. Cantrips, their 0-level spells, can be cast an unlimited amount of times per day.

Eidolon

- A summoner makes contact with an eidolon, a powerful outsider she can summon. Construct callers like Clara must make contact with an eidolon of the inevitable subtype. An eidolon's abilities are determined by its evolution pool.

Life Link

- If an attack threatens to send an eidolon back to its home plane, the summoner can give up any number of hit points. Each hit point reduces the damage of an incoming attack on the eidolon by 1. Additionally, the eidolon loses hit points the farther it strays from its summoner. Improved Initiative

- Adds a +4 bonus to initiative checks.

2nd (Unchained Summoner 2) Bond Senses

- The summoner can fuse her senses with her eidolon, seeing, hearing, smelling, tasting, and touching everything her eidolon does. She can do this a number of rounds per day equal to her summoner level.

3rd (Unchained Summoner 3) Summon Monster I

- Can use the summon monster spell of any level available a number of times per day equal to 3 + the summoner's Charisma modifier. The summoner can only use this ability if the eidolon has not been summoned.

Planar Tinkering

- At 3rd level and every four levels thereafter, the summoner gains an additional evolution point for her eidolon. Reach Spell

- Can increase the range of a spell of a base range of touch, close, or medium. A reach spell uses a spell slot one level higher than the spell's actual level for each increase in range category.

4th (Unchained Summoner 4) Shield Ally

- Whenever the summoner is within the eidolon's reach, she gains a +2 shield bonus to AC and a +2 circumstance bonus to saving throws. These bonuses go away whenever the eidolon is grappled, helpless, paralyzed, stunned, or unconscious.

5th (Unchained Summoner 5) Summon Monster II Extra Evolution

- Your evolution pool increases by 1 point.


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