A Quest for the Stars

Chapter 25 - Two Hammers



The knightly man, known as Mr. Spark, gave the young girl a round of applause.

Alistair, confused by the whimsical turn of events, followed the lead presented to him and clapped, too, albeit slowly.

“A child? A child wants to die?” The giantess, drenched and angry, stared at the newcomer cautiously.

“Hey, I’m not a kid! I’m almost a grown-up!”

The whimsical child teenager pointed furiously at the giantess. She released her scepter, which floated in place, and after a dainty twirl she shot another watery orb from her hands.

“Sea God’s Breath!”

The giantess was ready and blocked the attack with her hand. “You have terrible aim.”

“Miss Aqua, I warned you about using your powers like that.” A seahorse, measuring about three feet in height and wearing a black bowtie, floated next to her. “You are still an amateur. Aim carefully and ignore your rash impulses.”

“But I can’t just sit by when Mr. Spark is in danger!” Aqua, as she was called, pointed at the giant. “Mr. Horsey, that ugly woman is going to eat him if I don’t do something!”

Alistair raised an eyebrow. "Is...is that a talking seahorse?"

“Ugly?!” The giantess stomped her feet in place. “It’s very rude to talk about someone when they’re in front of you!”

“It doesn’t make you less uglier!” Sticking out her tongue immaturely, the heroic girl pulled her left lower eyelid to make a mocking face. “Ugly! Ugly! Ugly!”

Just then, an enormous glyph appeared in the sky. For a single second, the sun became the moon, bathing the field with white rays and cherry blossoms. An object descended quickly from the sky in the direction of the inn, causing a short quake just seconds later.

“Tsukuyomi!” The girls were definitely okay. Summoning an eidolon took a minute, meaning Clara was in a safe place if she was able to summon hers uninterrupted. His worries at ease, Alistair faced the giantess with righteous indignation. “My friends will be here soon! Don’t go anywhere, monster!”

~Cave Giant Matriarch~

Everything was going so well. Breaking through the gate was easy enough, and the dead guards at her feet would surely make for a good meal later. But the giantess was alarmed when Alistair announced that backup would arrive. She was sure she could handle four puny humans, but she could not hope to take on more without getting hurt.

She had to run, but she didn’t want to return home empty-handed. And that’s when she spotted her: A small girl with silver hair and eyes like gems, hiding behind a bale of hay nearby. Smacking her foul lips, the giantess ran and snatched the youngling from her hiding spot. The young girl shrieked, unable to escape the giant’s mighty grip.

“Allie,” the orc hunter screamed.

“Dad! Help!” A dagger-like claw was held at the girl’s neck.

“Release her! I’m the one you want,” Alistair called out.

“No deal! The only meat tastier than clowns is that of anyone consumed by fear! And what can be better than a crying child?” Unfurling massive wings behind her back, the giantess batted her new limbs furiously just as the orc took aim. “You’ll make a fine stew come dinner time, child.”

“Dad!”

“Let her go!” The old orc opened fire just as the giant matriarch took flight. “Monster!”

But the old orc’s aim was way off. With no time to reload a heavy firearm and with panic settling in, all he could do was chase after her along with Alistair. Alistair was the faster of the two, and jumped just in time to grab the giant's foot right as she took off flying.

"Got you!"

"You rotten twerp! Get off of me!"

"Let her go! She has nothing to do with this!"

"No! You took my family, so now I take something from the humans!"

Down below, Aqua was not far behind.

"Mr. Horsey, I could use your help!"

Blowing bubbles into an empty spot next to her, a watery portal soon opened, letting a floating steed through. The creature had the upper body of a horse and the lower body of a fish, and wore a bowtie below its neck.

"Hop on," cried the sea horse. Aqua hopped on, and the horse galloped after the flying giant.

Farther away, using her free claw, the giantess swiped at her own leg as much as she could. Alistair weaved side to side to evade her blows, but the rash from earlier grew intense enough for him to free up his hand to grab the back of his neck. This was the opening the giantess needed, connecting with a blow with enough force to pry him away from her now that the boy was only holding on with one hand.

"Not now!" Having entered the forest, Alistair slipped through the branches as he fell. Landing on his back, Alistair yelled in pain. All he could do now was watch the giantess become a small dot in the distance as Aqua and her steed chased after it.

“Allie!”

His age finally catching up to him, the old orc collapsed on the forest road. He pounded the ground in a tantrum mixed with grief and anger; angry at his own helplessness, grieved by his daughter’s kidnapping.

~Lenoria~

A roaring fire grew closer and closer. Alistair readied himself, but he was relieved to see Lenoria being carried by Tsukuyomi.

The young genius jumped off the machine and tackled Alistair with a hug. “Al! Are you okay? Are you hurt?”

“I-I’m fine, L-Lenoria.” The events of the night before still fresh in his mind, Alistair gently broke free of Lenoria’s embrace. “We have a problem. A big one. Looks like our business with the giants isn’t over, yet.”

“How come? I know Mrs. Hunter said the spell would break around this time, but I doubt they would have made it here so quickly.”

“No. Apparently, the three we let go had a mother, and the one we’ve slain was her husband.” Filled with remorse, Alistair averted his gaze from both Lenoria and the innkeeper. “She took the innkeep’s daughter. I’m sorry, but I must go retrieve her. Please relax for the rest of the day.”

Exasperated, Lenoria shook her head. She was shocked to hear the giants had a mother, but she was more frustrated with Alistair. “That's suicide and you know it. Don’t you remember what I said last night?”

Not wishing to relive the incident, Alistair quickly asked, “Which part?”

“You asked me to watch your back, and I even told you that you didn’t even need to ask. You thought I was just saying that?”

“Oh, that,” Alistair instantly remembered. “You and Miss Clara worked so hard yesterday, and I don’t want to impose on your break.”

“And you think this isn’t important to me? Last I checked, we all fought the giants, and for that reason I feel just as responsible as you do.” Glancing over at the innkeep, she called out to him. “Sir,” she said, “don’t worry, we’ll save your daughter.”

Halting his weeping, the old orc coughed and held it all in long enough to speak. “How? No one knows where those giants live.”

“I’m a good tracker. I’m sure we can find her,” the girl lied. Her basic perception was good enough, but she had a different plan in locating the giant’s lair.

They soon heard galloping in the distance. Aqua returned along with her aquatic steed, and only shook her head to deliver the news she had.

"I see. She was too fast for you," Alistair guessed.

"I'm sorry. I didn't think something so big could be so fast," the heroic girl said sorrowfully.

"It's a common misconception that big things are slow," Lenoria said. "They're clumsy, sure, but giants can be fast. You'd have better luck on horseback, but it looks like mom was much faster than dad."

Alistair and Aqua nod.

"Don't fret, we'll find her! Just leave it to me!" Lenoria then had an idea. "Why don't you join us, miss? It looks like you're dressed for the job, and we can split whatever treasures we find at their lair."

Aqua wasted no time. "I feel bad for that young girl. I'll be happy to help. I just need to go back to the village and find my group."

The young magical girl then ran back to the village on her steed.

"Wait!" Defeated, Lenoria snapped her fingers. "I was hoping she'd give us a ride."

"You still have Tsukuyomi," Alistair pointed out.

"Oh, right." Looking back at Tsukuyomi, Lenoria said "Hey, big guy. Grab the old man and take him back to the village, will you?"

With a wordless salute, Tsukuyomi clutched the old orc's neck and flew away with him.

"Aaaaaaaaaaah!" Screamed the old orc as he was taken back to the village.

"He'll be fine." Lenoria smiled at Alistair. "Cheer up, Al! We got this!"

"You seem awfully cheerful despite what's going on. Do you really have that much faith in us?"

"Of course! I feel great after the win we got last night, and if it's just a family of giants, then there's got to be less of them to deal with now that dad and the kids are missing." Next, she held Alistair's hand. "Plus, any amount of time I get to spend with my sweetheart is like honey on oats. If you ever have doubts, just lean on me and let me handle things! I promise I'll do my best to make things work out!"

She watched Alistair's doubts wash away. Feeling her hand prompted him to grip it firm with his as they both walked back to the village. It was quiet, but soothing; but with pending business on the horizon, she knew she had to be on her A-game today.

***

~Clara~

Meanwhile, back at the village, Clara surveyed the damage that was done by the giantess. The wooden gate had been forced open, wood and splinters scattered around the village entrance. Some of the local guards had been injured, and two had been confirmed as dead. The cause of death must be related to the scratch marks on their metal armor and the bite marks on their faces.

"What do you think, Clara?" Apus asked from her shoulder.

Clara thought hard on the matter, but all she drew was blanks. "I have no clue. Did those giants from last night have claws like that?"

"Couldn't tell ya. I was too busy dancing last night to pay attention."

Without a single lead about their new enemy, the young summoner sat down on a carved log. "I wonder what Lenoria would say."

"Hey, cheer up! There are plenty of ways that you can help!"

"Really? How?"

"You leave the tracking to Lenoria while you and Alistair give that monster the wallop of a lifetime!" Apus balled his wing into a fist and swung at the air. "It'll be some good old fashioned fun! You have potential as a summoner, Clara! So don't look down on yourself so much."

Clara patted Apus on the head. "Thank you. I-I guess I really needed that."

"No problem. None of us are useless; we're just created differently." Footsteps alerted Apus of another person's presence. A familiar looking girl stopped in front of Clara, short on breath but smiling sweetly after seeing Clara.

"Oh my gosh." Clara nearly dropped the staff in her hands. She rose to her feet and greeted the newcomer. "H-hi! You wouldn't happen to be Melodious Aquamarine, would you?!"

The sweet smile became smug. "Yes, I am! You heard of me?"

"Heard of you? You're the girl in a sailor suit raised by a pirate a cappella band! You abandoned that life and instead used your powers for good!"

The smile quickly turned into a slight frown. "I-is that the backstory that's being passed around?"

Clara nodded. "It's an honor to meet you! I don't normally gush like this around people, but may I have your autograph?"

Back to her confident demeanor, Melodious Aquamarine used Clara's quill and ink to sign a tome with a withered leather cover.

"To my fan, Clara. Thank you for believing in me. Your friend, Aqua." Once she signed the tome, Melodious Aquamarine handed everything back to Clara.

"F-friend?"

"Anyone who feeds a hungry little girl is a friend of Aquamarine. In fact, you can just call me Aqua!"

"I-I can't believe it. Me, a friend to Melodious Aquamarine?" Clara almost squealed, but a new thought stopped her. "Feed? How did you find out about that?"

"Guh!" Aqua's eyes quickly darted for the sky as a drop rolled down her cheek. "Y-you see, I keep tabs on some of my fans. And whenever one feels incredibly happy, I investigate why." She nodded, more to herself than Clara. "Y-yeah, that's it! Whoever it was, they must have been glad they met you."

Clara thought back on the night before. "Wow. I thought Joanna just wanted to trade in her knowledge for food. She must have been super grateful."

"No she wasn't!" Struggling to come up with more excuses, Aqua quickly backpedaled. "I mean, yes! She must have been g-grateful to be fed."

"I guess that makes us even. She was helpful, and I was able to return the favor."

Clara then felt a hand grab her wrist. "Clara, we have an emergency!"

"Emergency? Whoa!" Clara was dragged away by Lenoria, but the young summoner was able to at least exchange a silent goodbye before the girls went behind a run-down shed.

***

Once Lenoria had some private time with Clara, she revealed her plan. The giant patriarch had the Fornax Soulstone in his possession, meaning it was possible Owen knew the way to their lair. Pearl agreed it was a good plan, and this was the perfect opportunity to test their new power.

“I was hoping to take a break, but Alistair could get himself hurt without us.” Clara nodded. “You can count on me and Tsukuyomi.”

“Thank you. Alistair said the giant looked like she could breathe fire before she left, so there’s a chance the Soulstone could be useless against her. But we can use it against other dangers that get in our way.”

Holding the Corvus Soulstone, Lenoria summoned an eerie green light. “Fornax! Uh, come here, please!” The black soulstone then gave off a maroon light, and in Pearl’s place stood the scruffy boy from her dream.

“We meet again, Miss Lenoria. And you must be Clara.”

“I wasn’t expecting a kid,” Clara pointed out. “Is this really okay?”

“Relax, will you?” Lenoria patted the boy on the head. “They’re spirits that only you and I can see. All he has to do is lead the way; we’ll be doing the fighting.”

“And you’re okay with this?” Clara asked the boy.

The boy nodded. “I’ll be more than happy to do not only that, but lend you my power as well. I can provide heat even in the coldest night outdoors, or I can launch a single blast of fire. And if I help you, those giants won’t hurt people anymore.”

Although skeptical, Clara relented. “Very well. It’s good to have you with us, then.”

“Cool. Let’s get ready and grab Alistair so we can head out as soon as possible.” With all in agreement, the girls withdrew from their hiding spot behind a shed and made their way to the village gate.

Once there, they caught Alistair in the middle of an argument with a grizzled man in armor, with the old orc and Aquamarine trying to mediate between them.

“...it’s the right thing to do,” Alistair said.

“What kind of idiot lets their underage daughter go into the wilds to gather firewood? Someone like that doesn’t deserve children!”

With the old orc too shocked to react, Alistair bit back in his place. “Blaming the victim won’t solve the problem, Brother Spark! That was uncalled for!”

“I’m not your damn brother, you little greenhorn!”

“But we both took the oath to serve and protect the people!” Not letting go of his flanged mace, Alistair held it high to convince the stranger of his duties. Spark did not budge, however, instead choosing to stare Alistair down as if trying to intimidate him.

“You know what was uncalled for? Telling the giant you had backup coming! No wonder she ran!”

Alistair grunted. He couldn’t come up with anything to deny that claim, but he remained steadfast nonetheless. “And why didn’t you stop her? You didn’t move a muscle after she killed the guards or after she started running!"

Spark threw his hands up in frustration. “Look, it’s a little late to play the blame game. Who cares whose fault it is? There’s nothing anyone could have done.”

“You didn’t even try!”

Lenoria was raring to jump in, but Owen held out his hand to stop her. “No, Miss Lenoria. Let them sort it out.”

“Don’t tell me you’re buying into this macho trash, Owen.”

“Every man has their pride, Miss Lenoria. Notice how the other boy isn’t moving, either.”

Seeing someone trying to intimidate Alistair brought back memories of the Guild, and Lenoria wanted nothing more than to help him. At Owen’s suggestion, however, Lenoria did notice Alistair wasn’t budging, either. He had to tilt his head to look at the bigger man, but Alistair was calm yet furious; he reminded her of Gabrielle on the day she fired Starflower.

Apus stared at both men seriously. "You could be the world's strongest woman, and all you'd do is emasculate him. Alistair knows he can depend on you if he needs help. Trust his judgment, Lenoria."

Gabrielle could handle herself, but Beau was always there for her if she needed him. Perhaps Lenoria should follow Beau’s example, and remain on the sidelines until she was truly needed.

“H-he’s right, Mr. Spark,” the blue-haired girl finally chimed in. “You told me paladins fought for love and justice. Wasn’t that the whole point of joining the Order? We should help him!”

“Stay out of this, Jo- er, Aqua.” Spark looked back at the girl, who had the look of a sad puppy. “You can’t just look at me like that whenever things don’t go your way.”

But the girl continued to stare at him sadly, her eyes watering and lips quivering being the only warnings she was giving before she proceeded to the next step.

“You bear the symbol of the Hammer,” Alistair said. “I suggest you avoid causing a scandal for the church and represent him properly. Or is there something you’re not telling me?”

“Tch, fine,” the older man said. “But if anyone from my crew dies, it’s on you, boy.”

Alistair smiled cockily. “Thank you. You have a crew?”

“Yeah. We went our separate ways when we came to this village, but I think it’s time we assembled the band.” Spark wiped his face downwards. “We’ll meet here in an hour. Any idea on where to go?”

Alistair sighed and shook his head. “No, but my team has a tracker. I have faith she’ll find the giant’s lair.”

With one loud huff from his nostrils, the man shook his head disapprovingly. Giving the blue-haired girl another look, however, was enough to calm him down. “Fine, your team can come, too. But we’re leaving in an hour, with or without any of you.”

Spark walked away rudely, prompting an apologetic bow from the girl before she rushed to follow him.

“Is there anything I can do?” The old orc asked.

“There’s no need,” Alistair said. “Please head back to the inn and rest, sir. I promise we’ll bring your daughter back.”

“You’re not going to comment on how I let her out alone in the woods?”

“I’ve had to pick up after my parents before,” Alistair reassured him. “She told me about your injury. I know she was only trying to do the right thing.”

Giving the orc a knightly bow, Alistair excused himself and went on his way. That’s when Lenoria finally called out to him, and he stopped to wait for her.

“There you are,” Lenoria said, hiding the fact she’d been watching the whole time. “Are we ready to go?”

“Not just yet. I managed to get us some help, so we’ll be traveling with another party. I hope you don’t mind.”

“Not at all.” Staring up at him, Lenoria reached out to his left cheek. Alistair flinched at the touch, but relented when Lenoria did nothing else. “You seem tense. Is everything okay?”

“S-sorry, I’m just not touched to being used, I mean, not used to being touched!” He slapped himself on the forehead. “That sounds so wrong.”

Lenoria giggled. “You want me to stop?”

A smile crossed Alistair’s face. “N-no, this is actually nice.” He awkwardly held her wrist, pulling her a little closer so her hand was pressing against his cheek.

Then, Lenoria stumbled on a pebble. But Alistair’s firm grip kept her from falling over. They stared at each other, tense about what just happened…

…and laughed it off. Alistair relaxed his shoulders, seemingly forgetting the conversation he had not long ago. They slowly let each other go; how often would they get to enjoy moments like these?

“T-thanks, Lenoria. I feel much better now.” He sighed. “Are you sure you want to come with me? I think we can handle a giant or two.”

“Depends. Does gold melt faster than silver?”

“Uhhh…”

“Sorry, that’s a little chemistry joke.” She pinched Alistair’s cheek. “Of course I’m sure. I’m in perfect fighting condition, and it’s about time Clara and Tsukuyomi stretch their legs, too.”

“A-alright, if you say so.” Taking a moment to think, Alistair soon was back to his stricter self. “We have less than an hour to prepare. Let’s go over tactics and do some shopping. Then, we’ll take one last trip to the inn before we return to the gate.”

“It’s a small village, but we’d still be cutting it close.” Nodding to Pearl, who hovered nearby, Lenoria then beckoned for Clara to come closer. “Before all that, I have something to tell you.” Now was the time to tell Alistair the truth, more than ever. If dad giant had a stone, odds were that mom had one, too.

Summoning the Corvus Soulstone to her hand, Lenoria held it up for Alistair to see. The jade light of the stone made Clara’s react as well, surrounding Alistair with a mixture of green and vermilion.

She had to tell Alistair so that they could formulate a plan. But how would he take it?

Name Level and XP

Lenoria 5th level: 11,995/15,000

Clara 5th level: 11,905/15,000

Alistair 7th level: 24,905/34,000

Party Abilities

Lenoria

Level Ability/Class Feature Feat

Human

Ability Score +2

- Intelligence

Skilled

- One additional skill point per level

Bonus Feat

- Humans gain one additional feat at 1st level

Weapon Finesse

- Use Dexterity modifier instead of Strength for light weapon attack rolls, such as unarmed strikes and rapiers.

1st (Brawler 1) Brawler's Cunning

- Treat Intelligence as 13 for the purpose of qualifying for combat feats.

Martial Flexibility, 4/day

- Gains the benefit of a combat feat for one minute.

Martial Training

- Brawler level counts as both fighter and monk levels for the purpose of qualifying for feats and certain magic items.

Unarmed Strike

- Gains Improved Unarmed Strike as a bonus feat Dirty Fighting

- Forgo the +2 bonus of flanking a foe in exchange of using a combat maneuver without provoking an attack of opportunity. Also counts as Dex 13, Int 13, Combat Expertise, and Improved Unarmed Strike for the purpose of qualifying for certain combat feats.

Improved Unarmed Strike

- Can use limbs to deal lethal damage.

2nd (Artificer 1)

Arcane Derring-Do

- Gains the gunslinger's grit feature, using her Intelligence modifier instead of Wisdom. Gains the Deadeye, Gunslinger's Dodge, and Quick Clear deeds.

Trapfinding

- Adds half artificer level to Perception checks to find traps and Disable Device checks. Can also disable magic traps.

Machine Expert

- Gains Gunsmithing at 1st artificer level, Craft Construct at 5th level, and a bonus item creation feat at 10th, 15th, and 20th levels.

Gunsmithing

- Can craft ammunition, create and repair firearms, and mix black powder for all sorts of firearms.

3rd (Artificer 2) Craft Gear Servant

- Gains a machine familiar, with some restrictions Point-Blank Shot

- Gains a +1 bonus to attack and damage rolls with ranged weapons against foes within 30 feet

4th (Artificer 3) Blind You With Science

- Use Intelligence modifier, instead of the regular modifier, for all Disable Device, Perception, Sense Motive, and Use Magic Device checks.

5th (Artificer 4) Scientist's Cunning

- Can use crafted magic items with a caster level equal to artificer level -3 or lower without rolling a Use Magic Device check.

Extracts

- Learns spells the same way alchemists do Dodge

- Gains a +1 dodge bonus to AC.

Alistair

Level Ability/Class Feature Feat

Human Ability Score +2

- Constitution

Skilled

- One additional skill point per level

Bonus Feat

- Humans gain one additional feat at 1st level Endurance

- Gains a bonus to Constitution checks and saves against harsh conditions, such as avoiding nonlethal damage from starvation or thirst and avoiding nonlethal damage from a forced march.

1st (Paladin 1) Aura of Good

- A paladin's aura is measured by paladin level.

Detect Evil

- Can detect evil creatures or objects

Smite Evil, 1/day

- Gains a bonus to attack and damage rolls vs evil creatures, and gains a deflection bonus to AC against those creatures. Fails against nonevil creatures. Power Attack

- Deal more damage in melee in exchange for accuracy.

2nd (Paladin 2) Divine Grace

- Adds Charisma modifier to all saving throws.

Lay on Hands, 3d6, 6/day

- Can heal wounds by number of dice indicated, or deal damage to undead by the same amount.

3rd (Paladin 3) Aura of Courage

- The paladin is immune to fear, and grants all allies a +4 morale bonus to saving throws against fear.

Divine Health

- The paladin is immune to all diseases.

Mercy

- Adds an additional effect to the lay on hands class feature.

Mercy (Deceived)

- A paladin's lay on hands also allows a victim of ongoing illusions to roll a new saving throw. Shield Focus

- Increases the bonus granted by any shield by 1.

4th (Paladin 4) Channel Positive Energy, +4d6

- Spends two uses of lay on hands to restore the hit points of all living creatures within 30 feet by the amount of dice indicated, or deal the same amount in damage vs undead.

Spells

- A paladin gains divine spells. The caster level is equal to paladin level -3.

Smite Evil, 2/day

5th (Paladin 5) Divine Bond

- Alistair has established a bond with the Hammer of Justice, which has manifested itself in the form of a mount. Protector's Strike

- Whenever the paladin smites an evil creature, he can choose to grant the deflection bonus to an ally instead of himself.

6th (Paladin 6) Mercy (Diseased)

- A paladin's lay on hands also functions as a remove disease spell, using his class level as his caster level.

7th (Paladin 7) Smite Evil, 3/day Mounted Combat

- Can roll a Ride check when a mount is hit, negating the attack if the Ride roll is higher than the opponent's attack roll. Can only be activated once per round.

Clara

Level Ability/Class Feature Feat

Elf +2 Dexterity, +2 Intelligence, -2 Constitution

Low-Light Vision

- Elves can see twice as far as humans under dim illumination.

Elven Immunities

- Elves are immune to magic sleep effects and gain a +2 racial bonus to saving throws vs enchantment spells and effects.

Elven Magic

- Elves gain a +2 racial bonus to caster level checks to overcome spell resistance, and +2 racial bonus to Spellcraft checks to identify the properties of magic items.

Keen Senses

- Elves gain a +2 racial bonus to Perception checks

Weapon Familiarity

- Elves gain proficiency with longbows, shortbows, longswords, and rapiers, and treat any weapon with "elven" in its name as a martial weapon.

1st (Unchained Summoner 1) Spells

- Summoners cast arcane spells, and can do so while wearing light armor without incurring arcane spell failure. Cantrips, their 0-level spells, can be cast an unlimited amount of times per day.

Eidolon

- A summoner makes contact with an eidolon, a powerful outsider she can summon. Construct callers like Clara must make contact with an eidolon of the inevitable subtype. An eidolon's abilities are determined by its evolution pool.

Life Link

- If an attack threatens to send an eidolon back to its home plane, the summoner can give up any number of hit points. Each hit point reduces the damage of an incoming attack on the eidolon by 1. Additionally, the eidolon loses hit points the farther it strays from its summoner. Improved Initiative

- Adds a +4 bonus to initiative checks.

2nd (Unchained Summoner 2) Bond Senses

- The summoner can fuse her senses with her eidolon, seeing, hearing, smelling, tasting, and touching everything her eidolon does. She can do this a number of rounds per day equal to her summoner level.

3rd (Unchained Summoner 3) Summon Monster I

- Can use the summon monster spell of any level available a number of times per day equal to 3 + the summoner's Charisma modifier. The summoner can only use this ability if the eidolon has not been summoned.

Planar Tinkering

- At 3rd level and every four levels thereafter, the summoner gains an additional evolution point for her eidolon. Reach Spell

- Can increase the range of a spell of a base range of touch, close, or medium. A reach spell uses a spell slot one level higher than the spell's actual level for each increase in range category.

4th (Unchained Summoner 4) Shield Ally

- Whenever the summoner is within the eidolon's reach, she gains a +2 shield bonus to AC and a +2 circumstance bonus to saving throws. These bonuses go away whenever the eidolon is grappled, helpless, paralyzed, stunned, or unconscious.

5th (Unchained Summoner 5) Summon Monster II Extra Evolution

- Your evolution pool increases by 1 point.


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