Chapter 11: Chapter 11: Dungeon Diplomacy: Now Hiring the Living
Four hours later, the rhythmic thump-thump of hammers and the soft snip of shears filled the air around the Workshop of Bone & Cloth. The specialized artisan skeleton, now assigned there, moved with a focused intensity, its bony fingers deftly manipulating tools. Three assistant skeletons worked alongside it, their clatter a less precise counterpoint to the artisan's fluid movements. Karl had also staffed the Tannery with three skeletons, their work a steady scraping and stretching of hides.
Suddenly, the artisan skeleton, mid-stitch on a leather pouch, paused. Its skull tilted, as if listening, then, without a direct command from Karl, it dropped its current task. With a purposeful clatter, it moved towards the Tannery, its movements impatient, almost agitated. It nudged one of the assistant skeletons aside and began to work on a hide itself, its motions quicker, more efficient than the basic minion.
Karl, observing this on his internal map, felt a dry, almost imperceptible smile stretch across his skull. Interesting. The 'Ego Codex' at work. Not just following orders, but optimizing on its own. This could be very useful… or problematic, if not managed. The thought was a flicker of both excitement and caution.
His attention then shifted to the Metallurgy Center. He checked the output slot. A pile of glinting iron ingots sat ready, and beside them, the first product: an iron sword. He picked it up. The blade was serviceable, the handle beautifully designed, a testament to the specialized blacksmith's skill. But the metal itself felt… soft. Too soft.
He nodded, a silent acknowledgment of the craftsmanship, but his internal critique was sharp. Good. But iron swords are a problem. Too soft. I need steel. His mind immediately began to process the requirements for steel production. Generally, steel is primarily produced through a process called carburization, where iron is heated with charcoal in a forge or sealed container to increase its carbon content and create blister steel.
As his thoughts solidified, a subtle change rippled through the Metallurgy Center. The blacksmiths and refiners, previously focused on iron, shifted their attention. The output slot on the System panel above the building flickered, then changed from "Iron Ingots" to "Experimental Ingots."
Karl scoffed, a dry chuckle escaping his skeletal throat. Right. I sometimes forget my mind is connected to them when they're nearby. Convenient, but a little unnerving. I hope they succeed in creating steel ingots.
He then mentally shared suggestive creative sword designs: the elegant curve of a short sword, the balanced weight of a long sword, the deadly precision of a dagger. The blacksmiths, under the specialized blacksmith skeleton's guidance, worked in impressive synchronization. Their hammers rose and fell in a unified rhythm, sparks flying in a coordinated dance. Their movements were fluid, efficient, almost artistry in motion.
This is beyond mere programming. This is coordination, almost artistry. The 'Lich-Network Uplink' must be more powerful than I thought. The dungeon was becoming a living, breathing factory, driven by his will and the evolving minds of his undead workforce.
Canvas Section 2: Moonlight Diplomacy & Information GatheringScene Title: A Conversation Under the Moon
As Karl walked out of the Metallurgy Center, the sounds of industry faded slightly. He moved towards the section near the dungeon entrance where the Canteen, Guests' Room, and Slaughterhouse were located. He glanced into the Guests' Room. The kobolds were curled up on the cold stone floor, their small forms huddled together in sleep.
He sighed softly, a dry, almost inaudible sound. I didn't account for their beds. A minor oversight, but one that needs addressing. Tomorrow is another day for infrastructure.
He walked outside, stepping out into the cool night air. A pale, full moon hung in the sky, casting long, stark shadows across the mountain face. He stood for a moment, simply staring up at it, the silence a stark contrast to the hum of his dungeon.
A soft scuff of feet on stone broke the quiet. Orkesh, the kobold leader, approached him, his small form hesitant in the moonlight. Karl turned, his empty eye sockets fixing on the kobold.
"Mr. Orkesh, I thought you had slept," Karl's voice was a dry, even tone.
Orkesh stammered slightly, his furred ears twitching. "W-well, not for long." He took a deep breath, a newfound courage seeming to settle into his small frame. "Mr. Karl, I thank you on behalf of my people. I apologize if they somehow offended you, in any way. It's been days since we have been walking, running from the orcs. We lost so many after they pillaged our settlements. We have been to other villages, but no one would accept us. It was understandable since I guess they, too, have it hard. But you, you welcomed us." His voice, though still soft, held a genuine warmth.
Karl simply smiled, a dry, unsettling stretch of bone. "The honor's mine."
Orkesh shifted his weight, then looked up, his small eyes earnest. "Is there any way we can pay you back?"
Karl's skull tilted, a faint hum of amusement in his non-existent ears. "No, you don't have to. You are our guests after all."
Orkesh's ears flattened slightly, and his small brow furrowed. He means it? But… free? Nothing is ever free. He glanced back at the sleeping forms of his kin. They were already suspicious, already wondering about the catch. If they were to stay, they needed to contribute. If not money, then something. Hopefully not their souls, he thought, a shiver running down his spine. He took another deep breath, gathering his courage. "But Mr. Karl, we insist. We cannot simply take. We wish to contribute, to earn our keep."
Karl, reading the atmosphere, saw the genuine need for reciprocity in Orkesh's eyes. His strategic smile returned, a glint in his empty eye sockets. "If you insist. For instance, we need information about the world. We have no way of knowing what's out there; we are simply curious. And also, we need trade representatives. In the future, we will build an inn inside the dungeon, a store perhaps."
Orkesh looked confused, his brow furrowing. Karl chuckled, a dry, rattling sound. "It may seem unordinary to you, how an undead wants to engage in some form of trade, but let's just say I like to interact with people. Also, we will need a representative outside. I have noticed that your people fear us, the undead."
"I apologize for that, it's just—" Orkesh began, his voice tinged with shame.
Karl interjected smoothly, raising a bony hand. "I understand. That's why we need not the undead. We need someone to spread word of our establishment. But of course, your people are free to do whatever as you please. What we need is employees. We will offer food, shelter, and security, that may change for the better in the future, of course."
Orkesh's small head tilted, his eyes thoughtful. There's no better offer. Instead, it is a much better offer. They need food and shelter in the meantime, and his kin are already suspicious that they are being given free stuff. What better way to remedy that than work? Also, whatever the Lich's intentions are for now, lies or not, their current situation means they can't choose anything better than this. His decision was made.
Orkesh's face broke into a wide, relieved smile. "I will tell my people about it, Mr. Karl!" he said, a genuine joy in his voice.
"Maybe tomorrow," Karl advised, his gaze drifting towards the sleeping kobolds. "Don't wake them up."
Orkesh's ears flattened slightly in embarrassment. "Ahh… right. Then Mr. Karl, if you'll excuse me." He bowed slightly and stepped back inside the dungeon, the moonlight glinting off his fur as he disappeared into the shadows.
Karl turned, his gaze sweeping across the forest below, then back to the dungeon entrance. His thoughts shifted from diplomacy to defense. Intrusion. Already. My defenses aren't even existent. A dry, exasperated sigh escaped him. He wasn't thinking about peace, but about the security of their dungeon. For now, the dungeon had only 16 out of 500 mana to install traps and spawn more monsters or whatever. That's far too little. And no skeleton guards either.
He walked towards the main hall, the hum of his growing industries a constant reminder of his vulnerability. Orcs. A threat. A very real threat. He needed to prepare to protect his future customers, and his establishment.
He stepped into the Metallurgy Center. The air was thick with the smell of coal smoke and hot metal. The blacksmiths and refiners worked in synchronized rhythm, their hammers clanging, the bellows roaring. He watched as a stream of "Experimental Ingots" flowed into the output slot.
He issued a mental command to the Metallurgy Center: Prioritize sword and armor production for guards. The blacksmiths' movements subtly shifted, their focus now on crafting blades and plates, the sounds of their hammers taking on a more urgent, purposeful rhythm. The dungeon would be ready. It had to be.